
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The full version of POOLS is available on GOG.com. You can purchase it here One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there. Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery. POOLS has six unique chapters, each taking 10 to 30 minutes to play. POOLS is inspired by a internet phenomenons " Liminal spaces ", " Found footage " and " Backrooms " - specifically " Backrooms Pools " or " Poolrooms ". One of the original artists behind the Poolrooms concept is Jared Pike . Other inspirations include: Matt Studios : Poolrooms videos from 2022 Mortain Colors Anemoiapolis: Chapter 1 by Andrew Quist Kane Pixels : The Backrooms (Found Footage)
About

One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there.
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 62 | 90% | $6.85 | |
| — | 278 | 74% | $1.99 | |
| — | 270 | 86% | $7.49 | |
| $631.9K | 2K | 89% | $17.99 | |
| $72.5K | 411 | 72% | $5.99 | |
| — | 1.9K | 92% | $29.99 |