
You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avoid this one. It's intended for controllers which is weird. Auto aim doesn't work properly. But worst of all it only offers 1080p resolutions. What on earth is that about? It even makes you flip through them one after another instead of using a drop down as is the norm because that's the only logical way to do a bunch of options like that. No game that ever does that should be bought by anyone, ever. Resolution selection must be a drop down menu.
I can't recommend this. It's slow. I don't mind grind as long as the gameplay is fun and I'm just dying/losing along the way, but this is a little boring. Maybe it gets better later...? Also the game is made for a console controller, which I don't use. That's fine, but shouldn't that be part of the sales pitch on the Store page? I get that this abandonware is cheap. Maybe you can get your money's worth out of a few hours with this one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Dutch, Polish, Portuguese - Portugal, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this game but it feels very unfinished. The dev stopped updating the game years ago so I'm not expecting any improvements. - At first it seems like there is a lot of weapon variety, but it only takes a few runs until you've already experienced every ability/weapon in the whole game and there are no later unlocked weapons. - Mech variety is nice at least, they do all feel different to play as which is good. - The game is way too slow paced for this genre, any other vampire survivors-like game feel way more engaging than this one. - Most games of this genre have objectives, interactables, and/or things to explore on the map. This has none of that, just survive.
Survivors style game that's painfully slow paced. Has bullet-hell tag... More like bullet-purgatory? Upgrades, perks and skills are lackluster. Enemies are boring and unimaginative. If you're obsessed with mechs, survivors style, and games under $10... Get it. All others should avoid.
Really good game even on steam deck or Asus ally ..but thumbs down because the dev gave up on updates 2 years ago
节奏太慢。都杀年代了
这是一款很棒的游戏,但是请相信我,第二代更棒,更多的武器机甲,而且自动瞄准解放双手。你不知道这游戏有第二代?很正常,毕竟我看不到这个游戏公司对第二代的任何宣传和推广上的努力。搜Project Lazarus 2就行了,但是注意,没中文。
Project Lazarus by Terapoly is a distinctive take on the reverse bullet hell genre that skillfully combines intense mech combat with rogue-lite progression mechanics. The game places players in the role of a mech pilot tasked with defending a hostile alien planet from relentless waves of monstrous creatures. Unlike traditional bullet hell games where dodging a barrage of enemy projectiles is the primary challenge, Project Lazarus flips the formula by having players actively dispatch swarms of enemies with their own arsenal of weapons and abilities. This fresh perspective creates a uniquely satisfying gameplay loop centered around both strategic offense and careful resource management. At the heart of the game is a compelling progression system that encourages players to evolve their mech over time by collecting items and crystals dropped by defeated enemies. These resources allow for leveling up and upgrading various aspects of the mech’s performance, such as weapon power, defense, and special abilities. Each playthrough is a test of survival and tactical decision-making, as players must weigh the benefits of different upgrades against the growing difficulty of the alien hordes. This rogue-lite element injects a sense of permanence and accomplishment into each session, making