
You don't control Pompom the hamster’s movements, you control everything else. Lay down blocks, springs, cannons, umbrellas, use whips and alter the world, creating a safe path for Pompom to defeat the evil Captain Cat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
put in cloud saves thank you
I had tons of fun playing this game (even 100% the game), but there were more than a few frustrating levels. There were great ideas and game mechanics, but also some other not so fun ones. There were levels that made complete sense, but others that are annoying to navigate through. Overall, it's charming and entertaining, although it could do with a little tweaking.
Deceptively hard game, very cute art and interesting concept. Haven't gotten far but it's already pretty difficult - especially with a controller. Glad it supports it though, good work overall!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Swedish* +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pompom just has a cute design and I never had a problem with the gameplay. I like this type of puzzle platformer, even if you have to be careful not to get stuck. When the game is discounted, you can get a few hours of fun for a great price.
Pompom is a great game that reminds me of super Mario world, Kirby, and earthbound. I first wanted to play this game with my controller, and soon found out that, it would be very difficult, so I unfortunately had to turn off my controller, and switch to mouse in order to play this game properly. The gameplay is pretty frustrating sometimes, especially on the first world you get. I find myself having to place platforms in specific spots in order to play the level kind of properly, say, the wrecking ball levels. Tough it is my fault because I do not want to enable 3rd chance mode. I find it kind of funny and cool how there is smoothing in this game. kind of like how emulators or whatever do. it also moves in pixels which makes it better!
Incredibly charming, with a lovely SNES-style soundtrack and aesthetic. I only recommend this game if you want chill SNES vibes, because it has that in spades. I also recommend turning on the "3rd Chance" difficulty setting and the Speed Run mode. It can be decently challenging, and those two settings reduce the frustration of being sent back a lot. The best levels have you improvising clever layouts or just barely making it to the next checkpoint with your last blocks. The worst ones have you trying to mindread the developer about where you must place your block in order to perfectly land on the wrecking ball or other moving obstacle. Thankfully those types of levels are pretty uncommon, and the generous array of difficulty settings helps a lot with them. EDIT: Ok, I'm now fully fed up with the gameplay because I am an impatient player. I still recommend if you are more patient than I. And I will continue to listen to the delightful soundtrack, even if I never beat the game.
Played the entire game with low pause time, no second chance bubbles, and SNES square screen. That's about as difficult as it gets. Some of the levels and bosses feel like RNG, which I didn't like. Also, getting all the coins and carrots doesn't earn you a reward, I don't think. But that's about all I hated about it. Everything else was very fun, adorable, and also challenging. I really liked the soundtrack too. I give this game an 8/10. I wonder if this takes place in the same universe as Mario
El juego es una trampa. Se ve asi bien wonito, con diseños bonitos, colores alegres, musica de chill, PERO QUE LOCURA FUE PASARLO. El juego es dificil pero una cosa heavy, ni siquiera podia organizarme para poner bien las plataformas, del estres terminaba poniendo de cualquier cosa y repitiendo, de verdad que cada salto era un salto de fe D:
хамяк)
Lindo, original e divertido. Recomendo muito!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $14.99 | |
| $35.6K | 162 | 99% | $9.09 | |
| $5.8K | 83 | 93% | $3.99 | |
| $4.7K | 43 | 88% | $4.99 | |
| $2K | 30 | 97% | $3.99 | |
| $1.2K | 6 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.7K | 283 | 63% | $4.99 | |
| $30.7K | 54 | 69% | $14.99 | |
| $30.7K | 640 | 78% | $2.99 | |
| $30.7K | 97 | 91% | $11.99 | |
| $30.7K | 81 | 64% | $9.99 | |
| $30.7K | 122 | 84% | $12.99 |