
Pupple Pop is an incremental game where you pop bubbles to earn money. Buy bigger and better bubbles, unlock upgrades and hire fish helpers to automate the process and take care of all the busy popping work for you. Simple. Satisfying.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +3 more
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Pupple Pop [/h1] Uegh...
Basic idle Quick game buy upgrades, respec, buy upgrades, end game
2/10 pop bubbles until you can buy fish and the game just autoplays
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Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sweet little incremental/idle game. For me personally it was just satisfying to pop some bubbles ngl. The idle aspects of this game in form of different fishes work quite well. You can play it as a active incremental or an idler. From the artstyle it reminded me a bit of Shelldiver (i will put the Link to the steam page below) which is another great incremental game imo. If you like incremental/cliker/idler games its probably smth for you. Enjoy. https://store.steampowered.com/app/3862670/Shelldiver/ Sidenote for my fellow cheevo-hunters out there: Its very easy to get the 100% in this game but you have to invest a little bit of time (depending on the more active or idle playstile)
One of the most bare bones incremental games I've ever played. No plot. No "final boss". Upgrades are finite. There's just not any content in the game to keep you going. All you do is pop bubbles, and it never gets any more complex than that.
A great fun idle incremental game with a great sea theme, cute graphics and addicting gameplay! I got Pupple Pop through the Idle Games Humble Bundle this week and thought I'd give it a whirl and I had a great time! the upgrades were fun, nothing felt too grindy, there was always something going on to keep me entertained and not bored waiting for things to level up. Great progression system, solid and reasonable achievements and fun gameplay at an affordable price! NOTE: If your achievements do not pop, save and close the game and open it back up! :)
玩到次方气泡就不太想继续刷了,平平无奇
This really feels like someone was told what incrementals were, without a lot of details, and just designed a game around that thought. A few issues that I ran inot: - The price of items is FAR too high. - The actual upgrades felt like they weren't doing anything. Upgrading/purchases feel unfriendly, with nodes not showing up until you go fully around even after buying all the nodes. You have to fully go through the tree, upgrade all those nodes, then it unlocks more things after turning the nodes you bought into something else. But the stuff it unlocks are stupid expensive, with things starting in the trillions for single items that just don't do much. Fun example of something that feels worthless: An upgrade to chaining bubbles. There is zero indication of anything actually chaining and nothing SHOWS until you max out everything and change the nodes to rebuy. - The UI simply does not explain much. - So much stuff on the screen that even when you buy stuff it doesn't seem to show most of the time. What I do like: - Even with many hundreds of things it didn't slow or jitter for me. Props for that, that is an actual accomplishment. - Sound effects were good. All in all, I feel like the developer should have played some incremental games and gotten a feel for it. Looked at how the upgrades feel and adjust how fast prices ramp up. Upgrades should not cost hundreds of millions just because you got a few. Also, adjust the UI to explain things. What's even the point of prestige in a game like this? Do I start off with a few hundred trillion which would allow me to get at least the first level nodes unlocked and about half the base level bubbles? Does it give me a screen clear bomb (which the bomb doesn't do)? What's the point? I gave it about 3 hours and just couldn't really get into it. I gave it a shot, but there are better games. Good effort, but if the developer makes another, I recommend they look into others and refine the experience to be something a bit more friendly with a bit of a better playing curve.
Excellent little idle game, very satisfying progression. I certainly prestieged too late, do not be afraid to prestige early. Offline idling becomes available when it's no longer needed so is absolutely useless lol.
A bit short for a idle clicker with it's 8 hour finish, but still fun and charming in it's own way.
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