
PO’ed is an adrenaline-pumping space shooter that features gameplay elements inspired by generational powerhouses DOOM and QUAKE. Play as a chef who crashlands on an alien planet infested with extraterrestrial foes. Using a menu of “household” weapons, PO’ed puts your wits and reflexes to the test.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 136reviews | 69% | — | $20.6K |
| $19.99 | 83ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why some reviewers here are calling this "mediocre" or even "above average". This is a worthless waste of time, which is exactly what I expected, so I can't say I was disappointed. Only buy this if you know what you're getting yourself into. This is a game from the time before the conventions for how a game should be were established, so one could charitably claim the devs were trying to make something different from the other FPS of that time. But in practice the levels feel like they are made by a 12 year old, and the wacky elements are far too weak to be charming. As a general rule, 90s FPS are vivid and full of character. PO'ed is undercooked and weak. This means it commits one of the worst crimes for any work of art, it's forgettable! Think of any game from the 90s you can imagine, and it's better than PO'ed. Does this game have any redeeming qualities that makes it worth your time? No.
W boomer shooter, played this when I was a kid and finally beat it when its dropped on Steam.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 74ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 22ratings | 72% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PO'ed: Definitive Edition is a carefully restored revival of one of the strangest and most idiosyncratic first-person shooters of the mid-1990s, brought back to life by Nightdive Studios. Originally released during the formative years of 3D shooters, PO’ed was never a genre-defining hit, but it stood out for its surreal tone, experimental level design, and offbeat sense of humor. The Definitive Edition preserves that odd personality while modernizing the experience enough to make it playable on contemporary systems, offering both a historical artifact and a functional game for today’s audience. The premise immediately sets the game apart from its peers. Instead of a hardened space marine or silent action hero, players step into the role of a furious chef stranded on a hostile alien planet after a disastrous crash landing. This absurd setup defines the entire experience, with combat tools ranging from conventional sci-fi weapons to kitchen-themed melee implements like frying pans and cleavers. The tone is unapologetically weird, leaning into exaggerated sound effects, bizarre enemy designs, and an almost slapstick approach to violence that feels markedly different from the grim, metallic seriousness of many shooters from the same era. At its core, the gameplay follows classic old-school FPS conventions. Players explore large, open-ended 3D environments, searching for keys, power-ups, and weapons while fighting alien creatures and mechanical enemies. Movement is fast and relatively loose, encouraging constant motion and aggressive play. The inclusion of a jetpack adds a vertical dimension to exploration and combat, allowing players to hover, reach hidden areas, or attack enemies from above. This sense of vertical freedom is one of the game’s more interesting elements, even if it occasionally leads to disorienting encounters and awkward combat scenarios. Nightdive’s Definitive Edition focuses heavily on technical and quality-of-life improvements rather than redesigning the game itself. Visuals have been cleaned up with higher resolutions, widescreen support, improved frame rates, and smoother rendering while retaining the blocky geometry and texture style of the original. Modern control options, including controller support, configurable inputs, and quick save functionality, significantly reduce frustration compared to the original releases. These enhancements make the game far more approachable without erasing its distinctly retro feel. That said, the underlying design remains firmly rooted in its era, and this is where the experience can be divisive. Combat often feels uneven, with weapons lacking impactful feedback and enemies