
Puzzle Box is painting with creative gameplay! Create fantastic pixel art images, by dropping your colour paint blocks in the correct place across the levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Are you looking for a hardcore puzzle game?. So don't search anymore,this game will bring you to another level of challenging. In this game you have to fill the bottom squares with different colours, to complete a final picture, like trains, snowmans, etc. Every level is one different pic. In every stage level, the difficulty was multiply by 3 or more, this is because i am telling you the game is hardcore as hell. But if you like this kind of games, you will enjoy a lot. The game has several modes of play, and levels. Like classic, copycat, etc. Choose one, and try, both are really challenging. The game is in Early access mode, but in my opinion is 100%. So give it a try soon. Graphics and sound are very good. The dev added recently, achievements and trading cards. So another good thing to put this game on your wishlist or buy. So see you later.
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Hours played at review time, across 38 reviews with recorded playtime.
Jogo legalzin vale a pena
Ich bin eigentlich keine große Puzzlespiel-Freundin, aber dieses hat mich wirklich überzeugt und mich sehr schlecht vom PC wegbekommen. Es macht süchtig! Man will immer besser werden, mehr Münzen sammeln und einfach jeden Modi durchspielen. Puzzle Box hat so viele verschiedene Levels zu bieten, die in sich noch einmal vier weitere Spielmodi versteckt haben. Es wird einfach nicht langweilig! Und wenn man das Spiel dann doch irgendwann zu 100% durchgespielt hat, gibt es noch das DLC Pack und es wird ja noch der Puzzle Box Maker erscheinen, auf den ich mich persönlich schon sehr freue. Aber ist es denn nun auf dem PC auch so unterhaltsam und gut, wie der Vorgänger auf dem 3DS? Ja! Natürlich wäre es schön, wenn man auch diesen Titel unterwegs im Zug, im Bus oder während einer langen Autofahrt spielen könnte (abgesehen vom Laptop), aber dennoch konnte es mich auch auf dem PC überzeugen und verliert dadurch nicht seinen Spielspaß. Klare Kaufempfehlung für Puzzlespiel-Freunde und Neugierige! Komplette Review auf PWRUP.de: http://pwrup.de/spiele/test/puzzle-box/
kendine özgü bir puzzle oyunu gayette güzel çocuklara çok uygun
Doesn`t work 10/10
[h1]Puzzle Box est un jeu de console porté sur ordinateurs[/h1] J’ai testé Puzzle Box alors qu’il était en accès anticipé. Le jeu est génial et s’adresse à tous les joueurs de 7 à 77 ans. Il y a plusieurs modes de jeu, mais les principaux et plus intéressants sont ceux de coloriage. Il faut disposer des couleurs sur des dessins rapidement et sans se tromper. Le titre vous dit peut être quelquechose, c’est normal. Si vous avez chez vous une Nintendo, sachez que Puzzle Box est sorti en premier sur cette console. Et oui, c’est rare, mais nous avons là un jeu indépendant de qualité qui après avoir choisi de s’afficher sur une console de poche décide de venir sur ordinateurs. Puzzle Box fonctionne sur Microsoft Windows et Mac OS X, à quand la version Linux ? http://steamcommunity.com/sharedfiles/filedetails/?id=668740335 [url=www.graal.fr/2016/04/04/test-puzzle-box-la-version-pour-steam/]Pour découvrir l’ensemble des mes impressions sur Puzzle Box.[/url]
Puzzle Box is a killer game. I do not understand why this game is not much more expensive !! I have it on my Nintendo 3DS, I can say that I prefer to play it on my computer. If you have to own a game on Steam, it is Puzzle Box !!!!
I actually really like this game. It's great for passing time, and the music is very relaxing. Even though there are some levels that irk me, I still find the game enjoyable as a whole. Would definitely recommend.
