
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Most likely between $17.9M and $50.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $29.8M |
| PlayStation | $29.99 | 90% | — |
| Xbox | $5.99 | 88% | — |
| GOG | $5.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Masterpiece. Why did it take me 10 years to discover it?
无时无刻不在感叹这游戏设计之精妙, 天顶星级别的沉浸式模拟类型作品
格子危机游戏爱好者。一周目最高难度加所有限制。基本16个小时能打完。设定节奏都没毛病。但是资源分配是不平衡不充分的。因为整个游戏地图里资源是有限的。但是怪是过某些地图会无限刷的,而且个别地方要卡bug,有些解密比较刁钻必须巧操作的才能过。而且地图衔接地方经常卡出图,细节问题很多。因为这类型游戏很多但是这个题材目前游戏唯一所以没什么人愿意喷 我的游戏实际游戏时间是17个小时因为离线打的所以没有记录。
There are many things to be said about getting into the simulation, but once you become part of the typhon ecosystem you start hunting the lore and quests. If this doesn't happen right away, don't panic. I got the game on release and it took me 10 years to get into it. This is a cult classic.
First time I played this game was years ago and I put about 10 hours into it. Thought I'd give it a new try and see what I think of it now. It's still ass and makes me want to play Dishonored instead. I was already getting pissed off about two hours in this time. Started running and gunning to see how far I could get before the game either gets good or I ragequit. I ragequit about two hours later. I remember now that I hated the Mimics. I still do. Such a stupid and annoying design for an enemy. "Look for dublicate objects or something that's out of place". Yeah, I did. In every room and in every one of them there are dublicate objects or something out of place so I still have to go swinging in with my wrench and check if there's a Mimic hiding in there. And in so many places there are. This would be somewhat more tolerable if the main character did not have a stamina bar, but of course s/he does! And you run out of stamina so fast too, at least without any upgrades, but who would upgrade their stamina when there's much more useful and fun things to unlock? Why does the mouse sensitivity change when the character sprints? This shouldn't be a thing. If you want to be more effective in combat, you have to use the GLOO gun first and then switch into something else. But of course the weapon switching is slow and delayed as well. I managed to find 3 different enemies and none of them felt satisfying to fight against. One of the reasons being the weapons that are very inaccurate when you try hitting anything more than 2 meters away. There's no aiming down sights in this game. Oh and if the enemies hurt you, you can heal yourself infinitely... By drinking from water fountains one button tap at a time. It will heal for 1hp and there's a cooldown of about 3 seconds before you can use it again. Thanks for making me waste time. Sure, I could eat the food I've collected, but those could also be recycled and turned into crafting materials. Verdict on the game? It's frustrating. It's annoying. And I don't like it.
bioshock in space
Cool concept. Great world and atmosphere. Talos I is seriously an awesome setting for a game and its clear the devs focused on this. Typhons are a good balance between something new, but still rooted in familiarity for enemy types. The world building is truly one of the only highlights of this game. Talos I genuinely feels like it could be built in a real scenario. The organization of the departments and overall architecture is all very sound to how laymen would understand what "realistic" sci-fi could look like. Onto the rest... The story is uninteresting, riddled with middling writing overall. I listened to most of the audio logs (even when they had to repeat themselves over and over again due to overlapping npcs and events occurring), as well as read most emails. People boast about how much of an immersive sim this game is, but realistically, Prey is still pretty linear. They do give you workarounds into other pathways and departments, access to some power resources and guns in multiple ways. But, the questing is all very much linear. You don't really get rewarded for exploring things "out of order" and the game forces you to backtrack anyways like a Metroidvania would. Timed quests are a cool concept, mixed execution. Grabbing the pills to save your coworker vs "protecting your brother in his bunker". When they introduce the protecting your brother objective, they don't really allude to it being a heavily pressing matter. They also drop like 5 other objectives for you, one which is to shutdown the hacking robot that is causing enemy spam across the whole ship. It was just an obnoxious implementation all around. Grabbing the pills was completely optional, but allowed the freedom to explore some side story and character connections you only would've been hinted at through a couple files and emails throughout the game. The character would've died without them and they played a somewhat important role. The first half of the game is focused on the "immersive" part of the immersive sim. You truly feel like you are figuring out your way through who you are, where you are, what you are, and absorbing/understanding everything around you. Second half feels pretty rushed and railroaded. Execution is lacking. Gameplay is clunky and buggy at best. The game boasts all of these tools, powers, and items to solve every situation in its own little way. However, GLOO, Mimic, and Hacking are just WAY TOO STRONG. The game is easy with just these. I didn't find the gameplay fun enough personally to force myself away from easily accessible methods such as this. AI enemy design is very lackluster too. If you wanted, you could just sprint past basically everything (which I did the last couple hours of the game, due to the amount of ♥♥♥♥♥♥♥ they toss at you during an extremely awful slow burn of an ending). However, Prey starts off pretty good story-wise. The beginning all the way up to the first time you go into the Arboretum are engaging. You are still in the "mystery" of the story, the relationship between the Yu brothers, and how it all relates to the current existence (which they don't reference or pull a trigger on until a last small tie in during the last credits scene). Arkane did put a lot of thought and effort into this game and I do feel bad for leaving a negative review on an ambitious project. There should be more games in this vein of originality. At the end of the day though, I dreaded finishing the last two sections of the game. The lackluster and abrupt endings as well were the cherry on top, leaving with a very bad taste in your mouth. I am not surprised at all that this division of Arkane was closed down at the end of the day. All in all, I had fun moments, but I don't understand the overwhelming love for this game. They were far and few between. Maybe I just don't have the self control or imagination for this game and I missed the mark, but that's what reviews and game diversity are for.
