
Stake your claim in the first realistic lunar colony management game! Use proven, real-world technologies to plan and grow your colony, mine resources, ship them to Earth, and keep the board of directors happy in this science-based colony sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been tasked with a very important mission, one that will change humanity as we know it. You must travel to the moon and start your colony. Your employees will need somewhere to live after all. Start harvesting and refining the precious resources scattered across the moon and send the processed materials back to Earth. Your success is determined by not only your colonists' happiness, but more importantly, the happiness of the board of directors back home.
Best of luck.
Plan the literal foundations of your colony and start providing a home away from home for your colonists. You’ll need to provide housing, food, and other key facilities to your colony while also managing the psychological impact of living on the moon if you want your colony to not only thrive, but also to survive.
Being far from home is difficult for anyone, but being hundreds of thousands of miles away in a harsh environment is something else entirely. Your colonists will need your help dealing not only with the mental ramifications of being on the moon, but also the physical threats that come with it. You’ll need to protect them from radiation poisoning and help them overcome the side effects of zero gravity life if you want to see your colony grow.
Use proven, real-world technologies to develop your colony, explore the surface of the moon, mine and refine resources, then ship your spoils back to Earth. This isn’t science fiction; this is real science and technology that you implement on your journey to establish the first lunar colony.
Not only will you need to manage your colony’s happiness and resources, but you will also need to keep the members of the board happy. Not making them enough money with your mining? They’ll cut your funding and shut down your colony. Managing the needs of your colony versus the demands of the board will be the difference between success and failure.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 57reviews | 67% | — | $54.9K |
| $19.99−20% | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a massive fan of grounded, For All Mankind-style sci-fi, possible one instantly hooked me. The core concept is fantastic: you aren't just building a base, you're fighting the brutal reality of space. Managing your astronauts' radiation levels, mental health, and physical toll while trying to keep a greedy corporate board back on Earth happy creates a deeply addictive management loop. Because it just hit Early Access, it definitely has some expected rough edges. The UI is pretty cluttered, and the tutorial leaves you totally in the dark about crucial mechanics like crew shifts and advanced logistics. I've also hit a few bugs that forced a quick reload. But despite the early-stage jank, you should absolutely buy this game if you love realistic space sims. The atmosphere is incredible, and the developers are actively pushing out hotfixes and listening to feedback on Discord. It’s a really special foundation that is well worth supporting right now.
I waited for this game a long time, played 90 min on the launch version, the opening is still a bit bumpy but beyond the short tutorial it's really fun, especially once you manage to open regions, I played the new update, and it's getting better, This game is fun even at this early stage.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's definitely an Early Access game and has the expected rough edges, but there is a really solid foundation here. The game introduces some unique mechanics that make it stand out from standard sci-fi base builders, and I'm genuinely curious to see where the devs take it over the next few updates. Here are the main takeaways so far: The Reputation System: This is probably the most interesting mechanic. It acts as both a timer and a currency. It creates a this risk/reward thing, though I'd definitely like to see it utilized in more ways as development continues. The Shuttle: Tying into the reputation system, being able to call in a shuttle to get exactly what you need—but at a direct cost to your reputation—creates some great tension when you are in a pinch. Crew & Logistics: Managing the astronauts and physically ordering vehicles around the surface adds a nice, hands-on layer to the logistics. Resource Loops: The core extraction and production chains feel solid and rewarding to set up. Overall, it is rough in places, but it brings quite a few unique systems to the table. If you don't mind early-access jank and like management games with actual consequences, it's worth checking out. Looking forward to seeing what gets added next
I bought the game today, so i'm playing the updated version, the realism narrative is very refreshing, it looks like real early access but already engaging. Mediation could improve, but it's already chalenging and fun
This looks great. This looks promising. I want to play this, which is why I am not requesting a refund. But for the love of the holy binary, FIX YOUR DAMNED TUTORIAL! I ran through the tutorial. It was.. fine.. Sorta. It repeats one of the cardinal sins of tutorials: Forced actions! Just stop doing that. People wanna diverge from the tutorial? LET THEM! So I do what I always do when the tutorial is lackluster: I learn what I need, and I start again without tutorials. So I tried again.. First issue.. I could not use the same name for the base.. Okay.. Delete save.. STILL can't use the same name for the base. WTH? FIX THIS! Okay, so new name. Turn tutorials off. Turn help off. STILL GETS LAUNCHED INTO THE FREAKING TUTORIAL! ------ Update 30/07 Thanks for the reply, Dev. As I wrote above, I'm keeping the game and looking forward to updates.
Ich wollte nur kurz testen, ob man auf dem Mond Industrie aufbauen kann. Antwort: Ja. Ich wollte dann nur kurz eine Produktionslinie optimieren. Antwort: Es war plötzlich 2 Uhr nachts. Für ein Early-Access-Spiel ist Possible One: Lunar Industries schon erschreckend gut spielbar. Normalerweise kauft man Early Access und denkt sich: „Das wird bestimmt irgendwann mal toll.“ Hier denkt man eher: „Moment, das macht ja jetzt schon Spaß.“ Die Performance läuft, die Spielidee funktioniert und die typischen „Ach, nur eine kleine Optimierung noch“-Momente häufen sich gefährlich schnell. Aus einer kleinen Basis wird plötzlich eine industrielle Mondmaschine, die man selbst nicht mehr ganz versteht, aber sie funktioniert – irgendwie. Ich kam für den Mond. Ich blieb wegen der Förderbänder.
Where they going launching like this? Crap tutorial and voice, build this build that with nothing else, I should stick with my rule, whenever a green item box thing appears showing you were you are about to build, don't buy, welfare programminng. Refunded...call me when you fix your stuff. Not really presentable as is. Nice cutscenes though. That ladie's voice should have also been used for the tutorial. Even if the game gets much better, going through such a ♥♥♥♥♥♥ tutorial experience can be a killer. Look at games like the Crust and Ixion, those are great tutorials.
I love every single aspect of the game so far. Looking forward to see how they will continue to develop this...
Great job guys! The game has come a long way since we checked it out last August at Gamescom Germany!
its a good game! the only downside of it is, its not optimized. adding in a graphics menu would really make this game shine!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $54.9K | 114 | 98% | $24.99 | |
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