
POLYGON is a tactical multiplayer team 1st person shooter. Using various weapons, you will battle with up to 32 players on large-scale maps. Properly managing your arsenal and skills, you will lead your team to victory!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
POLYGON is a tactical multiplayer team 1st person shooter.
Using various weapons, you will battle with up to 32 players on large-scale maps.
Properly managing your arsenal and skills, you will lead your team to victory!
Team up with up to 16 players to fight in furious PvP matches.
Group up with your friends in the squad to bring the teamplay to another level!
A large arsenal is available – each weapon has a real prototype!
Choose between assault rifles, PDWs, LMGs, DMRs and Sniper rifles to find your play style.
A customization system will help you to adjust your weapon to your needs.
Change sights, handles, muzzle devices and accessories.
Also, you can unlock many skins to show off on a battlefield!

Jump into battle in any location: from spacious valley to narrow subway.
Different maps – different situations!
The game is constantly being improved.
Change the outcome of the battle using new weapons and skills.
Team up with friends and explore new locations.
Intuitive controls and obvious gameplay make the game simple and fun.
POLYGON can be run on outdated PCs and show all its all capabilities on modern computers – thanks to the Unreal Engine 5.
Launched by cutting-edge innovations, the Unreal engine gives the POLYGON game amazing graphics!
At the moment, the game is being developed by only one person.
Hi, my name is Nick!
Meet me and our friendly Moderators on Discord where we can help you and tell you more about the game :)
We also often hold various events where you can get in-game rewards.
Dive into battle with POLYGON!
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese*languages with full audio support
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏对我来说又爱又恨,我也不想啰嗦了,高谈论阔去说我觉得应该怎样怎样优化、更新之类的。没有那个必要了。 直接抄作业,抄战地1的。 首先,让枪械拥有伤害衰减功能。我认为最大的问题是枪械伤害的取值。在你的游戏里,所有的枪械在全距离上伤害是一样的,既没有伤害衰减,也没有弹道衰减,每把武器就和激光枪没什么两样,只要会压枪就行了,导致游戏体验有点差!我就简简单单的玩下狙击枪,别人拿把步枪,隔很远的距离,突突两下就死了。我真的很无语,你说我拿狙击玩近战打不过人家就算了,玩远距离一样没优势。 更没有体现出各种类型枪械的特色!冲锋枪和步枪感觉在任何距离上都可以做到击杀,那为什么要分冲锋枪和步枪这种类型呢?如果G36这把枪可以带8倍镜,那绝对比AK12带8倍镜都还好用!冲锋枪是近距离的作战武器,怎么能和步枪一样呢?概念是不一样的!定位太模糊了。这就是问题啊,兄弟! 枪械的特点特色: 1,距离的远近,没听说过那霰弹枪打几百米外的吧 ,那是人家狙击枪的事了。说到狙击枪,很奇怪,一枪死活打不死(这和击中身体不同部位的伤害倍率有关吗?),除了打头和残血。我不知道是好还是不好。而且游戏里就一把M24,太少了。能不能做点莫辛纳甘,98K这种经典的狙击枪 ,还有玩MK14 这种半自动的用鼠标滚轮代替左键进行射击以达到全自动的效果的,是玩法新颖还是说真没什么意思在里面,显得很聪明吗?! 2,环境的复杂程度,狭窄还是开阔。虽然霰弹不能打远距离,但是在狭窄,巷战这种环境,他是游刃有余的,冲锋枪也是一样的,短小,射速快,爆发能力强,虽做不到霰弹那样一枪带走,但容错率高,清空弹夹带走。各有各的优势在里面。 其次,地图做得太小了,感觉就像在家门口打架!至少是现在的2——3倍,加上适量的载具。如果认为重新设计太麻烦,那就把现有的地图缝合! 游戏模式多做些出来!解决网络延迟问题,作为亚洲玩家深有体会。 最后,游戏注重的是平衡性,而不是做得谁比谁更强,更恶心。适当的削弱是可以的! 加油,独立制作人!
Отличная игра, жаль, что короткая, только язык выбрал и уже концовка(((
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Hours played at review time, across 331 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Polygonamorado
it's fine but i personally don't really like it
:)
норм ♥♥♥♥♥
I really enjoyed it for a while, however now it seems almost impossible to get into a match. I dont know if it is just the servers i am connecting to but if you have a low end pc that has easy access to games then i highly recommend. i would not assume that work will continue on this game so take the game as is. its not for everyone but worth a peak for free.
Normal game. Free, addictive shooting, big maps. You can play for hours
The opening minutes are genuinely compelling the weapons feel satisfying to handle and immersion kicks in almost immediately. That initial high, however, collapses the moment you want to experiment with another gun, because everything is locked behind not only levels but also hours upon hours of grinding. Of course you can bypass the slog with your credit card, and while you’re at it you can dive straight into the battle-pass slop and the ♥♥♥♥♥♥ skins shop. I wouldn’t mind the grind if it weren’t so miserable thanks to other players sniping you from literally across the map—one-shot, no less. The inability (and inconsistency) to properly customise weapons, combined with the sheer lack of variety, makes the whole experience feel shallow as hell. Sure, I only played maybe an hour, but I don’t need to eat ♥♥♥♥ to know I won’t like the meal. Maybe the game shouldn’t have chosen to monetise itself this horribly, and maybe they should have polished the damn thing far more. Of course it’s early access but I do not give a ♥♥♥♥ if you’re demanding both my money and countless hours just to unlock a single gun and a handful of attachments for it.
good
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 103 | 49% | Free | |
| $0 | 198 | 66% | Free | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $52K | 156 | 71% | $10.49 | |
| $8K | 21 | 71% | $10.99 |