
Pyramis is a H.R Giger & retro-scifi-inspired survival horror game, that will bring back the genre to its roots and modernize it in the process. The game is driven by its story, beautiful environments, exploration, and horrific themes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
The atmosphere, puzzles and over all idea were fantastic. The gun play was lacking, the enemy's ran in straight lines, the voice acting was hilarious, the story panels were mostly fine or bad, and the cut scenes were awful. I had a great time. Also do not hit play game instead of continue.
你说中国啥了??
La verdad no le tenía gran expectativa y me salio un señor juego. Me gustó muchísimo, tiene un aire a Aliens Insolation combinado con amnesia que le funciona de maravilla. Visualmente se ve muy bien, me sorprendió y mucho y el apartado sonoro de ensueño. Por lo que veo es un juego de una única persona en el trabajo de desarrollo y edición, impresionante. Vale la pena y mucho. Puestos a pedir ojalá alguien le apoye con el subtitulo en español.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
Nie polecam ani trochę. Gra to o wiele słabsza wersja Penumbry. Mniej więcej pierwsza połowa to głównie ucieczka i skradanie się oraz czytanie maili i notatek pozostawionych przez różne postacie. Druga połowa z kolei zamienia się w strzelankę. Wszystko byłoby ok, ale gameplay jest strasznie drewniany i niedopracowany. Animacje wrogów zdają się być rwane i nienaturalne. Trafiasz przeciwników, a mimo to nie zadajesz im obrażeń. Brzmienie broni jest męczące dla uszu. Odpadłem od gry pod koniec przy ostatnim bossie, gdy po wczytaniu gra uznała, że odbierze mi całą amunicję, a przeciwnikowi zregeneruje całe życie. Gra jest bardzo frustrująca, a szkoda bo widać tam duży, ale niestety zmarnowany potencjał. Fabuła jest bardzo interesująca, a świat i muzyka klimatyczne. Nie przeszkadzają mi drewniane mechanicznie gry, a mimo to tutaj odpadłem.
Unfortunately this game is extremely unpolished. It needed a lot more time to smooth-out many things like movements, text sizes, lighting, menus etc. As someone who plays on controller and avoids keyboard/mouse combo (because I can't arch forward to play with them), I was highly disappointed that this game does not have a proper controller support. The Steam load-out doesn't work much. The Story looked good but I just could not play beyond a few levels because the controls were becoming annoying.
Jouez à ce jeu de BG Production (les mêmes créateurs que Nuclear Nightmare), il est vraiment trop méconnu et mérite bien plus d'attention ! C'est une sorte de mélange survival-horror d'Alien et d'Hlaf-Life, le lore est très intéressant et original. Achetez-le en rabais parce qu'il ne vaut pas son plein prix, mais il vaut le coût en rabais. Also, allez voir Nebraska, l'autre jeu solo de BG Production, il est d'une bonne qualité.
tldr; Like Alien-isolation but with actual horror and actually good. But enemies make it frustrating. Very dark but you always have a blue glow around you, which makes it able to play even when you completely run out of flashlight batteries. The story is forgettable but the environment looks pretty good. It's paired with an "use item x on y" type of progression system that includes lots of backtracking. You will also look up a guide for some of them because there are a few that are not intuitive at all. There are also weapons but you will rarely use them, mainly due to ammunition shortages. Tbh, the best is just to ignore enemies all together and just respawn constantly because this way you lose no items. Oh and you will find lots of placable nightvision cameras. But there seems to be only a single spot where you can connect to the them. Seems like either an unfinished feature or somethings the dev's forgot to remove. I didn't finish the game. Going by a walk through, i got stuck half an hour before the end. The part with the gas mask was just way too hard and dying constantly with no way to progress is just no fun. You respawn, so you don't actually lose progress. But you still lose the items you used - mainly ammunition. Oh and some enemies even respawn upon reentering an area, causing me to also run out of health packs. Tbh, could be an awesome game if you simply remove most of the enemies. The game could also do with some more play testing, just so the dev realizes that some of his decisions are detrimental to the gameplay. Like you stare at the good after going through a loadzone - why do that? Why purposefully make me stare at the door so i have to turn around? Makes no sense. Or not stopping time when using the terminal, so you get mauled while you buy ammunition - realistic? Yes. Fun? No. I wanted to give this a thumbs down. But looking back, it is actually a good game. Just please, for the love of everything unholy, please devs! Stop enemies from respawning and tone down the difficulty!
Been great so far but getting stuck on things when fighting enemies and running away from them
Amazing game! It’s heavily inspired by Penumbra, but the atmosphere, quality, and campaign length make it entirely worth the price. My only gripe is the final boss fight; it's brutally difficult(or impossible) if you aren't prepared for it.
