
Journey through a vibrant world fighting vicious monsters, exploring puzzling dungeons, and collecting magical artifacts. Unravel the mysteries of Vann's Point and bond with all of its curious townsfolk!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

ENCOUNTER dangerous monsters as you explore caves, castles, and crypts on journeying through your childhood home of Vann’s Point and beyond the world of Lyrian!

OVERCOME any challenge that stands between you and redemption on your return to a now unfamiliar childhood home. Face the sins of your past and reunite with friends from years past. Even ignite new relationships as you right the wrongs that haunt you!

DISCOVER mysterious secrets of those who came before as you collect fragments of long forgotten knowledge. Learn of dangerous prophecies and legends foretelling what is yet to come!

Countless ways to play: Chaos, Altars, Curses and more
A nostalgic hybrid chiptune/organic OST
Fun, story-building side quests
More than a dozen dungeons
Extensive post-game content
Over 24 hours of gameplay
10 pursuable relationships
Over 20 bosses
Plenty more!
Genres
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game's off-putting at first, it starts off slow while also throwing a lot at you at once, but the initial friction was in some way engaging for me, and ultimately had a fun experience with the game as a whole. I quite enjoyed the world and its characters (except the protagonist, I don't typically like silent protagonists), the central hub is very cozy which blends nicely with the main adventure gameplay. I was pleasantly surprised with the puzzles, throughout the main story you only get like 4 items, but the puzzles were great at utilizing them. There's a built in hint system for general story progression which I got a lot of help from (I tend to forget or simply not understand objectives in adventure games), but it wasn't so straightforward as to make the exploration boring. I got during the post-game, even with the hints, but I could see myself getting back to the game.
I'm sorry, I really wanted to like this but I just can't. I guess my main problem is that this isn't a zelda-like, it's a walking task sim wearing the skin of a zelda-like. The combat and puzzles just feel half-hazardly placed, this game should have just gone further in the direction of game it actually wanted to be. Just should be advertised differently.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не ожидал, что игра так сильно затянет. На первый взгляд небольшое приключение в духе зельд с гба, однако, боёвка в игре вторична, больше фокус на пазлы, и враги здесь скорее часть задачки. Но пазлы эти интересные и до самого конца не надоедают и постепенно усложняются. Боссов здесь много, все они отличаются и по виду и по способу убить игрока, но они по большей части очень простые. Хотелось бы больше челенджа на фоне простых врагов. История в игре классная и имеет несколько неожиданных поворотов. Диалоги и лор в этой игре отличаются обширностью и юмором. К каждому персонажу интересно подойти и почитать, что расскажет, у всех свой характер и в запасе какая-либо байка. Музыка очень классная, темы простые, но звучат здорово, запоминаются и хорошо подходят локациям. А еще тут куча невест на любой вкус, можно выбрать на ком поженить других персонажей. Длительность игры обманчива, после основной истории можно продолжить и там будет еще большее количество контента, а после завершения и этого, там есть еще чем заняться. Очень хороший вариант, если хочется расслаблено во что-то залипнуть.
The more I played the more I enjoyed it. The game is relatively compact on where you can go to explore but there's always something happening, there's never a dull moment and NPC events are constant (in a good way). Most of the game is post-game and there is a LOT to do, a lot of extra challenges, built-in randomizer which is awesome, boss rush mode, modifiers to make the game harder, unlockables, etc etc. Its a great game.
内容比预期的要多的类塞。 美术和音乐都相对复古,中规中矩。 地牢相当多,设计的也算中规中矩吧,稍微吐槽一下本作的谜题设计,很多地方的解谜包含了大量多余元素作为干扰项,而最终的实际解答过程可能相当简单,并且后期有了某些能力的情况下,很多的谜题可以通过极其简单的方式通过,让人不禁怀疑作者是不是忘了自己做了一个可以让角色位移两格的能力。 最特色的玩法是可以和各个女角色谈恋爱,其实也就是把其他类塞里的支线任务换成每天和女孩对话时不时跑腿积累好感度,还算有点意思,但不多。 内容确实是挺多的,一般推荐吧,没类塞玩了可以试试。
Fantastic game. Lots of weird additional dungeons, haven't even touched half of the game (though I have finally gotten all of the achievements).
The finest zelda game ive ever played at least half the content is postgame and all worth it if you like links awakening this should be right up your alley
I have mixed feelings. I enjoyed some aspects of the game, but I feel like I hated most of them. The movement is atrocious, and it's super annoying that you can just fall off the edge even when you're being extremely careful, and the game just forces you to move slowly. You don't even have to fight the bosses per se - you can just mash the A or B button on the controller and 80% of the attacks will miss the player. This game feels like the ultimate fetch quest with tedious and boring puzzles. The dating aspect is the most enjoyable part of this game, but it was supposed to be a puzzle adventure... I quit after about half of the post-post-game dungeon "Enlightment," and I know that I stayed for too long, i.e. I just wasted my time hoping that the game will get good (it didn't). Grab it on a sale, do a quick playthrough (as suggested by howlongtobeat for ~6h) and then just move on.
[Played on the deck] I just finished the main story and felt the urge to recommend this game to all my friends. It's a great little game with fun dialogues and simple yet satisfying quest/dungeon design. A great homage to classic rpgs you can lay back and relax too as it never gets too difficult. The optional/hidden content seems to ramp the difficulty up so I'll be completing this review after putting in some hours.
I went in expecting a fairly brief trot through a GBC Zelda-like, and got a trek with a shocking degree of depth in its character and worldbuilding. The abilities are few, but used creatively, and the map is small but dense with both dungeons and side quests. I consider myself a fairly accomplished secret hunter, but this one had me beat by a fair margin. Play and exploration felt great, and the reward was almost always more story or more character development rather than another trinket for the junk pile. Recommended for people who see "post-game" and think "heck yeah". Not recommended for completionists - while I do praise it for the amount of content, the game does in my opinion overstay its welcome, and the abundance of romance options demands that you either put dozens of hours into replays or objectify love via savescumming in a way that I find repulsive in a game whose major selling points include meaningful character development.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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