
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
per una alternativa di LoL, ve lo consiglio molto! ed è piacevole da giocare bella grafica!
Ranked is the trashiest i've seen on a MOBA since the start of the game, don't waste your time you'll only get paired with ppl that don't know how to play after a reset
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 15 | 67% | Free | |
| $0 | 95 | 75% | Free | |
| $0 | 0 | — | Free | |
| $0 | 103 | 70% | Free | |
| $0 | 0 | — | Free |
Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 571 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Müll, toxische Community, schlechte Server und ALLES muss gekauft werden mit Echtgeld weil du die Währung zu wenig bekommst. Trotz Daily Beute mit Glück 600 und du brauchst 10-12k für einen Helden. Gewinne Spiele bekommst du weit weniger und die Spieler sind 1:1 LoL.
I like this
this game is very awful
TROP DE CHEATER SUR CE JEU !!!! ils utilises des auto target des invulnérabilité au cou blanc des tir longue distance bref du vrai bon cheat de pauvres joueurs frustré de perdre à la loyal !!!! vraiment dommage car le jeu est vraiment bien en soit
Jogo fantástico!
As someone who's spent countless hours in MOBAs like League of Legends, I never expected to find a game that captures that same addictive hero-based combat while letting me actually be my character in a beautiful 3D world. Predecessor does exactly that. Every match feels rewarding. The heroes are unique, the abilities are satisfying, team fights are intense, and there's always something new to learn. It has the strategic depth of a MOBA while feeling far more immersive thanks to the third-person perspective. The developers have built an incredible foundation. The gameplay is smooth, the visuals are fantastic, and every update shows they're committed to making the game better. My biggest hope is that more players give Predecessor a chance. It truly deserves a much larger community because this game has the potential to become one of the best competitive MOBAs available today. The more players who join, the healthier matchmaking becomes, the faster the game grows, and the brighter its future will be. If you've ever enjoyed League of Legends, Dota, Smite, or if you've always wanted an MMO-like experience with competitive MOBA gameplay, don't sleep on this game. Give it a shot, you might end up hooked just like I did.
I enjoy this game as an avid MOBA player. I believe this game has the potential to become a staple in the MOBA category. I like that the game feels more realistic than other MOBAs in the market. I dislike the size of the minions. They need to be smaller.
Fun moba, would play this over Smite any day. Learning curve which many dont seem to follow but just chill and give tips, comebacks are prevalent- seriously stop pressing surrender because offlane fed again....Onboarding has improved but still needs work so new players know what's up. Paragon veteran, this definitely surpassed it- but still needs some work. Good balance hotfixes and content is on a steady schedule. They have to work on creativity with kits however of newer heroes. Elo hell doesn't exist, blaming team 24/7 = you are the issue. Bad teams do exist however, just simply not all the time. Most smurfs are bad players. Don't have technical issues so not sure what people mean by being 'booted every other game', seems like a hardware or internet issue. Riktor best boy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.