
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.8Kreviews | 80% | — | $4.1M |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
um dos melhores jogos que já joguei
Esse jogo é extremamente imersivo, a sensação de que você está progredindo a carreira do seu lutador é muito gratificante, e as combinações de ataque, deseja, modificadores de golpe faz você ter uma infinidade de estratégias.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 5K | 76% | $19.99 | |
| $4.1M | 15.9K | 96% | $9.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 4K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.3K | 389 | 77% | $9.99 | |
| $133.8K | 16 | 81% | $199.99 | |
| — | 0 | — | — | |
| $0 | 0 | 88% | Free | |
| $468.8K | 3.8K | 82% | $4.99 | |
| $37.2K | 87 | 79% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 503ratings |
| 74% |
| — |
| not modelled |
| $9.99 | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
otimo indie, eu chamaria de anderson silva simulator, estaria errado?
bu sonu hazırlarken ♥♥♥ dusundunuz mu
神
這是一款 格鬥 背景的模擬養成RPG,注意阿,重點是後者,格鬥只是背景板。 戰鬥也是全自動的,你要負責的就只有戰鬥前選好選滿招式,然後就根據波動非常大的隨機自動對打 戰鬥波動值多大呢?波動大到你都沒換招式跟同一個人打,第一次打輸時對面還有50滴血,你因為打輸還暫時減少了一部分生命上限,然後緊接著打第二場,你打贏了且還剩不少血,前後雙方扣的血量差可能有快100,波動就這麼大。 這一款的主要玩法就是 打工-訓練-打架-學技能 的循環,如果你不喜歡模擬養成或著不喜歡如此重複的操作,那不用考慮了,直接去找別的遊戲吧。 這款的其中一個特色就是塞了一堆彩蛋在裡面,但由於彩蛋塞太多,導致劇情被壓縮成很隨便的狀態,前面至少邏輯還在,後面就直接放飛自我了,建議遊玩看劇情時不要帶腦子,不然會很頭痛。比如以下這個事件 (喔 他直接放在宣傳的最後一個影片了,直接看影片也行) [spoiler] 在某場戰鬥後,你家養的貓咪從高空墜下,此時主角奮力一撲,抓到了貓的腳,然後重頭戲來了,堂堂一名格鬥家,都這樣了還沒辦法把貓拉上來, [/spoiler] 這款是有一定程度的生存危機的,前期如果沒規劃好賺錢與訓練的平衡,是有一定概率導致你 飽食度,精力極低,要工作工作不了,要訓練訓練不了,然後身上沒錢冰箱沒食物的窘境。 另外正常難度以上每天會掉屬性,加上屬性增加速度有限,所以正常來說,你是不可能搞出屬性三高的角色了,正常最高就是13/8/13 然後其中一個13多1~2 另一個勉強16~17左右的情況,要再高非常困難,就算24小時蹲在健身房訓練都是這情況,所以那些喜歡把角色數值練滿當個數值怪的,請換遊戲。 綜上,如果是不在意反覆操作,不介意主角沒有機會練滿,對無邏輯劇情沒有特別反感;且對模擬養成有興趣的玩家,還是可以在特價時購買該遊戲來體驗一下,原價不建議,遊戲一局10+小時,重玩價值只有體驗另一條小分支的價值而已,體驗其他流派可以在同一個檔慢慢地刷上去,就是性價比略低。 另外,溫馨提醒,敏捷是個好屬性,但敏捷技能都偏爛,說是高命中率但也沒有高到可以抹平傷害差距,慎用。
Punch man, feel good Get hungry, feel bad Good game tho
fun
i got this game on sale and i really liked it, solid 7/10
loved this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.