
Puzzle Forge Dungeon is an innovative mix of weapon crafting and strategy. Craft your own weapons and armors, add magic and defeat your enemies in the dungeons of Anvilar, the Dwarf city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well made and well polished! This game is a reversed match-3 where you created a match-3 on an empty board instead of swapping things together. Every match creates an item that can be combined further into a better item. There are multiple tiers of match-3 crafting which makes a better and stronger weapons. I have to admit that it takes me some time to get used to the patterns so that you can make the most out of the turns. The game's progression system is very long... and I would say that it's quite grindy. The roguelite encounters are pretty much fair and balanced, but the final boss in every run can be a bit hard to clear on the first try. But from the short time I played this game, I think it's a pretty solid and unique roguelite to add to your collection!
Oyunda fazlasıyla teknik hatalar bulunmakta. Yani ucuza aldım aslında ki telefonda Puzzle Forge 2 oyununu sevdiğim için burda da satın alayım dedim ancak pek sarmadı. Ucuzluğunu her yerinden belli ediyor açıkcası. Sabrım yetmedi oyunu bitirmeye.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puzzle Forge 2 is one of my favorite mobile games. Its combination of match-three gameplay and blacksmithing design is so addictive that I couldn't stop playing until I defeated the final boss and saw the credits. It was a moving experience to be able to play such a great game on mobile. A few days ago, I stumbled upon the game again and immediately purchased it to relive the experience. While the core gameplay remained the same, the addition of the popular rough-lite elements seemed worth trying. However, the execution was terrible. After five hours of playing, I encountered three game-breaking bugs that made it impossible to continue. It was disappointing to reach the end and feel a void after completing it. The theme and the core gameplay didn't seem to be integrated at all. The end result felt rushed, like a final project that was hastily put together. I had higher expectations for your company, and I believe that Puzzle Forge 2 could easily outshine this game if it were directly ported to the PC platform with more in-depth design.
very buggy will often break save files if you craft in a "+" pattern some rooms just randomly don't work the blocking mechanic doesn't always work it's a shame because if it did work i'd lose days to this game
intresting game just sucks if u die then u gotta restart all over again
On PC I didnt got game breaking bugs, just extreamly frustrating ones. So it is playable and cuz the game is a ton of fun by default, i recommend it. Below my initial experience. Playing on Steamdeck. The game has several UI related bugs that can cause game mechanics to break to the point of end a run or brick your save entirely. The game is really fun and works in the campaign and worth the price, but wait until endgame gets fixed. There are some insane ballance issues endgame when it comes to infinite scaling. If dev read this, please tell me how i can send my save from steamdeck so it can be fixed.
This was a fun little game. I enjoyed playing it, and even went back and beat each stage as every character. Took about 15 hours and was worth the coupla bucks I spent on it. Unfortunately, it's also a bit of a one-trick pony. Once I figured out how to get the most out of each 'craft', it didn't really matter what I crafted. I could have optimized my strategy even more if I'd cared about what specific items I was making, but I was getting 'S' scores already and there didn't seem to be a point. In sum; good game, a bit short. Could use some higher difficulty challenges.
This game is a very unique Puzzle Strategy Roguelike. I enjoyed it a lot for the time I have played so far. I still have not killed the boss on the second floor. It is hard to think about where to build the items and what tier of items to make. You also have to consider what the enemy will do the next turn they attack or buff. This game is not easy, but it is fun to think about what to do. There are a lot of characters who have different special effects. I highly recommend trying this game out if you like Puzzle and Roguelikes. Find more reviews from me on my Steam curator page: https://store.steampowered.com/curator/42800057-TreeofEmber/ Here is the YouTube video of my first impressions of the game: https://youtu.be/UMpw5to4kyQ
Pretty good. Some thinking along with rng sprinkled with some goofiness.
The gameplay loop feels like the choices I make don't matter, and doesn't feel particularly puzzly. A particular equipment will cost the same number of clicks, regardless of what I make. And it's mostly up to the molds to determine what I make. I also find it confusing that you can get full molds, essentially saving 6 clicks. I don't recall why sometimes molds are filled, other than luck.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $105.5K | 300 | 78% | $11.99 | |
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| $0 | 52 | 79% | Free | |
| — | 10 | 60% | — |
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