Pyramis is a first-person survival horror game that blends science-fiction mystery, exploration, stealth, puzzles, and armed encounters into a focused journey through increasingly disturbing environments. Developed and published by BG Productions, it places considerable emphasis on atmosphere and vulnerability rather than treating its hostile world as a conventional action playground. Its combination of an isolated Antarctic setting, mysterious underground locations, grotesque creatures, and biomechanical scenery gives it a recognizable personality, especially for players who enjoy horror influenced by older science-fiction films and games. The story centers on Paul Cook, an Air Force lieutenant who goes AWOL while searching for his older brother, Walter. His journey takes him to Antarctica, where an SOS transmission leads him toward something far more disturbing than a straightforward missing-person investigation. Questions surrounding Walter's disappearance and the reasons Paul's superiors prevented communication gradually become connected to a hidden world beneath the Earth's surface. It is an effective premise because the personal motivation provides an understandable starting point before the narrative expands into a much larger mystery involving alien environments and increasingly unnatural discoveries. Exploration plays an important role throughout the campaign. Rather than pushing players through nothing but combat sequences, Pyramis provides areas where searching the environment, navigating unfamiliar spaces, solving puzzles, and locating useful resources are essential parts of progression. Some locations offer enough freedom to make exploration feel uncertain without abandoning the direction provided by the main storyline. The resulting pacing gives quieter moments enough time to establish tension before another threat appears. Environmental storytelling also helps reinforce the feeling that the player is uncovering something that was never supposed to be found. One of the more interesting aspects of the gameplay is the ability to approach danger through both stealth and direct confrontation. Weapons provide a means of defending yourself, but fighting is not necessarily the ideal response to every situation. Hiding, avoiding enemies, or carefully moving around them can preserve resources and reduce unnecessary risk. Weapon customization adds some flexibility to the combat side of the experience, although Pyramis remains much closer to survival horror than a full-scale first-person shooter. The best encounters are those that force the player to quickly judge whether ammunition and safety are worth sacrificing for a direct fight. Enemy behavior contributes further uncertainty. The creatures are designed to operate with autonomous AI rather than functioning entirely as predictable scripted obstacles. This can make exploration more stressful because simply memorizing where something appeared previously does not always eliminate the danger. When the system works effectively, enemies feel like inhabitants of the environment rather than stationary traps waiting for the player. It also strengthens stealth because watching movement and responding to changing circumstances becomes more meaningful. Atmosphere is arguably Pyramis' greatest strength. Its visual presentation combines retro science-fiction influences with dark, organic, biomechanical architecture. Underground passages and alien structures frequently look as though machinery and living tissue have been fused together, producing a deliberately uncomfortable aesthetic. Darkness and confined spaces are used extensively, while disturbing creatures, gore, violence, and unsettling imagery establish a mature horror tone. The environments often generate more tension than individual jump scares, making the overall experience particularly appealing to players who prefer sustained unease over constant scripted shocks. The main campaign is relatively compact, which ultimately benefits the experience. Its roughly six-hour scope allows the central mystery to develop without forcing the player through an excessively long sequence of similar encounters. Horror frequently becomes less effective once its monsters and environments become too familiar, so the focused duration helps preserve some of the game's strangeness. Completing the story also opens a survival mode, offering additional replay value for players who enjoy the mechanical side of dealing with the game's hostile creatures. There are limitations that reflect the project's independent scale. Combat, movement, enemy interactions, and presentation do not always possess the refinement found in considerably larger survival horror productions. The pacing can also become slow for anyone expecting frequent action, particularly during exploration-heavy stretches. Conversely, players who prefer horror games built entirely around helplessness may find the presence of firearms and direct combat reduces some of the fear. Pyramis works best when its different systems complement one another, allowing exploration to create tension, stealth to preserve vulnerability, and combat to provide a dangerous last resort. Steam Deck compatibility requires some qualification. Pyramis does not have an official Steam Deck Verified or Playable designation, and its Steam listing indicates partial controller support rather than complete controller integration. Proton-based play may therefore be possible depending on the current game and Proton configuration, but it should not be treated as officially confirmed seamless Steam Deck support. Players using the handheld should be prepared for potential control adjustments, compatibility inconsistencies, or the need to use community layouts. In short, Steam Deck play is best regarded as unofficial or unverified rather than guaranteed. As a complete package, Pyramis succeeds most clearly through its oppressive atmosphere and unusual setting. The transition from an Antarctic search mission into an alien nightmare gives the adventure a compelling sense of escalation, while the combination of exploration, puzzles, stealth, combat, weapon customization, and unpredictable enemies provides more variety than its modest campaign length might initially suggest. It is not the most technically polished survival horror experience, but its distinctive imagery and concentrated approach give it character. For players attracted to independent survival horror, alien mysteries, dark science fiction, biomechanical environments, and campaigns that can be completed without an enormous time commitment, Pyramis is worth considering. Its rougher edges are noticeable, yet they do not completely undermine the strength of its setting or its willingness to mix several horror mechanics. BG Productions serves as both developer and publisher, and the result is a small but ambitious horror title with a memorable identity. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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