
Polary - is a casual game that will test how good your reaction. Orange targets appear on the playing field in a random place, the task is to click on them and earn points. And how many points can you earn?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Примитивная игра, испытывающая вашу реакцию. Может в игру и интересно было-бы играть, но она обделена каким-либо контентом, один уровень, на котором нужно набить наиболее большее количество очков. Делается это так. На изометрической арене с разной скоростью и в хаотичном порядке перемещаются разнообразные геометрические фигуры. Ваша цель кликать по ним, чтобы набивать очки. Вот и всё. Весь геймплей. По сути, кликер на реакцию. Всё-бы ничего, но нет ничего, чем игра могла-бы заинтересовать. Нет никакой статистики, соревновательного режима и т.д. А сам профиль игры ограничен.
[h1]Game for clicking practice[/h1] In this game your job is to click the orange shapes for +1 points. Not the red or black ones (misclicks are -1 points), just the orange ones. That's all there is to it. Once stuff starts piling in, the shapes bounce off each other, and they may change color, becoming valid or invalid targets in the process. And once there's too much stuff cluttering the screen or you miss too many shots, a timer will start going down. Then, it's a game over, and restart. [h1]But why these colors?[/h1] The color design is odd. It is sometimes hard to distinguish between the orange and red shapes. Several times during a game, I'd click on a red one thinking it was orange. It would have been prudent to choose more distinct colors for targets and non-targets, like yellow and red, or orange and blue. [h1]Technical aspects[/h1] I recently reviewed a game called [i]Fragile Box[/i] seemingly by a different dev but this one has all the same problems and visual design. I presume it's based on Unity template of some sort. First, in the main menu you can switch between fullscreen/windowed and a bunch of languages. But, music toggle is only available in the pause menu. It's an odd oversight, weirder still that it exists in two games. Music is pleasant enough but has only one track - see the trailer for a sample. [h1]Conclusions[/h1] You'll gain all achievements by gaining 1000 points in a single game. I managed this in about 20 minutes. While it technically works and was cheap enough (€0.39 at -50% sale), the inconsiderate color choices make it feel like a lazy effort. Get it for relatively easy achievements but otherwise, it's not quite worth the time and money. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian +1 more
Hours played at review time, across 21 reviews with recorded playtime.
游戏界面挺简单的,也就花几块钱买个小玩意,适合平时玩fps的练练鼠标 才三块钱要什么自行车(狗头)
bulmaca oyunu kendine özgü bölüm bölüm ilerliyor fena değil
The game looks fun and simple, but playing it is something else entirely. In the game you click on orange objects to earn a point, or very slightly darker orange which look almost identical to the orange to lose a point. Then there's black which won't go away if you hit it and if there are more than ten objects in total, not just orange you lose after three seconds. It sounds straightforward except the objects turn black at any given moment and stay like that for far longer than they should. By the time I'm into the 80s, I have at least 6 or 7 black objects in the map at any one time. The thing that makes this game irritating instead of enjoyable is the hit box, it's tiny, you need almost pinpoint accuracy to hit them. If you hate your hands and want arthritis, this is the game for you.
'참을 인(忍)' 자 1000번 새기는 게임
Polary is a very basic Unity asset flip, there's a basic game template for teaching developers how to make top down games, and a few developers rip it off directly and just make a couple of changes to make it into a "working" "game". Another example of this would be games like Feylin, also on Steam. I've seen about 4-5 games using this very basic template. This one has been changed only minimally to include a basic game loop where you click on orange shapes to destroy them, that's all there is to it. Incredibly shallow, lazy garbage that's been dumped on Steam as a cash grab. There's no serious value or merit for gamers in this pollution. It's just cluttering up the store. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. That's right, only 4. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Polary is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Furchtbar, viel zu schwer und einfach nur billig. Aus anderen Reviews kann man schon raus lesen, dass es nur ein Asset Flip ist von einer Unity Game Vorlage. Mehr muss man da auch nicht zu sagen. Im Spiel direkt wird auch nicht erklärt, was man tun muss.
Great moving clicker game with a goal of achieving the highest score possible. You click on moving orange objects for points and if you click on the red objects you lose a point. Each missed click with also result in points being deducted. Overall this game is fun and good to train your reflexes. Overall rating 9/10 based on price, length and amount of times you will replay this game.
good
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $754 | 67 | 75% | $0.79 | |
| $756 | 59 | 22% | $0.90 | |
| $757 | 50 | 82% | $1.09 | |
| $752 | 56 | 89% | $0.49 | |
| $748 | 53 | 64% | $0.99 | |
| $763 | 59 | 22% | $0.99 |