
Proxy Blade Zero is a hardcore 3D action game with technical combat. Play as Fenrir, an advanced battle android, against the armies of King Anima.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 8.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tags: 3PHS - Third Person Hack&Slash Additional Tags: Delete Local Content & Remove from Library TLDR: Dated. Good execution on core elements of camera and combat but lacks too much in terms of immersion, assets, atmosphere, difficulty spikes and bosses. Xbox360 pad is responsive, camera does a good job of keeping in good position. You can chain a few combos, dash, or block. Nothing revolutionary but the animations react to one another, giving the combat a kinetic feeling that is welcome. On the other hand you keep going through the same corridor-ish levels, gathering the odd keycard, and going past the same old tunnel textures over and over. Combat is usually fairly asy to handle, however I found the end chapter boss to be much more troublesome. All things considered there is not much of a setting to this, you are kind of just dumped in a maze that you have to navigate through and fight and thats about that. It feels a bit like it lacked playtesting and some more dev time to really shape up. Removing permamently for declutter.
Повелся на хвалебные отзывы и купил это поделку несколько лет назад, когда дошли руки поиграть - разочаровался. Игра пытается косить под ретро-слэшер, но неотзывчивое управление, задержка ввода (т. н. input lag), медленный уворот, который выполняется в какую-то случайную сторону и прочие прелести местного управления - жутко бесят и не дают насладится геймплеем. В отзывах недалекие люди сравнивают игру с Devil May Cry, восхищаются чем-то, чего в игре, естественно, нет. Очередная игра, в которой "ретро" достигается мыльной картинкой, а "хардкорность" - наплевательским отношением к удобству управления персонажем. В игре 5 типов врагов, 2 босса и беготня из комнаты в комнату, чтобы нажать выключатель. Из положительных моментов - часть сражений можно просто проигнорировать и пролететь на ускорении в следующую комнату, поэтому игра пробегается за час-полтора, если привыкнуть кривизне и неотзывчивости.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Flawed but fun.
Devil May Cry fans should apreciate it. simple, but good
Думаю, данная игра будет интересна людям 90х-00х. Кто еще помнит то такое "попа боль" в играх во всем ее виде))) Достаточно хардкорная игрулька для ценителей)) Ну а если вам 15, и вы не являлись владельцем ps 1, xbox (orig) то вам в данную игру проход закрыт))
Could never get the game to even work bought it forever ago
I have pretty mixed feelings about this game. In the end the game was pretty enjoyable but it did lack some content and I think it had much more potential. Game could have had more bosses, more moves and definitely more enemies. Even simple skill leveling system would have brought much more depth to this game. I guess I give this thumbs up but I doubt game will be entertaining for most players for very long so consider getting this from sales.
Mediocre in every aspect.
Though clearly effort has gone into game, because the mechanics can be a bit clunky, and in hardmode you die in 3 hits, it can be a bit annoying, there are no levelups, weapons, armour, just you and the game, which is ok for a smol game, but all in all I can not recommend it, it is a bit hard to digest... I accidentally tried it once so I *had to* finish it... and idk how but I did...
If a proxy blade is zero, does that mean you've hit something with your sword? --- A indie hack and slash that very much looks and feels like one, but is pretty solid nonetheless. Pretty good for the price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $162.1K | 322 | 82% | $24.99 | |
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| — | 0 | — | — |
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| $39.2K | 99 | 38% | $9.99 | |
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| $39.2K | 359 | 99% | $4.99 | |
| $39.2K | 87 | 77% | $9.99 |