Puzzle Box is a game for young children, make no mistake about that. It was developed with simplicity in mind. However, the imprecise controls tend to ruin this simplicity by creating a frustrating experience where the only challenge is fighting the controls hoping they'll do what you want. Below, I'll go over each mode and describe them and how the controls have failed me in each one. Classic Mode: In this mode, you're placing colored blocks as the screen scroll along, and you have to match the colors with the layout. The concept is simple enough, but the problem arises when the mouse cursor doesn't scroll along with the screen. On more than one occasion, I've meant to place a block in one column, but the mouse cursor, staying still, moved to the next cloumn when I didn't intend it to. This is frustrating because it penalizes the player for not keeping this mouse cursor scrolling along with the screen, somethign that should be done automatically. There are also two methods for choosing colors. You can either use WASD to choose up to four different ones, or use the mouse wheel to swap between sets of two. both methods work well enough, however, I do wish the mouse wheel would only rotate the colors 1 section instead of 2 sections at a time, because there are moments where you want to quickly place two colors that are on opposite sides of the color selector, and with the current setup you have to place, scroll, place, scroll, place, scroll, and it's not quick enough to be reliable. Also, the whole thing seems like it would control much better with gamepad support, but the game doesn't appear to support this whatsoever. Copycat Mode: In this mode there's a layout on a static screen, and you have to place the correct colored blocks. If you make a mistake, it doesn't end the game, just affects you score at the end. My main complaint with this mode is the same as above with the color selector. In this mode, speed isn't really a factor, but using the mouse wheel to switch between colors makes the mode more tedious than it already is. However, even if the color selector was better, this mode would still feel too tedious to be any fun. Boom Mode: In this mode, you take one of the layouts you made in copycat mode and drop a set number of bombs on it, in an attempt to destroy all of the blocks. This mode is not very difficult and ends up just being boring and not challenging whatsoever. I guess the idea is that very young kids might like watching the level explode, but the explosions don't even look very impressive, and the whole thing just comes off as bland and unexciting. Kubi Mode: In this mode you control a little red square with a face, and the layout you made in copycat mode is turned into a platforming stage, with some extra platforms added in around the sides, and some fairies and other things to collect. The platforming controls are not very good, and this mode has one of the floatiest jumps I've ever had the displeasure of exeriencing in a platformer. The mode is also pretty easy, and has definitely been tuned for very young children. You have something like a triple or quadruple jump available, so there's literally zero challenge on the platforming side of things. There are enemies to avoid, but they travel in a set pattern on a loop and never end up chasing the player, so avoiding them is a simple task. The layouts also don't end up making very interesting levels, and the extra platforms on the sides are always the same, so things get a tad repetitive, as well. Run Mode: In this mode, you take the layout you made in Classic Mode, and run through it as a character named Roy, being chased by some black goo, and collecting 10 coins along the way. The controls, like Kubi Mode, don't feel very great, with a somewhat floaty jump, and left & right movement that feels rigid with no momentum whatsoever. Once again, the difficulty is tuned for very young children as well. You have a full 5 jumps that you can use before having to land on solid ground again, which makes it incredibly easy to avoid obstacles and collect all of the coins. Despite this, there is a "Round 2" on every stage, where you go through the stage a second time, in order to collect any coins you may have missed. The game forces you to play through this second round, even if you've already collected all of the coins in round 1 (which is super simple, so it's very likely that you would have done so). This makes the round 2 section feel entirely pointless and a waste of time, since it doesn't allow you to collect more than 10 coins, so all you're doing is running through the same stage you just ran through for no reason. Claw Mode: In this mode, you control a hovercraft with a claw attached to it. You're tasked with using the claw to pick up coins and take them to one of two zones on the side of the layout you created in Classic Mode, all while dodging obstacles. The controls in this mode are the worst of all. Where the other modes had controls that felt stiff and rigid, the controls for the hovercraft feel more based around the physics engine, making it very unweildy. This caused me to run into the obstacles and die a lot, and sometimes when I respawned I would spawn on top of an obstacle, causing me to die again immediately, without any chance to avoid it. Another thing is, when you would retrieve a coin and bring it to the drop-off zone, there's no way to release the coin, and it's very finnicky getting the game to register that you've successfully took the coin to the drop-off zone. Easily the worst mode out of all of them. Overall, the game is simple in it's design, as it was made for children. I could accept this if the rest of the game was good. However, this simplicity also seems to have carried over to the programming, making it an unweildy mess to control. It feels like the developers didn't put very much care into how the game plays, and the graphics, while servicable, are also not very impressive or nice to look at. The game feels like it was created on a very small budget, and it really shows by the lack of care that has gone into it. The concept is nice, but in terms of both fun, and execution of this concept, it completely fails, and I would say there are many much better options out there for puzzle games and platforming games. There really isn't any reason to play this one.
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