
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very unfair and frustrating at most. Procelio is a 3D multiplayer vehicle builder/shooter game. You build your own vehicle and fight other players. This game plays like the original Robocraft, where vehicles can use one type of weapon, but it introduces new weapons, secondary weapon slots, abilities, and in-battle vehicle swapping. Based on what I've seen so far, this can become the next Robocraft. Maybe even surpassing it. However, after playing this game for a while, I don't recommend it. I genuinely felt miserable during my 7th to 8th hour of the game. The matchmaking system is terrible. If you join a match for the first time, you will have to fight veteran players who know this game better than you do. You'll die many times and may not know what you did wrong. Since the player base is small, you'll have to fight them multiple times. And the biggest problem is the meta. Weapons and movement options are very unbalanced; some are catered towards the meta. The game basically punishes players who do not know or use the meta. For example, fighting players in their aircraft vehicles is very frustrating if you are piloting a ground vehicle. There's no anti-air weaponry. Matches are also composed of 5 members per team (5v5, but it can go up to 12v12). This was one of the things I did not like in one of the overhauls of Robocraft (6v6 matches). It just feels more like a competitive game than a casual game. And if you have bots on your team, well, you can kiss that match goodbye because they suck! If you want those special weapons, good luck because grinding for money is very slow. It's all based on how much you participated in the match. You don't earn much if you lose every game. Given that it is still in early access, there are still some bugs that the developers need to fix. The UI, bot AI (behavior is just bad), and physics need some improvements. Additionally, the game feels very barren. There is only one mode to play, and that's about it. I can't return to this game. I'm never playing this again. From all those matches, all I felt was frustration and misery. I could update this review if the game gets better, but not now. It's not fun, just unfair.
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Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun to build, fun to fight. This is a really fun game!
Great robocraft clone, problem is, it inherited everything that made robocraft meta stale. Flying bricks gets all the benefit and none of the downsides, matchmaking is completely one sided 90% of the time because 1 team has more players even though queue times are 1s. Will watch for the development of this game but right now outside of prime time this game is dead.
What can be unburdened by what has been
[h3]Im just going to list a review right away and say.[/h3] [b]I hope this can be a successor of robocraft as i love that game from childhood and just noticed its gone for ever.[/b] I just wanted to play and see if anything new have been added or if robocraft 2 had came out and then i see its gone fully gone no servers just a error with "wrong with connection to servers" smth then i searched robocraft up and god very sad..
Like Robocraft, but devs love the game and know what they want to make. But, yeah, I think Robocraft comparison is on point, compared to that game: - You can build larger bots (2k vs 1.5k CPU), - Colors - you have full RGB spectrum to work with, - No tiers - no miserable grind, no playerbase fracture or smurfing, you can build bot with starter parts and play with everyone, - No buying parts - once you unlock something you can use it infinite times, - Music - yeah, I like it, - Maps - at this point I think there is similar amount of maps, but in Procelio they are more varied, with much more props, open and closed areas (and we can be sure devs actually want to add more), - TRAINS - (I don't have autism, why do you ask?) Just grab Firestarter from prefabs and you're set (I still use it after slapping missiles and shields onto it).
Very great. Robocraft! Before the balance patch that broke the gameplay ofcourse. One thing I find hindering me from playing everday is the progressions. As it being still in playtest could be the reasons. Since the purpose is for us to try the core gameplay. Which is GREAT! play it if you love Robocraft. About the problems. The current playtest Tier unlocking systems, is purchase once and it's permanent (Infinite use counts). This feels overwhelming, even for me who had hundreds of hours on Robocraft. You don't really get to see the flaws/areas for improvement of your builds before you unlock new parts. It's like 2-3 matches, and you already need to build new robot style for that new part unlocked. I hope when the game is full release, there will be tier systems as well as purchasing amounts of parts/blocks for uses. It's one of the fun where you put higher tier parts (more health) In crucial areas or as armor. And you get to see the layers peeling off in battle.
I love this game
we're back baby!
妈妈的味道
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 0% | $12.99 | |
| $0 | 22 | 50% | Free | |
| $2K | 21 | 76% | $3.99 | |
| $1.5K | 8 | 75% | $4.99 | |
| $188 | 1 | 100% | $9.99 | |
| $0 | 0 | — | Free |