sometimes absorbing excessive punishment before going down. Early weapons are intentionally underpowered for comedic effect, but this joke can wear thin when encounters drag on longer than expected. Flying enemies, in particular, tend to highlight the game’s rough edges, darting erratically while soaking up damage and turning certain fights into tests of patience rather than skill. Level design is similarly inconsistent. Some stages take advantage of open layouts and vertical space to create memorable exploratory moments, while others feel sparse, confusing, or visually repetitive. Environmental storytelling is minimal, and atmosphere often takes a backseat to raw geometry and enemy placement. Sound design reinforces the game’s strange personality, with exaggerated grunts, cartoonish effects, and minimal music creating an experience that feels intentionally abrasive rather than immersive. What ultimately defines PO’ed: Definitive Edition is its identity as a preserved oddity rather than a refined classic. Nightdive Studios succeeds in presenting the best possible version of the game, smoothing technical flaws and making it accessible to modern players, but the remaster does not attempt to fundamentally improve combat balance or level structure. As a result, enjoyment depends heavily on player expectations. Those approaching it as a piece of FPS history or a curiosity from a transitional era in game design are more likely to appreciate its quirks, while players seeking polished gunplay or modern pacing may struggle to find lasting enjoyment. Overall, PO’ed: Definitive Edition stands as an example of thoughtful preservation rather than reinvention. It captures a moment in gaming history when developers were experimenting wildly with 3D space, tone, and mechanics, sometimes with uneven results. While its gameplay can feel clumsy and its humor inconsistent, it remains a fascinating snapshot of early FPS ambition wrapped in a layer of surreal charm. For players interested in retro shooters, Nightdive’s restoration work, or simply experiencing something genuinely strange, PO’ed: Definitive Edition offers a distinctive journey that is memorable precisely because it refuses to conform. Rating: 6/10
[h1][b]「沈黙しない戦艦。――ただのコック(料理人)が、ケツの化け物を微塵切りにする」[/b][/h1] [h1]ストーリー[/h1] 宇宙船が未知のエイリアンに侵略された。 乗組員たちは皆殺しにされるか、あるいは怪物へと変えられてしまった。たった一人残されたのは、スフレを焼くことしか頭になかった艦のコック(料理人) 「俺はただのコックだ……だが、食材(エイリアン)の処理なら任せておけ」 彼はフライパンと肉切り包丁を手に、エイリアンどもを“調理”し、脱出を目指して孤独な戦いを開始する。 [h1]概要[/h1] 1995年に3DOで発売され、そのあまりに奇抜な内容で一部のカルト的人気を博したFPS『PO'ed』のリマスター版。 名手Nightdive Studiosの手により、高解像度化、60fps動作、操作性の改善が施されている。肉切り包丁やドリルといった狂った武器と、ジェットパックによる浮遊感、そして生理的嫌悪感を催すクリーチャーデザインが特徴の怪作である。 [h1]感想[/h1] [b]かつて3DOで衝撃を受けた少年たちへ。……思い出は、思い出のままにしておこうか。[/b] 正直に言おう。このゲームは、私たちが小学校高学年の頃に3DOで見た「あの日の夢」ではない。 当時、ブラウン管の向こうで見た光景は衝撃的だった。肉切り包丁を振り回し、ジェットパックで360度自由に飛び回り、襲い来る「ケツだけ星人(歩く尻)」をぶった斬る。( ゚д゚) こんな顔をしながら、そのカオスな世界に夢中になったものだ。 しかし、大人になり、数多の洗練されたFPSを知ってしまった今、この厨房(戦場)に戻ってきて感じたのは「古臭さ」と「テンポの悪さ」だけだった。 Nightdiveの仕事は完璧だ。ヌルヌル動く。だが、ゲームの根本にある「分かりにくいマップ構造」「爽快感に欠ける射撃音」「無駄に硬い敵」はどうしようもない。当時は革新的だったジェットパック移動も、今となっては制御が面倒なだけで、探索の足を止める要因にしかなっていない。 「あの頃は凄かったんだよ」と酒の肴にするには最高のゲームだが、今あえて真剣に遊ぶには、あまりに凡作すぎる。 [h1]コックを襲う食材たち(ネタバレ)[/h1] [spoiler]歩く尻(Butt-Heads) 本作を象徴する、FPS史上最も下品な敵。文字通り「足の生えた尻」であり、放屁攻撃でこちらを攻撃してくる。 小学生男子なら爆笑必至のデザインだが、大人の目で見ると、ただただ「なぜこれを撃ち続けているんだ俺は……」という虚無感に襲われる。 他にも歩く唇や岩の塊などが出てくるが、マップの視認性の悪さと相まって、戦う楽しさよりも「どこに行けばいいんだ」という迷子のストレスが勝るだろう。 [/spoiler] [h1]評価[/h1] 【GOOD】 ・「ケツの化け物と戦うコック」という、90年代特有の悪ノリと勢いだけは評価したい。 ・Nightdive Studiosによるリマスター技術は素晴らしく、動作は現代のPCでも極めて快適。 ・かつて3DOを持っていた(選ばれし)元少年たちが、ノスタルジーに浸るためのタイムカプセルとしては優秀。 【BAD】 ・思い出補正を抜きにすると、射撃感、レベルデザイン、敵の配置など、全てにおいてテンポが悪く、現代のFPS基準では凡作以下の評価にならざるを得ない。 ・武器の切り替えやジェットパックの操作が直感的ではなく、アクションの爽快感を削いでいる。 ・「バカゲー」として笑って許せるのは最初の1時間だけで、あとは単調な迷路探索が続く。
