
Prologue: Go Wayback! is a single-player open-world emergent survival roguelike where every journey is unique. Traverse a new wilderness that is generated for you every time you play. Chart your path, overcome the elements, and write your own story of exploration.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
In Prologue: Go Wayback! no two journeys are ever the same.
A brand new 64km2 world is generated on your PC every time you start the game. Our in-house machine-learning technology empowers our artists and designers to create a system that lets you generate billions of beautiful, natural worlds that are waiting to be explored.
Chart your own course through the rugged terrain toward the distant Weather Tower. How you get there, and whether you survive, is entirely up to you.
Dynamic weather and time of day shape your every decision.
Rain can soak your clothes and drench your fires. Thunderstorms can wreak havoc on the terrain. Blizzards bring snow and the danger of hypothermia.
Forage for edible food, seek sources of drinkable water, and chart your path from shelter to shelter.
No guides. No markers telling you where to go next. Just your instincts, your tools, and your choices.
You will need to read your map, use your compass, keep an eye on the sky, and adapt to the terrain and the weather if you want to survive.
Will you stick to the valleys, searching for shelter? Or climb the ridges for a clear line to the Weather Tower? Will you brave the storm at night, or hunker down and wait it out?
Your story is what you make it.
A new map every time you play
Explore vast, procedurally generated landscapes created through the fusion of our in-house machine learning technology and human talent.
Survive against the elements
Manage your body temperature, thirst, and hunger while battling rain, wind, snow, and freezing temperatures. The weather can change at any moment.
Emergent player freedom
No quest markers, no scripted path. How you play and what you do is up to you.
Realistic navigation
Use a compass, a map, and your gut feeling. With no mini map to tell you where to go, every step is a test of your awareness and orientation.
Define your next run
Design your own map, choose a game mode, and select custom game settings to create your own unique run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian +3 more
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 750reviews | 61% | — | $0 |
| Free | — | 73% | — | not modelled |
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
KUNさんの動画を見てやってみたけど面白い 途中でフリーズするのがめんどくさい 改善してほしい…
It's a shame the developers had to stop this project, but in this market it is easily understandable. For my part, I'm sorry my times are hard and I couldn't financially support it. It is really painful to admit to this, especially since exploration is a genre I deeply appreciate. The game, in its current production state (I didn't try the developer branch) is almost ready imho, to get out of EA and ask for a fair price, around 10€ or 15€. I find that this would be a good price given the challenge and the re-playability. That being said, the things that are lacking in game are some QoL and polishing, like a "real" tutorial with an NPC to give directions and/or fall damage and injuries and broken limbs management. Also stamina management. I still had a very nice time playing this, the quietness of a hike in the mountains mixed with the challenge of survival felt so refreshing. I'd very much appreciate to see this project revived or a sequel with aforementioned improvements and multiplayer. Thank you devs for bringing this experience to life and especially for the decision to make it free in these dire times.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring.
我rx6600已經開最低畫質在玩了,結果人在氣象站爬到一半給我崩潰閃退存檔直接不見,還有一堆穿模bug
bad optimization
他妈的垃圾游戏,东西丢到门框上面就捡不起来了是什么鬼bug,这个bug不修我要再玩我是Gay
optimizsyon sorunu var grafik ayarlarını hangi ayara getirirsem getireyim fare ekran gecikmesini gideremiyorum oyunu geri kaldırdım
Застрял в текстурах в горах на 40 минутах от первого старта игры. Кнопка "Выбраться" никак не помогает. Отпало всякое желание играть дальше.
Good survival mechanics and navigation!
Sure the map is big, but theres nothing there, very empty. Honestly too boring (ive played it more than it says
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 9.9K | 93% | $4.99 | |
| $32.6K | 52 | 88% | $14.99 | |
| $529 | 7 | 71% | $2.99 | |
| — | 0 | — | — | |
| $1.6M | 2.6K | 90% | $14.99 |