
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esta bueno, solo que me gustaria que scaran actualizaciones mas seguido. No se porque sacaron el pase y lo reemplazaron por tickets todo. Estaria bueno que agreguen tambien alguna forma de conseguir las coins sin pagar. Y por favor mejoren un poco la optimizacion
muito bom muito fiel ao jogo normal e me diverti muito
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 787 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fran deja de jugar sal de tu casa la comida lleva mas de un mes en la mesa
Malisimo
this game kinda sucks but still stinks its shutting down
its so amazing, i am really gonna miss it.
классная игра но жалко что ее закрыли
es bueno
This game has always held and always will have a special place in my heart. Originally released to keep the fans that were waiting for chapter 3 busy with another game, Mob Entertainment crafted the perfect survival/horror game that could attract new players with its charming mechanics and still be entertaining after tens of hours due to the high skill ceiling. The community was very wholesome, and I had a blast during the summer of 2023 with my friends. Finally, the game now finds its end and a really painful one. Mob really left the community in the dark for over 2 years, didn't even give hints and showed no sign of transparency. They really had a golden blueprint of a game in front of them and ignored it after the horrific release of Phase 3. Until now, the loyal fans have suggested so many ideas in order to bring back its prime or make it even playable and even then: no news and absolute silence. It's really sad to see it vegetate and fade away now after making fantastic memories and I thoroughly hope this transparency issue doesn't reoccur in the next project.
Me gustan los penes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 42 | 57% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $184.8K | 520 | 81% | $9.99 | |
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