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Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 62reviews | 73% | — | $14.8K |
| $4.99 | 41ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]有趣味的电子斗蛐蛐大赛-游戏厅物语[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:经营店铺,打比赛,成为游戏界的王者吧! [*]游戏剧情简介:我们将扮演一个小街机厅的老板,从一家小小的游戏厅,逐渐成为一座巨型游戏厅。 [/olist][/b] [h3]【游戏玩法】[/h3] [u]本作玩法是开罗像素经营题材的玩法。[/u] [b][olist] [*]经营部分:我们可以通过升级等活动来解锁游戏厅里面的道具,比如各种各样的街机游戏和各种游戏厅中存在的装饰物品,本作游戏的种类非常多,可以说囊括了现实中的各种大类游戏,随着游戏厅规模的扩大,需要对游戏的摆放,难度做出一些调整,游戏中可以调整每个游戏机的难度(在信息系统里面),行动和交流部分可以用来提升员工的属性和店铺的属性,经营部分只能说是中规中矩,合格线以上,但是没有太多的惊喜。 [*]大赛部分:游戏中这个大赛做的还是比较有趣的,做到电子斗蛐蛐,大部分战斗是全自动的,玩家只需要在一些关键节目做出决策即可,所以出战的员工属性就非常重要,感觉本作更多的是围绕大赛进行,游戏的养成是比较慢热的,收入,游戏速度比较慢,所以大赛就很重要,是资讯的重要来源部分。 [/olist][/b] [h3]【游戏总结】[/h3] 如果对喜欢养成小人打各种各样的街机比赛的话,那这游戏一定不要错过。
5/10 ⭐⭐⭐⭐⭐ After 82 hours of gameplay, I can safely say Pocket Arcade Story is an okay entry in the Kairosoft collection. If this is your first time diving into a Kairosoft title, you’ll probably enjoy it for what it is, a casual, management-style simulation that follows the studio’s familiar charm and formula. That said, compared to its console counterpart Pocket Arcade Story DX, this version feels slower, less interactive, and lacking in overall depth. The DX version offers a faster-paced experience with more features, events, and variety that make managing your arcade feel much more engaging. The sound effects are exactly what you’d expect from a Kairosoft game, simple, nostalgic, and functional. However, the music quickly becomes repetitive, with fewer than 3 tracks (I think?) looping throughout your entire playthrough. It’s not unpleasant, just something you’ll eventually tune out. Personally, I mute it and play something else in the background. If you happen to play Pocket Arcade Story first, think of Pocket Arcade Story DX as the natural sequel, a more polished and feature-rich version of the same idea. Overall, while Pocket Arcade Story is a decent introduction to the Kairosoft formula, seasoned fans will find it underwhelming. A fine game for newcomers, but not the best the studio has to offer.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 28ratings |
| 85% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미없는 격겜을 너무 많이 시킴
This is a fun game where you manage your own arcade, building new machines and attracting customers. While the game play is enjoyable, it’s also quite challenging. Balancing your resources, keeping your arcade running smoothly, and unlocking new features can be tough at times.
