
PWN! is a third-person shooter with a cyberpunk setting. Become a virus invading a computer, defeat anti-virus monsters, and destroy security gimmicks to clear the stage. Four types of guns and several types of skills will make your play more diverse.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Korean**languages with full audio support
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Игра 'PWN!' - это динамичный и захватывающий аренный шутер, который затягивает с первых минут. Простая на первый взгляд концепция – бегай, стреляй, собирай бонусы – на деле оказывается увлекательным и глубоким геймплеем. Разнообразие карт, оружия и умений позволяет экспериментировать с разными стилями игры и находить наиболее эффективные стратегии. Особенно хочется отметить отзывчивое управление и приятную графику, хотя и без излишних изысков. Игра отлично оптимизирована и работает плавно даже на не самых мощных устройствах. Однако, 'PWN!' не лишена недостатков. Иногда баланс между оружием кажется немного смещённым, а некоторые умения явно превосходят другие. Также, хотелось бы больше режимов игры и возможностей для кастомизации персонажа. В целом, 'PWN!' - это отличный выбор для тех, кто ищет быструю и динамичную многопользовательскую игру, в которую можно залипнуть на часок-другой. Несмотря на некоторые недостатки, игра оставляет приятное впечатление и вызывает желание возвращаться снова и снова. Рекомендую!
APPID:3000000 免费 没中文 没成就
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PWN! builds its identity around a clever interpretation of digital warfare, turning the interior of a computer system into the setting for a third-person action game. Instead of controlling a conventional soldier or cyberpunk mercenary, the player takes the role of a mutant computer virus that has unexpectedly developed self-awareness. The story begins with corporate espionage, as an executive hires a hacker to steal artificial intelligence technology from a competing company. The attempted intrusion creates something far more unusual than an ordinary malicious program, providing the game with an entertaining excuse to transform cybersecurity concepts into enemies, weapons, environments, and combat encounters. The game was developed by Jeon Yujeong, Kim Taeyoon, Jo Gaeun, and Lee Jeonghun, with PWNERS serving as publisher. The virtual setting is easily one of the game's most memorable qualities. Rather than attempting to represent computers realistically, it imagines cyberspace as a colorful, elaborate environment filled with structures, pathways, defensive programs, and hostile creatures. This approach gives the game considerable visual personality. Security software becomes something that can physically attack the player, while the process of infiltrating protected data is transformed into a journey through increasingly dangerous digital territory. The cyberpunk influence is unmistakable, but the brighter and more artificial presentation prevents the environments from becoming another collection of predictable neon city streets. Combat relies on familiar third-person shooter fundamentals while introducing abilities that complement the unusual premise. Four major firearm categories are available: assault rifles, submachine guns, sniper rifles, and shotguns. The assault rifle works well as an adaptable choice for general encounters, while the SMG encourages quicker and more aggressive engagements. Sniper rifles provide an option for players who prefer precision and distance, whereas shotguns reward closing the gap and dealing heavy damage at short range. The arsenal is not enormous, but the clearly differentiated weapon roles make switching between approaches straightforward. Skills add another layer to this foundation. Different abilities can be incorporated into a combat setup, allowing players to experiment with combinations rather than relying exclusively on gunplay. Since the protagonist is essentially intelligent malicious software, unusual powers feel appropriate rather than artificially attached to the shooting mechanics. The concept of using data to survive, recover, or return stronger also fits the virtual-world theme particularly well. There are four playable characters representing different virus forms, giving players some additional choice in how they experience the campaign. Stages are not simply uninterrupted shooting galleries. Security mechanisms and puzzle-oriented obstacles appear alongside enemy encounters, requiring players to deal with the defenses of the computer system in different ways. These diversions help maintain variety and strengthen the sensation of conducting an infiltration rather than merely progressing from one firefight to another. Some challenges also become more interesting when approached cooperatively, providing a practical reason for multiplayer beyond simply increasing the amount of firepower on screen. Cooperative play is therefore an important component of the experience. Players can team up with friends to fight programs, overcome security measures, and work through stages together. Coordinating weapons and abilities can make the action more entertaining, particularly when one player concentrates on distant targets while another handles enemies at close range. However, the multiplayer emphasis also introduces a practical limitation. A smaller online game cannot always guarantee a large pool of available partners, so the cooperative experience is likely to be most reliable when played with friends rather than depending entirely on public matchmaking. Another notable limitation is language accessibility. The game primarily supports Korean, which can make menus, ability descriptions, narrative details, and certain instructions more difficult for players who do not understand the language. Experienced shooter fans may be able to decipher much of the basic gameplay through familiar controls and visual information, but understanding more detailed mechanics can require additional effort. This considerably reduces the accessibility of a concept that could otherwise appeal to a broader international audience. The overall scope should also be kept in perspective. This is not designed to compete with enormous shooters containing hundreds of weapons, sprawling campaigns, extensive cinematic storytelling, and years of progression systems. Its strengths are found in its smaller ideas: an unusual protagonist, a colorful representation of cyberspace, several recognizable firearm styles, special abilities, security puzzles, and cooperative encounters. The relatively compact arsenal and focused structure can eventually feel repetitive, but the digital theme gives these conventional mechanics more character than they would have possessed in an ordinary military setting. Steam Deck compatibility is less straightforward. PWN! does not have an official Steam Deck Verified or Playable designation that guarantees a completely optimized handheld experience. As a result, it should be treated as unverified for Steam Deck rather than assumed to work flawlessly. Proton compatibility, controls, interface readability, online functionality, and performance may require experimentation or manual adjustment. Anyone intending to play primarily on Steam Deck should therefore approach it with more caution than a formally Verified release. Ultimately, PWN! succeeds most when it embraces its strange premise. Fighting antivirus creatures as a self-aware virus inside a stylized computer network is an imaginative foundation, and the combination of firearms, abilities, puzzles, and cooperative play makes good use of that idea. Its modest scale, limited language accessibility, uncertain Steam Deck experience, and potential multiplayer population concerns prevent it from reaching its full potential. Nevertheless, as a free-to-play indie shooter with an unconventional cyberpunk personality, it offers enough distinctive ideas to make an exploratory playthrough worthwhile, particularly for players who have friends willing to join the digital invasion. Rating: 6/10
무슨 목적으로 이 게임을 만들었는지 모르겠다.
E' stato divertente perché c'era un puzzle nel gioco da tiro. Penso sia stata una grande idea che il Cyberpunk del designer Kim Tae-yoon abbia fatto una bella mappa e un personaggio maschile.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $730.3K | 1.5K | 90% | $19.99 | |
| $249.7K | 562 | 75% | $19.99 | |
| $3.2K | 14 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 23 | 61% | — |