
Dive into the heart of cycling management with an ever more realistic simulation. From recruitment and staff, to season planning and race strategy, make every decision and lead your team to victory in the sport’s biggest competitions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SMARTER, MORE STRATEGIC SEASON PLANNING
In Pro Cycling Manager 26, season planning has been completely overhauled to give you greater immersion and control. Shape your team’s hierarchy, assign roles to each rider, and organise your squad by speciality or versatility to get the most out of your roster.
Every race on the calendar now carries one of four priority levels, allowing you to identify the defining moments of your season and commit your strongest assets accordingly. Once your objectives are set, lock in each rider’s programme to ensure your squad is balanced and competitive from spring through to the final races of the year.
At the start of the season, you’ll be given an automatically generated plan, which you’re free to fine-tune to match your goals and constraints. For a more authentic and competitive experience, AI teams now benefit from these same advanced planning tools.
And of course, the unexpected still happens. Crashes, illness or poor form may force you to scale back a leader’s ambitions and rethink their schedule mid-season.
THE MOST REALISTIC DAY FORM YET
The day form system has been fully redesigned for greater realism, introducing two new attributes: Tour Focus and Classics Focus. A rider’s consistency and day-to-day performance now fluctuate more naturally depending on their strengths and the type of race they’re targeting.
A Grand Tour contender will maintain steadier form across multi-stage races, while a Classics specialist will show greater consistency in one-day events. Meanwhile, more unpredictable riders may alternate between brilliance and off-days, just like in the real peloton.
These traits evolve throughout a rider’s career based on their race calendar and the events you enter them in, adding another strategic layer to long-term development.
SAVE TIME WITHOUT SACRIFICING ACCURACY
Race simulation has also evolved with the introduction of Detailed Simulation. Designed for experienced players, it runs on the full 3D race engine – without the visual display – delivering highly consistent and realistic outcomes in just seconds as it calculates the entire event behind the scenes.
Now renamed Instant Result, the previous system is still available, giving you full flexibility. Depending on the race, you can choose between the speed of Instant Result or the enhanced realism of Detailed Simulation.
GREATER FREEDOM IN PRO CYCLIST MODE
Start your Pro Cyclist career your way, with two distinct options: create a rider who looks like you or take control of an existing professional.
Choosing a real-world rider lets you begin at a more advanced level, allocating their initial skill points to tailor their profile to your preferred playstyle.
The contract system has also been refreshed. Transfer opportunities have been redesigned to give you faster access to the sport’s top teams and a clearer path to cycling’s biggest races.
FURTHER UPDATES TO DISCOVER
- Recently retired riders can now continue their careers as coaches or scouts
- Team identity evolves in Career mode, including the option to change nationality during the off-season
- National team participation is now optional
- Regulation update: three second-division teams now receive automatic invitations to the calendar’s major races
- New game option allowing you to adjust the progression and experience gain of your Pro Cyclist
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $31.99−20% | 186reviews | 62% | — | $214.2K |
| $39.99 | — | — | #59 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOT RECOMMENDED. This game is a BUGGY arcade game, not a cycling simulator. It does NOT work how you'd hope as a lover of cycling. At its core the game is about energy management. You survive during the race and go for the kill in the last 5 kilometers. Pogacar / Mvdp style escapes DO NOT WORK! Breakaways DO NOT WORK! - If they do it's when the player isn't in it. --- Many bugs are YEARS old, some likely even a decade or more. The devs DO NOT CARE about fixing them. I posted a list of game breaking bugs on their discord (they don't have an official way to register bugs, other than that). Honestly the studio should sell their IP to a studio that IS capable of doing cycling and the game service. --- I don't want to spend any more time on this DISAPPOINTMENT of a game. I will leave you with those bugs and the reaction that I posted: * PCM 