
Reap the joys of country life and cultivate your farm and fame!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 133reviews | 89% | — | $26.1K |
| $13.99 | 41ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]引言[/h1] 《晴空农场物语》是一款由开罗社出品的经典像素风模拟经营游戏。依然是熟悉的配方,玩家扮演农场主进行开垦和布局。本作的巧妙融合了作物改良与观光经营。我们的目标不仅是培育出高品质的蔬菜水果去赢得竞赛,更要规划露营地、体育场等设施来吸引游客,将一座默默无闻的小农庄一步步打造成为拥有自动化设备的全国第一观光大农场。 [h1]游戏特色[/h1] 本作的一大亮点在于“观光+农业”。玩家需要在田间地头规划露营地、运动场等娱乐设施。看着游客们背着包在田地旁搭帐篷,带来收入的同时,也让人沉浸在这种经营氛围中。 当然,作为开罗游戏,经典的“相性搭配”自然是少不了的。你需要潜心研究作物之间的加成关系,以及如何布局设施以最大化吸引游客。配合上丰富的委托订单和全日本农场竞赛,因此在游戏的中前期,可以感受到明确的目标感,让人根本停不下来。 [h1]美中不足[/h1] 对于开罗系列的老粉来说,本作可能会显得有些公式化。如果你玩过很多开罗游戏,可能会发现换皮感略重,到后期玩久了容易产生疲劳感。 [h1]总结[/h1] 《晴空农场物语》是一款品质扎实的模拟经营佳作。它把旅游观光和高科技种田结合得恰到好处。如果你喜欢模拟经营游戏,或者想找一款适合入坑开罗系列的作品,选它也是一个不错的选择。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1]《晴空农场物语》:开罗开心农场[/h1] 与传统的模拟经营开罗游戏不同的是,以农场经营为主题的《晴空农场物语》是一款全图规模的农场模拟器。在这部作品中,玩家可以在全图范围内自由建造已经解锁的农作物种植地块,并通过挂机自动种植收获作物。 而在挂机期间,玩家可以手动培育作物品种,培养出产物加倍等进阶作物品种,同时还能通过使用道具单独升级员工的数值,进一步增加农场的创收能力。 当然,和大部分开罗游戏一样,本作也包含了委托系统,只不过不同的是,《晴空农场物语》的委托开源则是周边的各种店铺。在游戏中,玩家可以不断向外购买农田可种植区域,而在购买新地块的同时,每张地块也会附赠一间店铺,店铺会下发不同的委托,玩家只有在店铺范围内开垦对应要求的作物才能承接委托。 不过本作还有一个比较有趣的一点就是部分店铺以及员工的角色描述比较神人,比如饮品店的店长开店的目标是拥有两部手机,而游戏中玩家自动获取的第一个新员工的应聘理由是连邻居家的菜地都不能满足她对种田的需求。这种小描述无疑也为本作增添了不少乐趣。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 23ratings |
| 86% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr][td][b]❗Status[/b][/td][td]Done for Now; Missing Two Achievements[/td][/tr] [tr][td][b]🎮Played On[/b][/td][td]SteamDeck Only[/td][/tr] [tr][td][b]⏱️Game Length[/b][/td][td]9.7 hours in at year 11, with many more years to unlock. 100% would take significantly longer.[/td][/tr] [tr][td][b]🔄Replay Value[/b][/td][td]High. The game is built around long-term farm optimization and there is always something to refine, rearrange, or unlock. Starting a new farm with what you know from your first run would play very differently.[/td][/tr] [tr][td][b]💙Favorites[/b][/td][td]💬 Layout Combos: Placing certain facilities next to each other unlocks combo bonuses. A Pancake Shop next to a Deli creates a "Junk Food" combo that bumps your pop by 8 and raises fees for both by 150g. Discovering those interactions and building your farm around them is genuinely satisfying. 💬 The Farm Coming Together: There is a specific joy in watching your farm get busy with crops growing, people moving around, facilities running. When the layout clicks and starts working well, it feels earned. 💬 The Mechanics Reward Rethinking: After rearranging my entire farm at one point, I realized how much more was there than I had been engaging with. If you feel stuck or unhappy with your setup, move things around. The game opens up when you do. [/td][/tr] [tr][td][b]🛠️Improvements[/b][/td][td]💭 Late Game Recovery: Events that dry out your fields in the later years become very hard to bounce back from if you do not have the right items or crafting options. More recovery tools, or earlier access to them, would make those stretches less punishing. 💭 Crop Leveling Costs: Upgrading crops uses so many idea points that progress feels very slow. At year 10 with nothing higher than a D grade across my crops, winning contests and generating consistent profit is harder than it should be. Tuning the idea point costs or adding more ways to earn them would help. 