
In Prosperous Universe start your galactic empire by trading on the real-time market exchange with other real players. Build your 1st base from humble beginnings & watch as your business flourishes with complex supply chain strategies. Economics, politics & realism fuel this immersive business MMO.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English*, German*, Russian*, Simplified Chinese*, Finnish*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak
It's quite fun, but a slow burn. Not for everyone.
Не запускается :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent at least a few hundred hours in the ~500 days I played this game, but that won't show here as it was done in the superior browser version of the game(extremely useful community-made plugins are browser-only). Overall, I recommend this game as I feel that the enjoyment I had in the time that I played was worth the price of subscription. This comes with the caveat that the enjoyment became lost after these ~500 days of playing, and I ended up leaving. The late-game user experience simply isn't designed to scale with higher base counts and production, and just keeping your company's production running becomes a daily chore of hundreds of left clicks through menus buying the same supplies to send off the same cargo ships every day. Shipping automation is thankfully on the [url=https://prosperousuniverse.com/roadmap]development roadmap[/url], but development speed is glacial and nobody in the community expects this to come to fruition for years. I don't blame the devs for this, given the 2(?) man operation, but it is really unfortunate. Also an issue only late-game players face is the lack of late-game content. The early-access state of the game becomes apparent when you investigate all of the recipe trees and realize there's no real goal for you to chase, besides making money and materials for the sake of it. Early and mid-game players don't have to concern themselves with this, as their goal is to establish their company and expand their production recursively. However, this expansion is not linear, and base counts become logarithmically(?) more expensive the more you get. Eventually you have to ask yourself what impact you actually want to make on the game, and there's nothing that actually steps outside the recursive loop of production for the sake of production. This may change once the unimplemented prestige buildings become implemented, but like with the rest of the roadmap, my breath is not held. All of this late-game complaining aside, a new player will have a fine experience. Contrary to what some confusing reviews here say, a paid license is not necessary at all for the first 2-3 months of gameplay progression, and wouldn't even really help you that early on. You only really need a paid license to exceed 6 bases and/or use more than 2 ships(along with QoL features that make production at scale easier), and you'd be hard pressed to reach these limits in that time without player assistance. Despite my gripes, this game is unique and has a community that's incredibly friendly and always jumping at an opportunity to help a new player. I've stuck around even though I don't even play anymore just because the community can be as fun as the game itself.
碎片时间玩玩很不错,不过不订阅体验可能不太好 顶上导航栏和悬浮菜单有条缝,鼠标需要非常快速的移动到悬浮菜单,这让这个游戏吃上了操作
Spaghetti of windows with lots of text which is mainly shortened and doesnt make sense at first look. Complexity is good only if it is convinient to navigate and digest. This game is more like extreme complexity of UI with little to no clarity. Edit: I tried to give it a second chance with seriously investing my effort to understand how it works. Aaaaand it is a game where you wait for days, weeks to finish a batch of production & hit paywall in future. Apparently lots of features are locked behind monthly subscription based payment which is roughly 7€ a month. Is it worth to keep paying that money for a "waiting" excel sheet game ? I don't think so.
Deep Sim with the challenge of time. A flurry of decisions require lots of planning to ensure everything is accounted for and covered. Great community with lots of discord sites to support whatever kind of game you are looking for this to be. Farmer, Miner, Manufacturer, the options are rich and very diverse.
Многопользовательская экономическая стратегия с перманентной вселенной (дата выхода: 20.04.2022). Развивайте бизнес в научно‑фантастическом сеттинге: торгуйте ресурсами, стройте производственные цепочки, инвестируйте в инфраструктуру и конкурируйте с другими игроками в общей экономике. Игра работает в режиме 24/7 — мир развивается даже когда вы офлайн. Плюсы: настоящая живая экономика: цены формируются игроками, а не скриптами; перманентная вселенная — изменения сохраняются постоянно, прогресс не сбрасывается; глубокая симуляция рынка: спрос и предложение зависят от действий игроков; гибкость геймплея — можно быть трейдером, промышленником, исследователем или пиратом; асинхронный геймплей: проверяйте и корректируйте дела раз в день или чаще; детальная кастомизация корпораций и торговых маршрутов; развитая система взаимодействия: союзы, торговые соглашения, конкуренция; низкие системные требования — игра запускается в браузере. Минусы: очень высокий порог входа: сложные механики требуют времени на освоение; медленный старт — первые недели прогресс идёт медленно без вложений времени/ресурсов; зависимость от активности других игроков: застой в экономике возможен при низкой онлайновой активности; интерфейс выглядит устаревшим, не всегда интуитивно понятен; отсутствие визуальной динамики: большая часть геймплея — таблицы, графики, отчёты; риск финансовых потерь из‑за рыночных колебаний или действий других игроков; почти нет обучения — новичкам приходится разбираться методом проб и ошибок; игра требует регулярных проверок (хотя бы раз в сутки), иначе теряешь позиции. Итог: подойдёт терпеливым любителям экономических симуляторов и «игр для взрослых», ценящим реалистичную экономику, долгосрочные стратегии и асинхронный геймплей. Prosperous Universe привлекает живой экономикой и перманентностью мира, но может отпугнуть сложностью, медленным стартом и текстоцентричным интерфейсом. Идеальна для тех, кто готов вникать в детали, планировать на месяцы вперёд и участвовать в долгосрочной игре. Не подойдёт тем, кто ищет быстрый экшен, аркадные элементы, линейный сюжет или мгновенный прогресс без стратегического планирования.
şu bürokratları en son götünden sikeceğim bana gelişi zaten 125 para oç bir de 110 paraya teklif vermiş bir de ben üretip ben götüreceğim az paraya yakıt masrafını da ben karşılayacğaım oldu aq yarrağımı yiyin su falan satmıyorum ulan susuzluktan gezegen yok olsun amk
This game is fantastic! I would definitely recommend it. You do have to be willing to invest some time into understanding the interface, which seems very complicated at first. But the game is a very positive, community-focused experience where you are building your space empires over weeks and months (literally), working together with others, making deals, and deciding what to manufacture and how to be successful, deciding where to send your ships, etc. If you're willing to invest the time to learn the interface then it will be well worth it. (and the interface's complexity is due to the vast array of options you have in the game, so it's actually well designed). Since things take time (like 6 hours for a ship to get from point A to point B) it's not instant-gratification like many games, but the timescale vastly increases the realism. (Note: my "hours played" here on Steam do not reflect my gameplay time because I play with a web browser. Been playing for a bit over a month, possibly two).
Players by region
Where this game's players are, estimated from review languages.
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