2026 [pro cyclist] is STILL a buggy mess. I've reported on this earlier, both here and on Steam discussions [as have others] but selecting primary and secondary axes is still busted. It looked like it worked, because I picked a combo I don't usually go for (puncher + TT) and it worked for that, but in hindsight that's just coincidence. I selected other combos by now, like Stage + Sprint, it went to Stage + Climber, and so on, and so on. This should be a literal 5 minute fix! chosenCombo = axesEnum.Stage + axesEnum.Sprint which should become axesEnum.StageAndSprint. Or you could keep track of it with flat numbers, use bits as booleans. It's incomprehensible that something this impactful is neglected for YEARS! * Another issue is the well known AI rubber banding. A mountain specialist can steam up a slope yet NEVER catch a breakaway of B- riders (as in not nearly as much mountain specialists). It's especially noticeable around KOM sprints, but it happens everywhere. I can't begin to count how often I caught a breakaway 1 km after the KOM line. Also, Pogacar / Mvdp / Van Aert style escapes are utterly impossible. Even if you get a lead, the entire pack magically returns to you at around 5 kms, still making it a mass sprint. * Another one, it's technically a feeling I have, but with 414+ hours in, a repeated one: As you progress, so does the entire pack. So, if you were struggling to keep up, it doesn't really get any better. Any semblance of tactics you might think this game has is wrong. All this game is an energy management simulator. If you have enough energy left in the last 2 kms of the stage to sprint, you win [on your terrain]. If not, you don't, no matter how much better your rider actually is at the terrain. Have the game respect the actual attributes. Riders with much lower mountain stats shouldn't be able to follow a Pogacar/Vingegaard type, nor should they sprint with the best. * Sprint dynamics. EVERYONE goes for sprint and KOM. You might be holding the GC, but you can bet someone in 98th position will be outracing you for those sprint points and time bonuses. It might even be your own team mate(s)! There are a few stages that consist of nothing but sprint and KOM finishes every 5 kms or thereabouts, that means the pack is NEVER slowing down. * Team dynamics. They are mostly non-existent. Yes, you have helpers willing to lead for you [that green diamond symbol], but don't think you can actually follow them, they will just drop out of the pack the moment you do that [and don't change their stance]. The water dynamic is HORRIBLE. It's the best way to lose teammates, or yourself, from the pack. As I stated above, your own teammates happily will ride against you! One time it was even better, I was leading the GC, a teammate was second. Yet ... I was made domestique to him, despite leading the ranking with 4+ minutes. * Things that worked on PCM 2025 no longer work on 2026. Championships (national and world/european + TT) may show on the game overview and/or calendar, though usually they don't. Or, they show briefly, then vanish. * Energy management doesn't effect AI riders AT ALL the same as it does the player. Unless it's your own team mates. You can totally waste your teammates or yourself trying to get a breakaway back that never gets tired. * You shouldn't get any achievements when simulating! [but you do] > You may have gathered I'm far from happy with the state the game is in. Much of this is very anti-player and it's just carried over from the previous games. I requested a refund, but it took longer than the allowed 2 hours to confirm all these things are STILL an issue [and getting the correct combo lulled me into thinking it was ok]. I don't play career, so I can't comment on that, but we all know the launch wasn't that smooth. Also, it's surprisingly hard to find a path to reporting a bug. It took some detours to get here [again]. There should however be a proper backlog for bugs, so we know what's been worked on and what the status is.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a career player, which means I make it my job to manage my riders. UNFORTUNEATELY, THE GAME DEVELOPERS DECIDED TO GIVE THE VERY JOB OF THE CAREER PLAYER TO A BUG-FILLED AUTOMATED CAREER PLANNER THAT CANNOT BE OVERRIDDEN, KILLING THE GAME I'VE PLAYED SINCE 2008. THEY'VE MADE IT USELESS
