
Professor of Magical Studies is an interactive magical school novel by Stephen Granade, where your choices control the story. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
academia劝退宣传片
口瓜,我不要搞教学搞科研非升即走察言观色顺便和同僚斗智斗勇口牙...
A very good Choice game. Has some rather irritating quirks, like modern Americanisms which almost put me off from playing further (I'm not from US or in US). But the story itself is very well crafted, with deep and believable characterrs, very interesting premise and good execution. Even the romance, which I usually skip in those games (I want to roleplay cool things, romance is usually last thing I want to do in fantastic genres), was done very well here. Was genuinely interesting, with a rather fresh setting. Think Harry Potter but with modern PhD studies and all its politicking, Quite accurate too. Felt like a decent enough simulator, with a sprinkle of magic and complex relationships. A real pleasure to play through. Enjoyable.
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Hours played at review time, across 24 reviews with recorded playtime.
Eu comecei a jogar só por brincadeira na demo e tive que vir aqui comprar o jogo. Posso dizer que não me arrependo. Adoro jogos que focam na história e nos personagens, e esse foi simplesmente incrível
As interesting as the story is I desperately wish there were save points. I hate having to replay the entire thing just to redo one part.
my first interactive fiction game I've sat down and finished fully. I really loved it! And I wasn't even good at it, I'm pretty sure my professor spent her entire first year publicly embarrassing herself whenever she had the chance. But in doing so I grew to really appreciate the way the game works. you're not punished for making the less opportune choice in order to stay in character. The last time I had this much fun slowly building a character was in the first dragon age game. I played an additional 2 hours or so from the demo... that's only 3 chapters and already so much story and intrigue. I really liked this world. There were a few moments of incongruity where I unknowingly locked myself out of a certain way of handling a situation, which was frustrating, but it's a small thing in the grand scheme. I plan on replaying it soon and seeing if there are many differences in the different paths. But I don't think it needs to be endlessly re-playable. I got a nourishing story that kept me invested. I was really in my character's head, which is a big necessity for RPG games. edit: After I wrote this review I found myself returning to a specific scene that really moved me. Another reviewer said they were touched by the little moments of humanity portrayed in the game. I found that to be absolutely true. In the words of Dr Ellison, hope springs eternal.
Good
POMS shows the weight of academia (from balancing lab work, reviewing papers and teaching class, to the effects that universities have on their neighbourhoods) but in a magical setting. It sets you up with interesting friends, colleagues, and a driven but awkward student you’re supervising. There are larger events unfolding, alongside having to balance various aspects of your position (with options rarely feeling good or bad, but more of a change in your focus), and some less significant choices which were welcome in making you feel like your character is really your own. That said, some parts of the game were a little difficult to get through! The early game has your background established via flashbacks – justified in-world, but very long, and so frequent that sometimes you literally stumble from one to the other. And towards the end, when the stakes start rising, there were more wrong choices (or so it seemed), and a disconnect between the choices as I read them and what my character would do. Still, overall it was an interesting read!
A meaty, content-rich IF with some very well developed characters and a narrative that gripped me as I went along. The magic system was also very well thought through. Thoroughly enjoyed, with my only criticism being that the ending leaves little room for a sequel, which is a shame given the time invested into creating the world and magic system.
Literally none of the main characters were compelling to me. I hated how weak I was made to feel at every turn. By the time the end came I was just hoping for it to all be over so I could never see any of these horrible people ever again.
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