
Pressure Overdrive is arcade twin-stick madness on hot wheels in a colorful bathtub-punk setting!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 154reviews | 68% | — | $42.2K |
| $2.59−80% | 68ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WoW 10 minutes playing and already the first gamebreaking bug. (After the race nothing worked anymore beside the rank button. all the other options gave an audiofeedback but nothing happened. Not by pad, not by mouse, not by kb.) There are a few things better than in the first one - like the shoot mechanics - but also a lot of complicated stuff worse. The shop is not longer only sorted like weapon, buggy, ram, etc. but front, back, top, bottom, sides. etc. The race itself looks a bit more difficult. Shooting is now also using pressure. Altogether this 10 Minutes were already enough to not like this game and stay with the older version.
Really bad car racing/ shooting game. Horrible gameplay and very buggy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian*languages with full audio support
| $12.99 |
| 14ratings |
| 72% |
| — |
| not modelled |
| $2.59−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
второй бос забаганый, нельзя пройти
1.机翻。 不过游戏没剧情,商店里的武器组件,连蒙带猜也能看懂。 2.有bug。 重玩关卡后点继续没反应。 3.支持本地双人游戏。 有小伙伴的话还是可以玩玩的。(手柄双摇杆操作,左摇杆移动,右摇杆射击)
шляпа детская
有诚意的一款作品啊,怎么褒贬不一呢?起码中文,免费的原声,也要好评下嘛。fanatical包入的本体约3元,目前就这,看以后追评。
Completed the second level and can't continue. Pressing enter or clicking makes a sound effect but just won't carry on. Even if it did this is a very boring game
SHALOW AND BUGGY
Скорее нет, чем да. Помимо необычного для жанра сеттинга, игра выделяется среди собратьев еще и странными решениями. Во-первых, на твоей тачке 5 мест под оружие и гаджеты, коих приличное количество, но ты не можешь продавать лишние и пробовать другие или как-то предварительно тестить их перед покупкой и по итогу покупаешь кота в мешке с которым останешься до конца игры. Но оказывается, это особенность выбранной высокой сложности, на легком можно продавать все по полной цене, а на среднем за четверть стоимости, вот только узнаешь ты это, если повезет конечно, из рандомных подсказок, появляющихся во время загрузки уровня, а не при выборе этой самой сложности. Гениально. Во-вторых, ты не можешь перепроходить уровни на уже более прокаченном авто и спокойно дособирать оставшиеся монеты, а с деньгами по началу напряженка. Игра запоминает твою прокачку в момент первого прохождения и загружает ее при повторных, т.е если ты сделал не очень эффективную сборку... Как итог, подобные решения убивают возможность экспериментировать с гаджетами и оружием на своем пепелаце, убивают реиграбельность и разнообразие. Почти до победного ездишь с тем, что купил в начале, лишь прокачивая мощность, и только на последних уровнях появляются деньги чтобы попробовать пару новых приколюх. А учитывая что локаций здесь не много, всего 3 мира по 11 уровней с боссами в конце, и не большое разнообразие врагов, геймплей к концу игры начинает наскучивать и после прохождения возвращаться к ней совершенно не хочется.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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