
Project Kat is a short, unconventional RPG horror game in which there is always another way. Solve puzzles, make friends (or not), and guide Kat as she attempts to uncover the mystery behind a strange golden letter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Japanese, French
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Süßes und nettes Spiel. Habe den Nachfolger gespielt und bin auf das zweite Kapitel gespannt!
Intelligent, unsettling and unique. Served as an excellent appetizer to Paper Lily, which I’m going to play as soon as humanly possible. Gathered all achievements in under two hours with no guides if you are of the disposition.
muito divertido
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Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好像有点意思?我也不知道玩了个啥, 就是感觉有点意思
I love this universe, all the games are so interesting
Super jeu! j'ai hâte de la suite! je l'achèterais sans hésité!
is too good for just a free game.recoomend
Project Kat: Paper Lily Prologue is a short horror game that surprised me with how much it manages to do in such a small amount of time. I play as Kat, a high school girl who gets involved with a strange ritual after finding a mysterious golden letter. From there I am exploring the school at night, talking to other students, solving puzzles and trying to work out what is really going on. The whole thing has that old school RPG horror feeling, but it also has a much stronger focus on choices and exploration than I expected. The game is meant to be a prologue to Paper Lily, but it also works well enough on its own. What I like most is that the puzzles are not always built around one obvious solution. I can often find different ways to deal with a situation, and some of my choices can completely change what happens later. I like having that freedom because it makes me pay attention to the environment instead of just looking for the one item the game expects me to use. There are little activities like moving desks, picking locks and searching around the school, but there are also moments where I have to decide whether I should help someone or just ignore them and keep going. That makes the exploration feel much more personal. The horror works well because the game does not rely on constant jump scares. A lot of the atmosphere comes from the empty school, strange noises, unsettling rooms and the feeling that something is wrong even when nothing is happening. I also like how the game can suddenly switch from silly little moments to something genuinely disturbing. One minute I can be doing something completely stupid like drawing on a chalkboard, and not long after I can be dealing with something much darker. That contrast gives the game a personality of its own. The biggest weakness for me is the length. The main experience is still a short prologue, and even with the different endings I can get through it without making a massive time commitment. That is not really a problem when the game is free, but it does mean I am left wanting more. The story introduces characters, strange rituals and a much bigger mystery, but I am only getting a small piece of it here. I think that works as an introduction to Paper Lily, but I would have preferred a little more development before the credits rolled. The game currently lists eight possible endings, so there is some reason for me to replay it, although I still think the experience is strongest the first time when I do not know what is coming. I also really like Kat as the main character because she is not written as someone who always makes sensible decisions. She is determined, curious and willing to take some pretty serious risks to get what she wants. That makes the choices feel more believable because I am not just controlling a blank character who does whatever the player wants. The other characters also add enough personality to make the school feel less empty, especially when I start learning more about them and realise that some of my actions affect how they are treated later. The pixel art style fits the game perfectly too. It keeps things simple enough that the unsettling moments can be left to my imagination instead of showing me everything directly. Overall, Project Kat is a very good example of a short horror game that understands how to make limited content feel meaningful. I really like the atmosphere, strange story, multiple solutions and the fact that my choices can lead to very different outcomes. The biggest thing holding it back is simply that it ends far too quickly, and because it is a prologue I am left with more questions than answers. Still, I think the mystery is strong enough to make me want to see what comes next, and the fact that the whole thing is free makes it very easy for me to recommend. It does not need hours of content to leave an impression because it makes good use of the time it gives me. Rating: 7/10
short and scary :D
I love love love this game
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 8.9K | 99% | Free | |
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| — | 0 | — | — | |
| $1M | 5.3K | 99% | $12.99 | |
| $6K | 63 | 73% | $4.99 |