Erre a játékra mindig is kíváncsi voltam és a felújítás teljesen rendben is van, kivéve, hogy jó párszor crashelt a mentéskor (bár magát a mentést szerencsére eltárolta). Ez egy tagadhatatlan FPS klasszikus, de maga a játékmenet.... hát... inkább érdekes, mint jó. A nagy újdonság itt az lenne, hogy ténylegesen 3D-s pályákon zajlik az akció és nagy terek vannak, amikben jetpackkel repkedsz. A sztori meg az egész koncepciót olyan, mintha minden baromságot összehánytak volna, ami csak eszükbe jutott, abszolút nem koherens. Zene sajnos nincs. Elvileg egy emberi űrhajón vagy, de ehhez képest még a Marathon első része is "űrhajóbb" volt a lávafolyamokkal. A fő probléma, hogy a játék utolsó negyede iszonyat irritáló, sikerült megalkotni a korszak legrosszabb/legidegesítőbb FPS pályáit. A kései ellenfelekről nem is beszélve, olyan "élvezetes" dolgokat raktak bele, mint a láthatatlan ellenfél, meg a hipergyorsan röpködő ellenfelek, amiket a hitscan fegyvered is alig tud lelőni autoaimmel (persze ők téged folyamatosan eltalálnak mozgás közben is). A lángszóró a jetpack üzemanyagát használja, ami miatt kajakra softlockolni tudod magad egyes pályákon, ha elfeledkezel róla (miért is lenne egy repülős pálya elején jetpack feltöltési lehetőség ugyebár...) Mindenesetre azoknak ajánlom, akikek kifejezetten a '90-es évek második felének FPS játékai érdekelnek, szerintem ez nem csak nekem maradt ki eddig.
Thank you very much for the remaster of this game. Not everyone who played it remembers it, and even fewer people know of its existence, but thank you for preserving this unique title. Played it as a kid, and one thing I remembered was the ass-alien, but still, this memory was very sturdy. It is a very obscure game, not the best or groundbreaking, but it is quite unique in terms of traversing in a full 3d environment. Mostly enjoyed it, although there were some very frustrating moments. P.S. On the last level, save all your rockets for the spiders because the ammo is scarce, and the only effective way is to kill them with navigating missiles.
J'en ai fait des merdes... mais alors celle-là les dépasse toutes. C'est moche, pas agréable à jouer, incompréhensible, au moins Rise of The Triads avait de bonnes musiques, là c'est le vide intersidéral. On peut au moins lui reconnaître d'avoir un titre tout à fait approprié. Une honte de sortir ça deux ans après Doom et une honte d'en faire un remaster.
PO'ed is... probably one of the strangest games I've ever played. The enemies are goofy, the weapons are fun, and the levels are so abstract they make Wolfenstein 3D's levels look like real places and I got horribly lost on a few occasions. The automap helped me out for most of it when I altered the depth settings to make it as bright as possible (if you need help understanding the colors: blue walls are undiscovered, green walls mean you've been there), but it is horribly useless when a level places a switch or a teleporter in a corner or next to an object, so keep your eyes peeled when you play this. It starts confusing, then begins to make some semblance of sense after a few levels.
I just wanted to say that most of the reviews that gave this a negative based on all the key notes of level design, character movement, etc. are honestly the folks that never played the original release on the 3DO or Playstation where all those particular pieces were astoundingly worse. What Nightdive did here was incredible updating the game ever so slightly to be used in the modern era while keeping most of the super jank of the original release. This was a game I really wanted to play again for a long long time, just on how weird and wacky it was and I mentioned them on twitter a month before release "hey Nightdive, know what would be funny? Remastering PO'ed" cause I knew no one would ever touch this game or pick it up out of curosity. But low and behold they proved me wrong and dropped this on April Fool's day. So now I can relive the childhood game and finally beat the damn thing. This game is definitely not for everyone, it's controls are utter garbage and floaty as hell, the levels are a visual nightmare and the difficulty spike ramps up way too quickly. BUT this is for the crowd that has played it before long ago, the IYKYK crowd. Very solid remaster considering the original material given, I would recommend this for those who have played it before at $15 BUT for people who have NEVER played or heard of this before, wait til it is about $5-6 and play it just to see the dumpster fire this game was and is. Now what Nightdive can do that would floor me and buy day 1, **Spoiler ahead** Make a sequel, PO'ed: Mother's Day
Panic Restaurant on crack. Remaster itself is well made, though
Players by region
Where this game's players are, estimated from review languages.
Related
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