
Over 13M downloads! The pinnacle of physics puzzles. A challenge to humanity: Can you get the ball out of the cup? What to do is simple: Just draw on screen. Yet, it is surprisingly hard. Infinite solutions—even devs can't solve every Q. Sound confusing? Try it out! How will you solve it?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




By the way, more than 13 million people in total have played the series.
Those kinds of questions, these kinds of questions, too. Contains 1,380 questions.
There are also stages where you have to do something with iconic characters,
like a hero or a moai statues, with your own drawings.

Think, get an inspiration, and give it a try.
Sometimes you'll fail.

Draw freely and solve it however you like!
Before you know it, you'll lose track of time and be completely hooked.
How would you solve it?
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There's also an 'IQ TEST' mode that measures your IQ (based on Q's unique criteria).
*The in-game language can be set to English.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−50% | 463reviews | 83% | — | $127.3K |
| $6.80 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
할인된 가격 6930원도 비싸보이는 게임입니다 이런류의 게임은 모바일게임으로도 무료가 많은데 이가격이 맞나 싶을정도의 퀄리티예요 스트리머들 하는거 보고 저걸 저렇게 못하나 싶어서 샀다가 후회중입니다
Its not a bad game but its just not for me. I know some ppl will enjoy it but i didnt find it fun
Too busy struggling with the lackluster drawing mechanics to actually have fun solving any puzzles. 90% of your time is spent drawing the same solution and having it work 1/10 times for no apparent reason. "Can be done heavily if drawn persistently at the same point." Is by far the most confusing hint I've ever encountered in a videogame. I was not able to actually determine whether holding the cursor at a point or drawing on the same spot multiple times actually added to the weight of an object or not. It's so bad, I'm not sure playing the same attempt twice in this game is even deterministic, how the ♥♥♥♥ am I supposed to find out how your basic mechanics work? I have no idea what the ♥♥♥♥ this was remastered from, but with controls that constantly get in your way, the really unapologetically ugly UI and the unpredictability of what your solution will actually do between runs I'm afraid to imagine what an original might've been like.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 48 reviews with recorded playtime.
♥♥♥♥ this game
It's like taping all your fingers together and calling "brushing your teeth" a puzzle game.
I first played this game at the Hyper Japan indie game booth, and it hooked me mmediately. It reminds me a lot of Zachtronics games, where the puzzles all seem impossible at first, but it's far more casual and very similar to the Flash games I used to play on Newgrounds and eBaum's World.
Fun Fidgety puzzle game
红温了,♥♥♥♥
有一种脑浆和泥浆混合搅拌的美
lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $237 | 11 | 55% | $1.34 | |
| $1.6K | 7 | 86% | $7.99 | |
| — | 0 | — | — | |
| $2.2M | 7.5K | 92% | $9.99 | |
| $16.5K | 290 | 82% | $1.99 | |
| $2.1K | 6 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.3K | 411 | 28% | $13.99 | |
| $127.2K | 536 | 81% | $9.99 | |
| $127.2K | 294 | 76% | $19.99 | |
| $127.2K | 827 | 94% | $9.99 | |
| $127.4K | 330 | 79% | $14.99 | |
| $127.4K | 624 | 93% | $6.74 |