
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bok gibi amk arkadaşın yoksa bir skim omuyo eğlenilmiyo zaten görevler bazıları çok zor bu oyunu sadece baldiback e öneririm batuyla oynasın diye onun dışında adam kattelda bok karıştırıyodu tadında bir oyun
щас там САМОЕ ДОБРОЕ КАМЮНИТИ
games dead got a pc and was like yyeahhh i can play this gamee but now i cant bc its deadd so yeah sad time for me
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 54% | $1.99 | |
| $290 | 5 | 0% | $3.99 | |
| $196.9K | 559 | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 783 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
асмцуфф4ы4с3йолтнгеп7нпм и аенио р мае гейййййййййййййййййййййййй оргрпгнщепгшнпиг лох разраборнгщртшинщг
퇴물
great
как игрок форсакена я себя чуствую униженым
Возможна была лучшая бесплатная игра 2-3 года назад, но сейчас как и большинства бесплатных игр, заброшена вероятно в этом году (2026) будут обновления но не факт
в этой игре не работает начисление билетов.
fun with friends.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.