
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имбовая игра но много багов и не начисляют билеты за которые можно покупать скины и улучшения что очень портит атмосферу прекрасной игры, а ну и нет онлайна
i liked doing custom games with my friends
Ну так раньше было лучше
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 773 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
daora
quando sair pelo menos UM small patch ou major update eu tiro a review do negativo
olm oyun mükemmel
decent game, but no one plays it so its not fun
this is so gold pls doey in the game
아주 그냥 재밌어 버려요
I loved everything but we need more monsters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 51 | 55% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $196.9K | 556 | 81% | $9.99 | |
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| — | 0 | — | — | |
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