
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im sad to see this game go...it was genuinly really fun and the concept was great! however it was littered with bugs and eventully getting shut down... im sad to do this but the game just isint really that good :[ however mob games has been doing great soooo
zaraz wyłączają serwery
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 787 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
refdjeifrlbuhfb8gwufhgwuf4hbug65fye5h34frt
its peak but its never updated
Well Mob Had A game that seemed good and they threw it away like trash. Game is very unfinished glitchy and mob they are focused on poppy playtime which is another fnaf. Which those games have been repeated 10 different times other than freandslop one I like the other I Despise. Go ♥♥♥♥ your self mob like really watch them make another freandslop to throw that one away too. My respect for them is gone.
Зря потраченное время
fun but if you host you are indefenetly the monster
I LOVED IT
PEAK
Honestly a pretty fun game. Its a shame they stopped development.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 54% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $184.8K | 520 | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |