
It's 2009. A 20-year-old Nikolas Rendl wakes up on a bench near a bus stop in an unfamiliar city, without any previous knowledge of what happened. Nikolas has to wander around the cold streets of the city and defend himself from scorched monsters with only one goal: Find answers to all of this.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 15 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's 2009. A 20-year-old Nikolas Rendl wakes up on a bench near a bus stop in an unfamiliar city, without any previous knowledge of what happened.
Nikolas has to wander around the cold streets of the city, use temporary items such as keys to progress his way further and defend himself from scorched monsters by using available weapons.
Can he find answers to all of this? That's up to you.
Five Chapters
Four Endings
Average playtime: Around 2 hours
Atmosphere of the late 2000s
Czech City with Soviet Architecture
Collectibles
Unlockable hoodies and gloves
Unlockable Hard Mode after beating the game
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 415 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Написал доооолгий подробный разбор но случайно чота удалил уууупс. Хуня короче, сюжет (почти полностью слямзан с Cry of Fear, готов поспорить что игра сделана под предлогом "А мы сможем так же". Не смогли), механика, дизайн персонажей отстой. Особенно расстроил дизайн главного хуебеса, просто отбелили кожу ГГ и перемазали его лицо говнищем. Это однозначно внушает страх оооОООО!!! Излишняя линейность, предсказуемый сюжет. Основные повороты буквально можно угадать заранее, а влияние Cry of Fear видно не вооруженным глазом. Покупая эту игру ожидаешь что-то на уровне, а не шаблонные сюжетные повороты. Правды ради, концовка где ГГ заблагорассудил принять свой грех не прям ужасна, но банальненько, как и вся игра в целом. А так, игра не плохая, если бы не стоила 200 рубасов. Для соло проекта это типа норм сумма (я думаю), но уж больно эта вся история сыровата для такого ценника.
Неплохой приемник "Cry of fear". Глубокая, интересная, пугающая.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Bulgarian, Czech*, Portuguese - Brazil, Turkish, Italian, French, Polish, Romanian, Russian +1 more
Hours played at review time, across 416 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is so peak
Я коля огненный редбулл я хочу все сжечь но меня преследует моя злая версия
явахуе как же это прексрасно сделано
2 hour cry of fear copy
Игрушка стоит своего времени (с учётом того, что её можно пройти за пару часиков). Сюжет крайне спорный: если скажу, что он мне понравился, то совру, но и не могу сказать, что это полный шлак. Есть как положительные моменты, так и отрицательные. Очевидно, что проект вдохновлён Cry of Fear, и, к сожалению, были взяты не самые лучшие моменты геймплея. По сути, игра — это лишь ходьба туда-сюда и «принеси-подай» с редким интерактивом и пострелушками. Больше в плане геймплея особо сказать нечего. Музыка особо не впечатлила: не смог запомнить ни одной композиции, хотя я большой фанат музыки в играх и часто сохраняю различные треки. Берите только в том случае, если хотите просто немного скоротать время и не больше.
крутая игра, ставлю лося
тут нельзя шифтовать сидя, а так отличная игра.
I’ve been playing Pyromaniac for a while now, and honestly, it’s way better than I expected. The newest update made a huge difference the game runs smoother, the fire effects look cleaner, and everything just feels more polished overall .That said, there’s one thing that really holds it back: the controls. You can’t change your keybinds at all, and that becomes a problem pretty quickly. Shift is for running and Ctrl is for crouching, and since they’re right next to each other, I kept hitting the wrong one in the middle of the action. It’s frustrating when you’re trying to sprint away from something and suddenly you’re crouching instead. For a fast-paced game, not being able to remap your controls makes the movement feel clunky when it shouldn’t. But other then that i do I recommended this game because it is fun — the update shows the dev is improving things, and the core gameplay is honestly great. But adding a simple keybind menu would make a massive difference. It’s a small feature that would fix a big annoyance and make the whole experience feel way smoother. :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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