
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent
Is peak
I've logged 1,158 hours in this game and I am about done with it. Toxic players run around without any real consequences, and that alone says a lot about how this game is managed. You get frustrated when teammates AFK, refuse to leave base, or just run around doing nothing, but the second you say something about it in chat, you're the one who gets banned. Instantly banning someone from chat without reviewing the full match context says a lot about how the devs handle moderation. They have keyword filters that get you instantly banned for profanity, as if voice chat isn't already full of people saying far worse. And banning someone from chat doesn't stop them from making new accounts the moment they're banned. You'd think the devs could find a way to flag the same IP creating account after account, but apparently not. From the constant toxicity to the constant crashes, this game is mid at best. Back when it was Paragon, you barely had these crashes or the whiny, entitled behavior you see now. On top of all that, there's no real long term reward for sticking with this game. After 1,158 hours, I have nothing to show for my time that makes me want to keep going. I'm about done. I'm deleting it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
predicate
Enjoyable MOBA. My only frustration is frequently at the end of the match you get an error saying the match couldn't be saved and locked into an option to "Rejoin match". You have to force quit every time.
everygame 1-2 people who ragequit.
I got banned because someone did not chose hero ????
Worst game i've seen in a while, 30 hrs in and i can say with confidence there are not enough real players. Every single match you get at least 3 bots per team and no matter how hard you try if they can cost you the whole game, and ofc youre stuck in the lost game for 40+mintes.... DO NOT PLAY THIS GARBAGE
У игры проблемы с серверами, из-за чего нельзя нормально играть. Еще из минусов слишком много донатных гач и тд. Слишком маленький пул бесплатных героев. В РФ без впн не заходит.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 15 | 67% | Free | |
| $0 | 0 | 75% | Free | |
| $0 | 0 | — | Free | |
| $0 | 103 | 70% | Free | |
| $0 | 0 | — | Free |