There's something about being introduced to 5 sidequests at the same time whilst listening to like 7 audio tapes on repeat one after another which just overwhelms me too much and I start to loose interest in the whole thing. I even forgot the original plot and what I'm even doing. Compared to Dishonored this was very disappointing and I couldn't even bring myself to finish the game.
[h1]Pray[/h1] J'avais un très bon a priori sur Arkane Studios, en particulier grâce aux [i]Dishonored[/i] que j'avais beaucoup appréciés. On m'a beaucoup recommandé Prey donc l'un dans l'autre je me suis dit que ça allait être une très bonne expérience. Dans Prey, les joueurs incarnent Morgan Yu, frère/soeur de Alex Yu, et exécutif de Transtar une société quelque peu discutable et avec de très grosses ambitions. La mise en contexte de l'histoire me fait un petit peu penser à [i]Portal[/i] au niveau de la façon dont c'est fait, et très honnêtement c'est plutôt cool et ça met dans le bain de suite. Très vite, on découvre Talos I, la station spaciale dans laquelle tout le jeu va se dérouler. Le world building est, je pense, la plus grande qualité de ce jeu et d'ailleurs on retrouve aussi cette attention aux détails dans les dishonored. En effet, en termes de structure et d'agencement des pièces Talos I semble plutôt crédible. Les pièces en elles-mêmes sont aussi relativement bien travaillées. Par exemple, je n'ai jamais eu l'impression de revoir une même pièce pour la 3ième fois alors qu'elle est supposée être différente. Je trouve que la direction artistique derrière le style de la station spaciale est plutôt bon, le côté "néo-déco"/"rétro-futuriste" me charme personnellement et colle bien à l'image de Transtar à mon avis. En termes de mécanique de jeu, je dois avouer que Prey me fait plus penser aux [i]Bioshock[/i] qu'aux [i]Dishonored[/i]. Il y a des pouvoirs mais leur usage est limité et un peu différent des premiers titres d'Arkane. Je pense que l'ambiance joue aussi beaucoup à me faire plus penser à [i]Bioshock[/i]. En effet, les créatures que nous rencontrons sur Talos I sont des espèces d'amas noirs capables de prendre diverses formes et pour certains même capables de copier des objets. Je trouve que ça rend l'identité de Prey un peu flou puisqu'on est clairement sur un shooter prônant la multitude de possibilités mais en même temps on est sur un jeu d'horreur qui ne fait pas vraiment peur et sur un jeu de survie/craft qui demande de gérer son inventaire. Il y a de très bonnes idées en termes de combos contre les monstres comme par exemple le classique "faire plus de dommage par derrière" et le plus intriguant "gluer cet ennemi pour lui mettre des coups de clefs à molette". La variété des armes est aussi un plus bien que la plupart des armes présentes soient plutôt classiques dans ce genre de jeux. Il est juste dommage que les combats aient aussi peu de "oompf" au sens où la plupart du temps j'ai juste eu l'impression de taper dans le vide. Bien que Prey puisse se jouer en mode [i]stealth[/i], il est assez difficile de garder la trace de chacun des ennemis puisqu'ils apparaissent tous un peu par magie. Très souvent il m'est arrivé de vider une salle, de rentrer dans une autre (sans chargement) puis ressortir et de me retrouver nez à nez avec un ennemi. Malheureusement, pour un bon jeu immersif s'appuyant sur le suspens et l'appréhension du futur, je trouve que Prey est dôtée d'une ambiance sonore extrêmement bancale. C'est sans compter les bugs d'audios que j'ai pu rencontrer au début et régler à l'aide d'internet. En effet, les SFX n'ont pas d'impacts et sont juste "là", le volume des différents sons n'est jamais bien réglé (parfois trop fort, parfois trop faible) et en plus de cela il est difficile de vraiment baisser un type de son puisqu'après avoir mis les voix à 5/100 je les entendais toujours très forts. En plus de cela, il n'y aucun vérification de ce que vous entendez/écoutez donc si vous écoutez un audio et que vous rencontrez un PNJ, les deux vous vont parler en même temps et être incompréhensibles. Quant à l'histoire, sur son début elle me fait rapidement penser à celle de [i]Portal[/i] et sur le reste à celle de [i]Bioshock[/i] notamment vis à vis des dilemmes qui sont mis en avant mais je trouve l'écriture assez "facile" et très vite le jeu se ressent simplement comme un "Allez à A, puis B, ensuite revenez à A". Vers la fin, le pattern FedEx est particulièrement fort. On retrouve quand même de temps en temps la pâte "[i]Dishonored[/i]" mais c'est assez faible et insufissant pour relever le niveau global. Je dois avouer que je suis tellement stupéfait de la qualité de Prey que j'en viens à me demander si j'ai fabriqué mes souvenirs de [i]Dishonored[/i]. Je ne peux pas recommander Prey. En termes de rapport qualité/prix ce titre est plutôt correct mais en termes d'expérience et de gameplay, j'ai personnellement eu trop de bugs ou problèmes audios pour vraiment réussir à m'immerger et profiter de l'expérience. [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
De los pocos juegos que se atrevieron a utilizar el terror cósmico y ciencia ficción una maravilla de juego