Ich habe noch nie eine Review geschrieben aber jetzt ist es mal soweit. Ich spiele mit einigen Unterbrechungen diese Serie seit 2006 und würde diese Reihe einfach nicht mehr empfehlen. Das Spiel suggeriert Tiefe und ist in Wahrheit unglaublich oberflächlich. Der Management-Aspekt ist eigentlich darauf beschränkt Fahrer zu verpflichten. Ja, man kann neue Sponsoren finden, Mitarbeiter anheuern und Talente entdecken aber das fühlt sich alles so irrelevant an weil es nie ins Detail geht. Kein Team in den ersten beiden Divisionen hat nur drei/vier Trainer, vielleicht zwei Scouts und dann noch zwei Ärzte. Wo sind die ganzen Mechaniker, Köche, Physios usw.? Der Staff bei großen Teams ist riesig heutzutage und dennoch hat man hier als Teamchef fast null Mitarbeitermanagement. Man kann nicht mal das Gehalt verhandeln, es ist alles festgelegt und jeder bekommt Einjahresverträge. Auch bei den neuen Sponsoren bekommt man einfach nur eine Summe vorgesetzt ohne je in eine Art Verhandlung zu kommen und kann dann nur zustimmen oder ablehnen. Warum verhandelt man nicht um das Geld, vereinbart Rennziele, vielleicht Fahrerverpflichtungen oder anderes? Ähnlich ist es bei dem Material: Immer noch kann man nur Rahmen und Schaltung bestimmen, dabei gibt es doch so viel mehr in einem Radrennstall. Und warum kann man auch hier null verhandeln? Nicht mal die Laufzeiten der Verträge. Auch bei der "Weiterentwicklung" hat man das Gefühl, das Spiel spuckt einfach irgendwas aus und letztendlich fühlt sich das alles an, als hat es keine Konsequenzen oder Fortschritte. Das Entdecken von Talenten sollte auch definitiv vertieft werden. Ich will nicht fast einen Kontinent mit einem Scout sichten. Das Spiel hat doch eine lange Liste an Ländern, dann sollte man auch die Möglichkeit haben nur in bspw. Argentinien zu scouten. Es muss ja keine lange Liste an Fahrern erscheinen, wenn in dem Land der Radsport einfach nicht so populär ist. Und warum gibt es keine Scoutingberichte? Ja, theoretisch reichen die Werte, aber meine Güte, gibt den Spielern doch wenigstens etwas mehr Hintergrund über die Fahrer. Wenn man ein eigenes Team erstellt und einen Sponsor aus einem Land hat, in dem auch die Regionen simuliert werden, dann gibt es keinen Filter innerhalb dieser Länder nach den Regionen zu suchen. Also scrollt man sich durch bspw. alle italienischen Fahrer, um welche aus einer bestimmten Region zu finden. Ihr habt dieses Regionenmodell seit Ewigkeiten und irgendwie hat man das Gefühl es ist eigentlich irrelevant. Außer dass man beim Karrierestart dann einen Sponsor hat, der plötzlich viele Fahrer aus einer Region haben wollte, die man aber nicht verpflichtet hat. Generell gibt es auch so gut wie kein Fahrermanagement. Man bestimmt einen Trainer, ein Fitnesslevel und das war es. Es gibt keine Trainingsziele oder eine Art Kommunikation. Außer man bekommt eine Mail, in dem steht man sollte doch den Trainer wechseln wegen des Trainingsstils. Warum kann man nicht mit den Fahrer reden, warum gibt es keine Art Moralsystem außer der nutzlose Smiley, der gefühlt auch keine Auswirkungen hat. Zwar kann man jetzt Kapitäne festlegen, aber auch das scheint reine Kosmetik zu sein. Es gibt auch keine Hintergründe zu den Teams. Nicht mal eine Art Profil mit der Geschichte, was bei alten Teams wie Cofidis oder Movistar sicherlich spannend wäre als Radsportfan. Es gibt noch mehr aber ich belasse es mal dabei. Nur ein paar weitere Gedanken: Es gibt keine Kommunikation, man erhält einfach nur die immer gleichen Mails. Wenn man die Rennen simuliert gibt es seit vielen Jahren immer nur die gleiche "Taktikauswahl". Es wäre doch viel realistischer wenn man auch bei der Simulation vorher dem Team eine Taktik mitgeben kann, für die verschiedenen Rennphasen. Jemanden zu sagen, er soll ausreißen um dem Kapitän am letzten Berg zu helfen, ist hier nicht möglich. Und dann für mich auch das große Fragezeichen Frauen!? Der Frauenradsport boomt und sie bekommen es einfach nicht hin das ins Spiel zu bringen. Dazu braucht man keine Lizenzen, gab es lange sowieso kaum in dem Spiel und die Community macht da doch sowieso die meiste Arbeit. Und wo ist der verdammte Button aus den Vorjahren, damit der unsinnige Planer endlich aufhört alles selber zu machen!? Man muss sich durch diese unnötigen "Tutorial" klicken. Diese Spielreihe ist so alt und bietet immer noch null Tiefe. Die meisten langjährigen Fans erwarten keinen Football Manager aber wie kann man nach so vielen Spielen immer noch so oberflächlich sein?!
Let me keep this short and clear: the game introduced three major new features — Detailed Simulation, the new Planning Tool, and a reworked RDC. After a delayed launch and more than a month since release, the first two still don’t work properly, and the RDC adds no real value. In my opinion, this is the worst version of the game since I started playing. I got it for free, and I still uninstalled it. I don’t think that needs any further explanation.