every victory feel earned and every defeat a learning opportunity. The game’s pacing expertly balances moments of intense combat with brief intervals for strategic upgrading, maintaining a steady rhythm that keeps players engaged. Visually, Project Lazarus opts for a realistic 3D aesthetic, offering immersive environments that emphasize the alien planet’s desolation and danger. While this choice adds depth and atmosphere, it can sometimes lead to moments where enemy models blend into the background, making it harder to quickly identify threats during chaotic battles. Some players have noted that clearer visual cues or more distinct enemy designs could improve clarity and responsiveness in the heat of combat. Despite this, the game’s dynamic and fast-paced action sequences manage to maintain excitement, as players continually adapt to evolving enemy patterns and environmental hazards. The community response to Project Lazarus has been notably positive, with many players appreciating the game’s originality and depth. The game’s price point is accessible, allowing a broad range of players to experience its mechanics without a significant investment. Additionally, Terapoly’s ongoing commitment to improving the game—such as adding cloud saves specifically tailored for Steam Deck users—demonstrates a responsive and player-focused approach to development. This active support not only enhances the user experience but also fosters a welcoming community around the game. In summary, Project Lazarus offers a refreshing and engaging experience within a niche genre, blending reverse bullet hell mechanics with the thrill of mech customization and rogue-lite progression. While some visual clarity improvements could enhance gameplay, the core design and satisfying upgrade systems make it a rewarding title for fans of strategic, action-packed games. Its combination of challenging combat, thoughtful progression, and developer dedication ensures it stands out as a noteworthy entry in the indie gaming landscape. Rating: 8/10
[h1][b]「貴様らゼノ(異星人)に生存権などない。―鉛弾とレーザーの雨で歓迎する、メカ×ヴァンサバの爽快な害虫駆除」[/b][/h1] [h1]ストーリー[/h1] エイリアンの侵略により、人類は絶滅の危機に瀕していた。 残された希望は、古代のテクノロジーによって蘇った巨大戦闘兵器「メック(Mech)」のみ。 パイロットよ、鋼鉄の巨人に乗り込み、惑星を覆い尽くす宇宙のゴミムシ共を駆除せよ。 「プロジェクト・ラザルス」が発動した今、慈悲も交渉も必要ない。あるのは殲滅だけだ。 [h1]概要[/h1] 『Vampire Survivors』に代表される「ローグライト・サバイバー(リバース・バレットヘル)」ジャンルのフォロワー作品。 プレイヤーは様々な特徴を持つメックを操縦し、四方八方から押し寄せるエイリアンの大群を相手に30分間生き残ることを目指す。 レベルアップ時にランダムで選ばれる武器やパッシブスキルを組み合わせ、最終的に画面全体を破壊の光で埋め尽くす「歩く要塞」を作り上げるのが目的だ。 [h1]感想[/h1] [b]「ヴァンサバ」の中毒性に、「ロボット」のロマンを足せばどうなるか? 答えは「最強」だ。[/b] この手のゲームは山ほどあるが、本作は「男の子ってこういうのが好きなんでしょ?」という要素を的確に突いてくる。 魔法や鞭ではなく、ガトリングガン、ミサイルポッド、プラズマレーザーを撃ちまくる快感。 最初は貧弱な機体が、アップグレードを重ねるごとに弾幕の要塞へと変貌し、エイリアンの群れがただの経験値(XP)の塊として溶けていく様は、脳内麻薬が出るほど気持ちがいい。 特に素晴らしいのは「武器の進化(Evolution)」システムだ。 特定の武器とサポートアイテムを最大レベルまで上げると、劇的に強力な兵器へと進化する。 この進化条件を探り当て、最強のビルドを構築し、ボスですら瞬殺する火力を手に入れた時、プレイヤーは自分が「狩られる側」から「狩る側(捕食者)」になったことを実感するだろう。エイリアンへの憎しみを晴らすには、これ以上ないストレス解消ツールだ。 [h1]評価[/h1] 【GOOD】 ・『Vampire Survivors』の面白さを忠実に踏襲しつつ、メカ特有の重厚感と3Dグラフィックによる派手なエフェクトを楽しめる。 ・価格が非常に安く、その割に遊べるボリュームが十分にあるコストパフォーマンスの良さ。 【BAD】 ・[b]視認性の悪化。[/b] 終盤になると自機の攻撃エフェクトが派手すぎて、敵の弾やダメージ床が見えなくなり、知らないうちに死んでいることがある。 ・基本システムが本家(ヴァンサバ)に忠実すぎるため、目新しさに欠ける部分があり、ジャンルそのものに飽きている人には響かない。 ・メックの種類による性能差(当たり外れ)が大きく、特定の機体や武器ばかり使いがちになるバランスの偏り。
Survivor-like without auto-aim but with auto-fire. Sub-par music. But otherwise ok, so if you want any new survivor-like the price is ok.
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Players by region
Where this game's players are, estimated from review languages.
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