
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chevere pe como el lol
It is a good game with more development on the way. I've been playing for 10+ years now. The only downside is the player base needs to grow & players need to learn the MOBA style of gaming.
Jogo muito bom... quem veio do Paragon sabe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
...
Paragon
90% of players are toxic They desconnect and invade your lane and stay afk and steal kill and more! Nice graphics! Nice gold system! Cool Heroes! Best combat! But i hate this game because toxic players and i quit!
Ngl if you're thinking of playing this game as a Moba enthusiast, I wouldn't. I've tried to enjoy it but the players have not been the best when it comes to such an experience. The game has decent gameplay and awful retention methods as it lacks any system to get players to login more than they desire. I despise the cores due to oversaturation with cosmetic items including the ones you'd expect to have better odds. I come from Smite 1 and have played Smite 2 and League so I have thousands of hours in such but players where never my major issue till this game
Legal porem tem pouco player e acaba demorando muito para achar partidas mas tem futuro
achei muito legal a ideia. não entendi as builds completamente nem a jg. personagens bonitos e jogo bonito. bjos e abraços
é bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 15 | 67% | Free | |
| $0 | 0 | 75% | Free | |
| $0 | 0 | — | Free | |
| $0 | 103 | 70% | Free | |
| $0 | 0 | — | Free |