Je joue à PCM depuis 2006. Chaque année je l'achète. Mais c'est la première fois que je pense autant au remboursement. Pour tester, j'ai relancer pcm 2016 et la différence est loin d'être digne du DLC annuel que semble être PCM. Quelque part j'aime cette franchise mais je ne peux que vous souhaiter de vous casser la gueule tant vous nous prenez pour des cons chaque année. Et quelque part vous avez raison comme nous sommes de bon pigeon. L'IA, la planification, le système d'entrainement. Soit c'est archaique et la même chose qu'il y a 10 ans soit c'est en régression. Est ce que vous jouez à votre jeu? Est ce que vous l'aimez? Je suis dégouté.
This is the same game than last year. The only difference is the new planning system and as someone who likes to plan everything myself i do not like it. I just want a simple planner where i can target which race i want a rider to peak. What i would like to change: Please just remove the equipment suppliers it is just annoying. I would like more time than 3 days to plan my calendar as i get refuse some races and i need to adjust. Transfers, i don't know how it works in real life but i wish it would be something where i can discuss with riders throughout the entire season. Transfers are a big part to a managment game, This point system is lazy. I see riders at 40 years old, 1 star rating with a potential of 5 stars. Easy fix i think. I would love some colors for the list on the left in race. To be able to reconize easily which one is my leader, which one are the important riders/mates and which one are the team mates that i can use for dirty work. Same for sprinter and Kom riders for example. More informations on how the game works. For example sponsors have a size, what does it do? Where can i get the information? I am truly disappointed by this year edition. Lack of simple logic from the team.
I am new to PCM and the more I play the game the more I am disappointed! It does not feel like a game that is developed and maintained for almost 20 years. It feels more like a cash cow for the developer and publisher because they can release every year a new game version just to update teams and rider stats. I second a lot of the bad reviews here. In my opinion this game is far from delivering the quality that is needed to call out this price tag.
Nouveau systéme de planification non terminé , énorme retour en arriere , pourtant le systeme était déjà archaique. Aucun visu concret sur l'agenda des coureurs , des courses rempli qu'avec 2.3 coureurs , donc obliger de repasser derriere l'adjoint et donc les programmes sportif puisque les courses ne sont pas full. Ce qui donne un mauvais visu sur le calendrier de nos coureurs. Tout ça pour dire que le faire a la main c'est mieux , mais encore faudrait il pouvoir s'inscrire au course avant de faire la planif pour gérer le nombre de course par coureur. Ensuite , le bug des échappés. Des échappés qui bouleverse chaque grand tour avec un mec hors top 10 qui reprend 5/10/.15 Minutes sur une étape de montagne en fin de GT car personne ne roule pour protéger son top 10. Quand ça arrive une fois , c'est cool. Quand ça arrive presque a chaque fois , c'est nul. L'IA qui focus le joueur. Difficulté pour prendre les échappés parfois meme avec un joueur mal classé. Mais bon s'il y avait que ça. 1 Mois pour se rendre compte que la pluis a disparu du jeu. Les devs , vous jouez ? Ou vous en avez rien a foutre de votre jeu ?? Les sliders , grosses nouveautés qui fonctionnait bien l'année passée et rendait le jeu agréable , ne serve a rien concrétement cette année a part a augmenter la vitesse moyenne en course. Sympa les étapes de montagne avec +40km/h de moyenne. Mais tout ça pour couronner le tout , c'est que vous en avez rien a faire , vous ne répondez pas aux problémes qui certains sont la depuis les précédents opus. Bref vous etes en train d'organiser la mort de ce magnifique jeu. Bravo a vous !
It’s basically the same game completely unrealistic, with the same bugs. Pogačar never attacks, and the Barcelona stages are totally unrealistic; in real life, we see attacks from far out, but here the cyclists always wait until the final kilometers. The race calendars are completely unrealistic, too: Pogačar never rides the Northern Classics and instead does uninteresting races, while top cyclists compete in the Tour Down Under. We’re still dealing with the same problems as in previous games.
J'ai voulu redonner une chance à la licence après 5 ans sans acheter le jeu (ou du moins en le faisant rembourser). Après 90 minutes de jeu partagées sur la carrière manager et pro cyclist, le constat est simple, le jeu n'a clairement pas évolué en 5 ans si ce n'est l'aspect graphique et encore. Très peu d'ajouts de fonctionnalités pour aucune refonte des anciennes sans tenter d'améliorer l'expérience de jeu. Pour ma part, je suis profondément déçu de la licence en elle-même, 5 ans sans évolution majeure, c'est un peu de moquer des joueurs. Pour les nouveaux arrivants, je vous invite à privilégier un ancien opus au rabais qui sera bien plus complet et intéressant avec les Database disponibles tout en étant nettement moins cher !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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