
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
エンディングまでプレイしたがラインを自動化してコンボを決めるのが最初は気持ちよかったが最後の大釜がどうしても自動化できなくて苦しかった。ゲームのボリューム自体もそこまでないので自動化を楽しみたい人は買わないほうがいいかもしれない。後はアイテムを消す方法がなさ過ぎてアイテムで部屋があふれてストレスがたまった。
Przyjemna zabawa fizyką polecam !
After many hours I got my first automation setup I called the duck tunnel, a lot of panels strewn together without any snapping and many fans. My friend tried the demo and showed me how the snapping made things not a mess. I then automated and beat the entire game without ever manually moving products. I must feed the maw once again. The pit is hungry.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, the PSX graphics and pseudo horror ambience were so cool! but in reality it becomes omega tedious past the first hour: constructing production lines is horribly slow and half teh time doesnt even work due to the limited physics and tols, and the money you need to have to unlock the "next upgrade" is.. hatever i cany in good faith reccomend this game
Its soooooooooooo funnnnn! The controls are simple, the movement is really good, its got a fun art style, and its has ducks!
gud game
El mejor juego del mundo
the process is simple you make duck grab duck then throw duck into the pit and then you automate and thats it overall great game
This game is one of those game you can play for hours without realizing and multiple times or the game that you play once and never touch again, I happen to be the first type. I have 30 hours on the playtest version + 100 hours in the demo and now 13 and smth here. The game is worth every cent because it give you a freedom to do what ever you want.
really poor progression balance
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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