
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 18 → 11.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
探索解密加动作都还不错
好玩,探索很不错
Es Ubisoft, sí, lo sé, pero no puedo no recomendar este metroidvania.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 310ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome game beautiful graphics amazing experience...!!!
Un excelente Metroidvania que honra la saga Prince of Persia. Prince of Persia: The Lost Crown es, sin duda, uno de los mejores Metroidvanias que he jugado en los últimos años. Si bien lo coloco por debajo de joyas absolutas como Hollow Knight, Silksong y Castlevania: Symphony of the Night, esto no le quita mérito en absoluto. Ubisoft se tomó muy en serio el genero y entrego un título lleno de cariño, respeto a la saga y muchísimo detalle. El gameplay es fluido, preciso y extremadamente satisfactorio. Las habilidades de tiempo se sienten originales y se integran de maravilla tanto en la exploración como en los combates. La progresión es excelente, el backtracking está muy bien pensado y el mapa es grande, hermoso y lleno de secretos. Puntos destacados: Historia: 10/10 — Más interesante de lo que esperaba. Arte y dirección visual: 9/10 — Estiloso, colorido y con una identidad muy fuerte. Música: 9/10 — Excelente, especialmente en los momentos épicos. Gameplay y combate: 9/10 — Muy pulido y adictivo. Dificultad: 6/10 — Justa, con buen balance (se puede ajustar hasta super novato hasta extremista). Lo completé al 100% en aproximadamente 40 horas. El DLC no me pareció necesario si buscas solo disfrutar el juego base (no aporta mucho), pero es obligatorio si quieres el 100%. Conclusión: Es un Must Play para cualquier fan de los Metroidvanias. Se nota el amor y el esfuerzo que pusieron. Si Ubisoft decide hacer una secuela, yo seré de los primeros en comprarla. Recomendadísimo.
A really excellent game plagued by a malaware: ubisoft connect. It forces you to register, then it often fails to connect, sometimes crashes during game, and it prevents you from saving the game progress on steam forcing you to sync save files to their own cloud.
The aesthetic and gameplay feel like games from ten to fifteen years ago, and I mean that as a compliment. Simple, pastel visuals without unnecessary fuss, extremely fluid controls and combat, it reminds me of 2010-2014ish. It's the kind of game that feels immediately familiar yet totally fresh. The main strong point is the exploration: the ability to pin screenshots directly onto the map is one of the most genuinely brilliant quality-of-life features this genre has seen in years, and it should become standard going forward. The designers have clearly studied the best the genre has to offer, from Ori, to Hollow Knight, to Celeste, and coherently synthesized those influences into this project. The optional challenge levels are tough (yet rewarding) and test both technical platforming skill and problem solving, well beyond what the main path ever demands. The boss fights require attention and pattern recognition, usually defeating me once or twice before I could crack them, which I find to be a very good sweet spot difficulty-wise. The unlockable powers are centered on space and time manipulation (a nod to the PS2-era Sands trilogy, surely). They are more interesting in puzzle-platforming contexts than in combat, but they're original enough to stick in your memory. The area design is generally stellar, very deeply tied to Persian history and mythology, with some visually spectacular moments (the Sunken Sea in particular is one of the most impressive metroidvania areas I have ever seen). All of these quality gave me twenty hours of metroidvania fun, that flew by thanks to excellent pacing, but there are some wrinkles. To start with, character design is inconsistent: the Queen, Fariba, and several of the Immortals are very memorable and generally look great, but Vahram and protagonist Sargon sport ridiculously modern hairstyles that clash badly with the meticulous historical and mythological worldbuilding the environment designers clearly poured themselves into. The UI has a similar identity crisis, with a dynamic and colorful look that simply doesn't match the rest of the aesthetic. The story, while well grounded in ancient Persian mythology, mostly works as backdrop rather than something that pulls you in. And some technical roughness here and there reminds you this is still made by Ubisoft. About that. The production value here is solidly AA, maybe high-budget indie, which makes the absurdly long credits feel less like a celebration and more like a symptom of bloated corporate structure. Moreover, Ubisoft then proceeded to dismantle the development team after release, punighed for the crime of shipping an excellent game that sold merely very well. It's the kind of decision that makes you wonder how much better this game could have been, and how many better games we're not getting, if that talent weren't trapped inside a soulless money-sucking corporate machine that clearly doesn't appreciate the sheer art they can produce. Expedition 33 suggests some of it is finding its way out, but Lost Crown shows that there are still trapped in that corporate hellscape.
Лучший Принц Персии и лучшая игра Юбисофт за долгие годы!
At first glance, the game seems simple. The story is completely different from the earlier Prince of Persia titles, but the gameplay is engaging and feels very similar to the original 2D Prince of Persia. As I progressed, however, the game started to feel unnecessarily long. The map is too large, many areas feel empty, and the hidden chests that require significant effort to reach often contain underwhelming rewards. The best abilities, such as the double jump and teleportation, are unlocked very late in the game. Because of this, it often feels like the game is artificially extending its playtime, forcing you to spend more time traveling between locations than actually progressing. The boss fights are very challenging, which is a major positive because they encourage you to think carefully about your strategy and defense throughout each encounter. Overall, it's not a bad game, but I don't think it's worth paying full price. The story could have been told comfortably in 12–15 hours instead of stretching it to around 30 hours.
恩 總算破關了 撇除一些dlc的成就 大致上已經算全完成了~ 整體來說會給個85以上的高分~ 這款遊戲最成功的地方就是它將類銀河惡魔會有的能力 會融合到它這遊戲的謎題設計 或者與故事相結合 讓人不會覺得說 喔!! 單單拿了個新能力(例如二段跳) 至於缺點部分 我個人認為是在內容量 內容量老實說偏少 很可惜 尤其是護身符/羽毛 (裝備/能力) 這部份的設計過少 導致後期大概地圖完成度60%左右時 探索慾望會下降 因為你就算找到隱藏道路 找到新的寶箱 結果最終給的都只有金錢(水晶) 這對於中後期裝備都拿得差不多的情況下 就會讓人感到失望 覺得我只是為了那100%搜索而解 那個初期給人的探索興奮感 也就蕩然無存 雖然大概大80%左右的時候 也稍微力挽狂瀾了一下下 因為得到了新道具新能力 跑圖就快很多 減少了那枯燥感 最後要批評的 大概就是劇情吧 明明最後開放式結局 理應算好事 但以ubisoft來說 就不是好事了 明明能做好一款遊戲 結果2026的今天 ubi還會做遊戲嗎? 有生之年能看到這一款遊戲能有續作嗎? 真的是不太可能 所以開放式結局就會變成壞事了 (收尾薄弱) 總而言之 整體來說是一款滿不錯的遊戲 喜歡類銀河惡魔的 強力推薦~!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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