
You must stay alive in this horror/puzzle adventure. Try to survive the vengeful toys waiting for you in the abandoned toy factory. Use your GrabPack to hack electrical circuits or nab anything from afar. Explore the mysterious facility... and don't get caught.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil*, Russian, Spanish - Latin America*, Japanese, Korean**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 38.4Kreviews | 82% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 2641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In my opinion (forgive me on this but in truth its needed), the game is lukwarm at best lore wise (more details below), the game is a bit glitchy (hopefully patched), and character disconnections are not what i expected out of a game the has orphane-turned- monsteres running around. Why a Universal Overhaul is Needed: Visual Disconnect: The graphics and asset quality vary wildly because the early chapters look like a completely different, lower-budget indie game compared to the massive environments of the later chapters. A unified visual remaster would make the factory feel like one cohesive space. Fragmented Character Links: The connections between key characters—like the Prototype, Poppy, and the individual orphans turned into monsters—feel like they are being written on the fly. Tightening these links across all chapters, rather than just dropping vague hints in Chapter 5, would stop the narrative from feeling so disjointed. Fixing the Retroactive Lore: Relying on external materials or hidden tapes to bridge the huge ten-year gap between the massacre and the Player's arrival leaves the active gameplay feeling empty. Integrating that vital "before-then-lore" directly into the core campaign of Chapters 1 and 2 would instantly elevate the entire experience. Hopefully an all-in-one bundle would bring me back to the game and imrpove everything above as stated.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4K | 32 | 38% | $7.99 | |
| — | 0 | — | — | |
| $0 | 116 | 72% | Free | |
| $487.7K | 1.9K | 77% | $9.99 | |
| $488.3K | 4.6K | 67% | $4.99 | |
| $410.3K | 1.6K | 89% | $9.99 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un exelente juego, el capitulo 1 es gratis y es lo suficientemente bueno como para engancharte en la historia y querer comprar los capitulos siguientes los cuales son mas largos y te enganchan aun mas en esta historia, tambien el juego en si visualmente tiene bastante calidad y tiene muchos buenos momentos y una historia que no se ve todos los dias y personalmente es uno de mis juegos favoritos
awesomesauce :33
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i mean its alright
this is a very funny scary game lol😂😂😂😂😂
That a leyend game
THIS IS THE BEST GAME EVER super scary its one of my favorite game
29.08.26-1:40 по мск зашёл в эту игру спустя 4,5 лет и я пустил слезу... Спасибо за те лучшие времена в 2021:)
Let me start of by saying that all the chapters of Poppy Playtime are phenomenal. The game runs incredibly well, and seems to be optimized. The story to this game is next level, what started as something with a low budget and was trying to replicate past popular horror, blossomed into it's own identity. Here are my thoughts on each of the chapters. Chapter 1- It was a great introduction to the toy factory, and what Poppy Playtime was supposed to represent. Although the game was a bit short. Chapter 2- My favorite chapter. Mommy Long Legs immediately drew the eyes of many players. She's psychotic and dangerous, but she has a sweet spot for children. This is what solidified Poppy Playtime as the next big horror series. Chapter 3- Everyone was so ramped up for this chapter. Cat Nap was an amazing 'villain'. He was terrifying and his bone-like appearance only catered to this more. An amazing chapter, filled with so much interesting lore about the Poppy Playtime Daycare Facilities. Chapter 4- I really liked the overall theme of violence and senseless slaughter in this chapter. It shows you that some of the 'toys' don't all agree with what the majority are doing. I can't go into it too much without spoilers. I really like how sometimes you can't tell if someone/ something in this game is bad or good. It's always nice to have a grey area. Chapter 5- The expanded lore was great, don't get me wrong, but everyone thought that this would be the last chapter. So expectations were high, and when it delivered a cliffhanger, instead of the final ending, people got upset. I REALLY like Lily and what her whole punishment dynamic represents. I think this was a great lengthy chapter, but just not what I, or anyone was expecting.
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Players by region
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