[h2] 相较系列其他游戏多出的内容[/h2] 游戏的风格为游戏厅,所能布局的建筑也都是游戏厅风格,如娃娃机、弹珠机等。可设置游戏机的难度,游戏的难度将决定游戏机的畅销程度以及游戏经验。难度越高趣味性越低,游戏经验越高,反之则相反。娃娃机可以单独设置奖品,以单独增加游戏的属性。 游戏开局就会让你自定义店长的名字、使用的角色、店长的性别样貌。是的,本作支持自定义性别以及自定义街霸角色。性别样貌就不多说了,可以自由搭配,有五六种可供选择。街霸角色是重量级,游戏中遇到的所有NPC都会三选一中的一个,我们也可以选中,区别就是三个街霸角色都有独特的进攻方式以及大招。来到我们游戏厅的NPC也可以参与大赛,大赛算是主要玩法了,也是重要属性以及金钱的主要来源。游戏厅除去让体验游戏,也有参加大赛这一出路hhh 参加大赛时,我们玩家设置的店长是可以参与的,同样的店内NPC也可以参与。在参与时,玩家也会有操作选项。轻击、重击、防御。这三个选项由玩家操控,当然你不去操作让AI自己打也是可以的,只是这样连招体验会很好,你操作的角色通过你的角色击败了对方,很有成就感。我推荐的流程为,三下轻击,再三下轻击把对面的蓝色能量条打出来。防御然后等到自己,轻击打出自己的蓝色能量条。他防御就轻击,打断防御就快速重击两下,基本上清场了。两下重击伤害很夸张,学会了基本上不会败了。大赛结束后,选择上场的角色就需要冷却,不能再上。所以选择其他NPC去上也是可以的,轻轻松松完成全部游戏。 等NPC来花钱是不可能等的,这辈子都不可能等。加游戏机又不行,就是靠打比赛才能维持的了生活。每次打比赛都跟回家了一样,在比赛现场比在游戏厅里感觉还好,他们给钱又多,给我很多点数,我超喜欢比赛了。 [h2] 与此系列其他游戏相同的内容[/h2] 在搭配组合时,你可以选择一些来增加人气,正如同大部分的一样,吸引人来。 完成任务目标,如果要星级就需要完成任务,主要是完成每月营收以及街机数量,我们的最终目标就是满星。 开发游戏,需要点数。正如同大多数一样,研发需要的是游戏点数,而不是钱,这就需要我们积累一波了。 活动内容,花钱来吸引人或者是获得点数。 服务内容,招募员工又或者是一些其他的。 [h2]不同意见的部分[/h2] 这个建筑也太贵了(一个椅子就上万啥的,太离谱了。而且一些设施根本不能摆放,只能根据给的位置给你放,不然的话你只能等阔地了。这太不方便了,相较于其他的占地方块可能不舒服,这个是直接设定你只能在一块地放置一些。等待扩地又得猴年马月,你解锁了设施都不好放上,更别说搭配种类组合了。 [h2] 最后的最后[/h2] 整体相较其他玩法上玩家可以有更好的自主体验,在自定义性别或者是需要操作的街机,都非常的有趣。 作为休闲游戏非常的轻松,在保持轻松游戏的同时有着更好的游戏玩法。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
游戏不错,可惜移植到steam上的不是DX版本,有些设定偏老了,设备摆放不能随意,必须摆到指定的格子上。理论上正常摆放无法全专区,只能替换后达成。
가게경영 시리즈로 생각하고 접근했으나, 본질은 스포츠 시리즈에 가까운 게임 게임 내의 시설, 배치, 운영 등 후술 할 미니게임을 제외한 부분에서, 컨텐츠가 다른 시리즈에 비해 얄팍하다고 느껴질 정도로 부실한 편 플레이의 대부분은 스포츠 시리즈처럼, 라이벌들과 계속 싸워니가는 대전격투 미니게임을 하면서 보내게 됨 문제는 이 미니게임이, 그렇게 계속해서 반복할 만큼 재미있지는 않고, 매판 상황에 맞춰 버튼을 눌러줘야 해서 피로도가 높은 편이라는 것임 이 반복의 지루함 + 피로함이 여태까지 해본 카이로 시리즈 중 제일 높았던 듯 비교 할만한 건 히어로기지 정도 그리고 이 부분에서도 볼륨이 얄팍해서 전체 라이벌의 수가 적긴 한데, 어차피 끝까지 깨기 전에는, 매달 한판씩 이긴 상대와 반복 노가다를 해야함 어릴 때, 오락실을 다녔던 세대여서 꽤나 흥미가 있었지만, 평이 안좋아서 늘 미뤘었는데, 결국 해보니 아쉽게도 그 이유를 알게 된 작품 카이로 소프트가 다양하게 아기자기한 시뮬게임을 만들고 있지만, 소재 선정이 쉽지만은 않겠다는 걸 느꼈음
搞定全成就,开罗罐头还是有点意思。不过不是DX版有点奇怪。
Probably my favourite "Arcade Tycoon" game
看似是经营游戏实则是经营游戏里面打街机
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $351.9K | 1.5K | 90% | $8.99 | |
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| $36.7K | 177 | 94% | $8.99 | |
| $26.9K | 132 | 86% | $8.99 | |
| $26.4K | 112 | 87% | $8.99 |
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| $14.8K | 261 | 87% | $2.99 | |
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