
Prologue: Go Wayback! is a single-player open-world emergent survival roguelike where every journey is unique. Traverse a new wilderness that is generated for you every time you play. Chart your path, overcome the elements, and write your own story of exploration.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
In Prologue: Go Wayback! no two journeys are ever the same.
A brand new 64km2 world is generated on your PC every time you start the game. Our in-house machine-learning technology empowers our artists and designers to create a system that lets you generate billions of beautiful, natural worlds that are waiting to be explored.
Chart your own course through the rugged terrain toward the distant Weather Tower. How you get there, and whether you survive, is entirely up to you.
Dynamic weather and time of day shape your every decision.
Rain can soak your clothes and drench your fires. Thunderstorms can wreak havoc on the terrain. Blizzards bring snow and the danger of hypothermia.
Forage for edible food, seek sources of drinkable water, and chart your path from shelter to shelter.
No guides. No markers telling you where to go next. Just your instincts, your tools, and your choices.
You will need to read your map, use your compass, keep an eye on the sky, and adapt to the terrain and the weather if you want to survive.
Will you stick to the valleys, searching for shelter? Or climb the ridges for a clear line to the Weather Tower? Will you brave the storm at night, or hunker down and wait it out?
Your story is what you make it.
A new map every time you play
Explore vast, procedurally generated landscapes created through the fusion of our in-house machine learning technology and human talent.
Survive against the elements
Manage your body temperature, thirst, and hunger while battling rain, wind, snow, and freezing temperatures. The weather can change at any moment.
Emergent player freedom
No quest markers, no scripted path. How you play and what you do is up to you.
Realistic navigation
Use a compass, a map, and your gut feeling. With no mini map to tell you where to go, every step is a test of your awareness and orientation.
Define your next run
Design your own map, choose a game mode, and select custom game settings to create your own unique run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian +3 more
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 751reviews | 61% | — | $0 |
| Free | — | 73% | — | not modelled |
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun Game +rep
おもろいっすね。水源が近くになかったらキツイっすね。
it's ass bruh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cant see anything.
30 daika oynadım yarım saat boyunca mal mal bi oyraya koşturdum bi buraya koşturdum ne bi hayvan gördüm ne bi insan evladı oyunda sadece koşuyorsunuz bi süre sonrada açlıktan ölüyorsunuz insan bi map koyar ben napıyorum ne yapmaya çalışıyorum nereye gidiyorum hiçbişey söylemiyo silah falanda yok eve baya baktım belki bi yerde vardır diye ama yok grafikleri güzel bom boş oyun
it has great scenery fr!
görselleri ümit vaatetsede yürüme simulator olmuş.
great visuals great if you want to get out and hike but cant, it satisfies the loot goblin itch too. The storms are fun to watch but also make you think twice before leaving a safe spot. great game would pay for it if I had to.
So I've played two rounds now. The first one was just to realize that you can't see anything in the dark and that I'd die from the rain. In the second round, I made it to the next hut, only to find out that the controls are terrible. I just wanted to build a fire. But the whole control scheme is so counterintuitive and cumbersome that I just didn't feel like dealing with it anymore. I gave up. Why aren’t there any automatic features at all? For example, why can’t I just click to put the firewood into the fireplace instead of first having to pick it up awkwardly? Why do I generally have to pick everything up with my hand when I want to interact with something—like the fuses in the fuse box? Why do I have to press “5” to put an item away? 5! Five! 55555!!!!! Why can’t I just use the same number to put the item back?! Why do I have to sort my inventory so that the item I want to pick up fits in? Why can’t the items in my surroundings be displayed when I press Tab, like in PUBG? That would make sorting easier. The game goes out of its way to be inconvenient and seem ill-conceived in every nook and cranny. It’s not like the developers have no idea how to make games like this. It almost feels like an indie project. Unbelievable.
Game maravilhoso, o realismo nos indicadores, o mapa novo a cada partida, a exploração livre, clima e sons da natureza, tudo isso da uma sensação incrível, relaxante e ao mesmo tempo uma corrida pela sobrevivência. Depois de jogar e perder 9 partidas é que descobri que da pra usar a panela para coletar água da chuva/rios e agrupar alimentos dentro depois de cozidos, só depois disso que consegui sobreviver pra chegar até a torre. Uma pena o game ter sido descontinuado, daria pra variar as cabanas, são sempre iguais isso acaba se tornando repetitivo de mais, os alimentos também poderiam variar mais, adição de vara de pesca, armadilha ou arco e flecha para caçar/pegar animais tornando mais fácil a sobrevivência.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $1.3M | 9.9K | 93% | $4.99 | |
| $32.6K | 53 | 89% | $14.99 | |
| $529 | 7 | 71% | $2.99 | |
| — | 0 | — | — | |
| $1.6M | 2.8K | 90% | $14.99 |