💭 In-Game Guidance: The game has a lot of depth, from combo discovery to farm layouts to deli challenges, but explains very little of it. The community is small and walkthroughs are sparse. More in-game tooltips or combo hints would make the learning curve significantly friendlier without giving too much away. [/td][/tr] [tr][td][b]🎯Verdict[/b][/td][td]Recommended. Pocket Harvest is a Kairosoft farming sim with more going on under the surface than it first lets on. The layout combo system, where placing the right facilities next to each other unlocks population boosts and fee increases, is the kind of thing that makes you want to rethink your entire farm once you understand it. And I did exactly that. After rearranging everything, I found a lot more than I expected and started enjoying the mechanics in a genuinely new way. That said, the late game can get rough when events drain your fields and you do not have recovery tools to match, crop leveling is slow and expensive, and there is almost no community guidance if you get stuck, so be ready to experiment on your own. The music is repetitive in the way Kairosoft music always is, which is either charming or something you mute. At 9.7 hours in with many more (in game) years ahead, I plan to come back. If you like Kairosoft sims or long-haul farm builders and do not mind figuring things out for yourself, this one is worth it.[/td][/tr] [/table]
このゲームは品種改良ゲーです プレイ時間のほとんどは品種改良です そして品種改良の確立は上限75%、これがキツイ 研究Pで底上げできるけどそこまで潤沢に手に入るわけでもなく 何せ回数が半端ではないんで100%でもきついレベル、一個ずつじゃなくてまとめてやらせて欲しい 一応実績の条件は比較的緩いのでそれでみなしクリアとします これ以上やっても無限の75%品種改良の苦行が待っているだけで面白くなさそうなので・・・
I know Kairosoft games are super repetitive and formulaic and I find that comforting and enjoyable, even. This one is a total drag. I'm going to 100% it eventually, but wow, it's just not as fun as literally any other Kairosoft game I've played. Progression feels sluggish and there was very little direction or guidance provided-- which isn't exactly needed, but I think it's nice to have game mechanics explained to you instead of having to figure them out yourself. I play a lot of Kairosoft, but this is not hitting the same and I think I would have refunded it I didn't have the kind of faith I do in this developer. For me, personally, this game is not fun. I am still playing as I write this review, but I am straight up not having a good time.
放置类,好玩
好简单的全成就
好晕 这游戏对我做了什么 玩个不停
カイロソフトのいつもの 全実績に関しては他のものよりも優しい感じ 農園を毎回デザインして作っていく感じ MAPを埋めて効率化をってわけではないぽい なので何となーくこんな感じの農園でいきたいなーという感じで 緩く遊ぶ感じ 緩く遊ぶといっても放置とかではなくて あれをあれしてこうしておかねがあれだからあれで みたいな若干計算をしながらなので 忙しくしようと思えば忙しくもできる感じ
nice
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1K | 275 | 84% | $4.99 | |
| $26.1K | 125 | 47% | $5.99 | |
| $26.1K | 73 | 95% | $9.99 | |
| $26.1K | 257 | 92% | $4.99 | |
| $26.1K | 132 | 68% | $9.99 | |
| $26.1K | 180 | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6K | 64 | 67% | $8.99 | |
| $163K | 548 | 96% | $12.99 | |
| $49.6K | 236 | 85% | $8.99 | |
| $26.4K | 112 | 87% | $8.99 | |
| $11.8K | 45 | 89% | $8.99 | |
| $36.7K | 177 | 94% | $8.99 |