
Delve into the enthralling world of Pocket Mirror ~ GoldenerTraum, the acclaimed RPG Maker gothic horror game that'll take you on a moving journey of self-discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.5/day in the week after.
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Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилась, пока до конца не прошел, однако дала мне идеи для своей 2д игры которую я пытаюсь сделать))
[h1]One of the Prettiest RPGMaker I've played[/h1] I wrapped up this game awhile back, and now I'm making this late ass review. I really liked it overall even as a Grown Ass Man. As someone who loves atmospheric indie horror, this game hits a very specific itch. The presentation and art direction are straight-up gorgeous, reminds me of some 90's and 00's anime just like the other game Little Goody Two shoes. The mix of cutesy, fairy tale aesthetics with dark, macabre psychological horror gives this rozen maiden vibe that works for me. The visual overhaul in this version makes every chapter look stunning, and the soundtrack is really beautiful to keep you feeling nostalgic? Or deeply sad depending on where you are in the mansion. Story wise, following the nameless protagonist through the bizarre castle to uncover her identity is super intriguing. Story does rely heavily on symbolism, lore snippets, and subtle details. At the end of the day, it's a beautifully tragic, haunting game. LOVE the aesthetics, LOVE the top-tier soundtrack, and also the creepy psychological story carry the experience from start to finish. Definitely worth sinking time into if you appreciate sum surreal RPGMaker horror.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Russian, Spanish - Latin America
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Suffering builds character
剧情好谜语人QAQ
不难,微恐,好看等于非常好玩
伟大的美术拯救一切 音乐非常不错 文艺小谜题翻译的信达雅 剧情写的微烂 对话文案巨烂 给人一种[h1] 柔弱圣母白莲花强行给地雷妹当白骑士 [/h1]的感觉,我模仿一段。 “不....不是的...” “闭嘴!” “你听我解....” “好了!够了!” “....我很抱歉,真的对不起” “都是你的错!” “我,,,,我只是.....” “不要再说了!” “......但是...” “我让你不要再说了!” “我....只是...不想你受伤” 这谁能绷的住,连跳好几条对话一句有用的都没有。太烂了,太浪费美术了,把写这玩意的人叉出去祭天。 [spoiler] 按游戏剧情,几个雷霆精神病都是主人格分离出去的。这几个人格拟合到一起得是什么水平的魔丸啊 [/spoiler]
最初は完全にジャケ買いでした。イラストの雰囲気と、もともとホラー寄りのゲームが好きだったので。それに、この手のゲームはネタバレが致命的と思っているので、各種レビューやコミュニティ、体験版は一切見ずに購入しています。 実際プレイしてみると、考察するのが好きの自分には、まさにぴったりの作品だったと思います(大当たりでしたw)。自分は、どちらかといえばゲームをクリアすることよりも、「なぜこの場所はこんな雰囲気なんだろう?」「なぜこんな会話になるんだろう?」「なぜ自分の選択はうまくいかないんだろう?」みたいなことを、あーだこーだぶつぶつ言いながら楽しむのが好きで、そんなことをあれこれ考えながらゲームを進める時間が、とても楽しかったです。 少しだけ気になったのは、チャプターによっては終盤の展開がかなり駆け足に感じられたこと。セリフが飛んでいるように思える場面もありました。とても丁寧に描かれているチャプターがある一方で、「もう少し掘り下げてほしかった」「チャプターエンドの会話の流れをもう少し丁寧にしてほしかった」と感じる部分もあります。でも、その余白でいろいろと考えを巡らせることが出来たのが、逆に良かったのかなと思います。 そして何より、それぞれの登場キャラクターが抱えている想いに向き合い、ときには共感しながら物語を見届けられたことが、この作品で一番印象に残っています。ただし、一番大きな疑問は残ったままで、複数のエンディングがありますが、結局どれが本当の「正解」なのか、自分にはまだ答えが出せていません。 どのエンディングも複雑な余韻を残すような終わり方をするので(ラストのCGもよく見ると「え?」ってなる)、「この選択は本当に主人公(達)にとって幸せだったのだろうか?」「主人公は求めていた答えに辿り着けたのだろうか?」と心残りです。 (このあたりは、もやもやして終わるプレーヤが多いと思います) まぁ、いずれにせよ、自分にとっては印象深い作品だったので、間違いなく心に残る一本になると思います。 …ちなみに、本作品は旧作の立ち絵モードがあります。本編を一通り終えたら、旧立ち絵モードでプレイも雰囲気が変わって良いです。垢抜けていない感が良い感じです(CGやセリフは新版のままです。セリフ横の立ち絵がさし変わります)
超级好看超级好玩的游戏 体量很大可以玩很久
玩到一半我满脑子都是黑崎一护的表情包, “你说……什么……?”“你到底在说什么?我听不懂!”我在问你究竟…是在说些什么啊!“
谜语人滚出哥谭!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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