
"Please, Forgive Me" - is a psychological horror game that tells the creepy story of an overconfident realtor named Pavel. He needs to check the old apartment and rent it to a certain woman. This night will turn into a real nightmare for him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will lightly recommend this game, but with conditions. First of all, get it on sale. Don't spend full price on this game. There are much better games out there. Still, with that said, there are some really good scares in this game. So if you're a streamer, this will make for some decent content. The game is about an hour and a half in duration. My only criticisms to this game is that there are a few moments where things are not straight forward. I did have to look up a YouTube walk through to see what I was supposed to do next. Secondly, I did feel that the horror was a lot more intense during the first half of the game than the second half. Lastly, there are a few loud moments that are annoying. Still, it was okay as an indie horror game.
指引太差了,剧情全是纸条,纸条隐藏的太深了,不地毯式搜索根本看不到,游戏开始到结束就是一直找纸条,但凡纸条搞个发光的也不会有这么多差评,他们公司的游戏全玩了,来来去去都是这一套建模,主玩一个画质,不是主播就不要玩了把
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень хорошая атмосфера, но не понятный геймплей, что нужно сделать, куда встать чтоб сработал скрипт? не понятно
what a giant pile of absolute ♥♥♥♥...
ВЫ ОЧЕНЬ ПЛОХОЙ ЧЕЛОВЕК И ДОЛЖНЫ ОТВЕТИТЬ ЗА СВОИ ДЕЯНИЯ
все штаны обосрал советую сердечникам
This is one of the worst horror games I have ever played. No hints. No way to change the voice to english. The radio in the beginning would not stop playing got so annoying. Its too dark and the flashlight was not working. Bruh its trash.
I wish there was an option for an alternate ending as I did enjoy going through this one again to see if I missed anything, I thought the initial cut scene at the beginning was long and unnecessary, The graphics were great, it took me a ridiculous amount of time to get into the apartment, maybe that's my fault on not looking at every surface area more intently. The sounds were decent and the scares weren't bad. I didn't expect the ending so that made up for some minor gripes. Check this one out.
Please, Forgive Me is a psychological horror adventure developed and published by REVVALUTION Studio that delivers a tightly focused narrative within a relatively short playtime. Designed as a first-person walking simulator, the game emphasizes suspense, environmental storytelling, and psychological tension over traditional survival horror mechanics. Players take on the role of Pavel, a self-assured realtor whose routine task of inspecting an old apartment gradually transforms into a terrifying encounter with forces beyond his understanding. While the game can be completed in under an hour, it strives to make every moment count by presenting a story that steadily escalates from subtle discomfort to overwhelming dread. Rather than relying on constant jump scares, the game succeeds by cultivating an oppressive atmosphere from the moment players step into the aging apartment complex. The confined setting becomes increasingly unsettling as strange events begin to blur the line between reality and hallucination. Every corridor, room, and seemingly ordinary object contributes to a lingering sense of unease, encouraging players to remain alert even during quieter moments. Careful lighting, realistic environmental details, and effective use of darkness reinforce the feeling that danger could emerge at any moment without resorting to excessive visual spectacle. Storytelling is one of the game's strongest qualities. Instead of revealing every detail through lengthy exposition, the narrative unfolds naturally through exploration, scattered documents, environmental clues, and conversations. Players are rewarded for paying attention, as even minor details often carry significance later in the experience. Pavel's gradual emotional unraveling gives the story additional weight, transforming him from a confident professional into someone consumed by fear and uncertainty. This character progression helps maintain emotional investment while giving the supernatural events greater impact. Gameplay remains intentionally simple, focusing almost entirely on exploration and interaction with the environment. Players investigate rooms, examine objects, discover hidden notes, and trigger scripted sequences that advance the narrative. The streamlined design ensures that the pacing rarely stalls, allowing the horror to remain the central focus throughout the adventure. While players expecting combat, inventory management, or elaborate puzzles may find the mechanics somewhat limited, those who appreciate story-driven horror will likely enjoy the uninterrupted flow of the experience. Sound design deserves special recognition because it serves as one of the game's most effective tools for building suspense. Subtle environmental noises, distant echoes, creaking floors, and unsettling ambient effects create a constant feeling of vulnerability. The audio frequently suggests unseen threats, encouraging players to imagine dangers beyond what is immediately visible. Combined with restrained visual horror, the soundscape amplifies tension without relying on excessive musical cues or predictable scares, resulting in a more immersive psychological experience. The game's visuals effectively complement its horror themes despite their relatively modest scope. Realistic environments make the apartment building feel authentic before gradually introducing increasingly disturbing elements that challenge the player's perception. The visual presentation avoids unnecessary extravagance, instead focusing on consistency and atmosphere. This grounded approach allows supernatural moments to stand out more dramatically, making the horror feel believable within the game's carefully constructed world. One of the game's greatest advantages is its concise structure. Every scene contributes to the overall narrative, avoiding unnecessary filler and maintaining a steady pace until the conclusion. However, this brevity also limits replay value. Once the mystery has been uncovered, subsequent playthroughs primarily serve to uncover missed notes or observe narrative details that may have been overlooked initially. Players seeking lengthy campaigns or branching storylines may wish for additional content, although the focused design ultimately benefits the overall pacing. Please, Forgive Me succeeds by understanding exactly what kind of experience it wants to provide. It delivers an atmospheric psychological horror story that favors tension, environmental storytelling, and emotional unease over action-oriented gameplay. While its short runtime and minimal mechanics may not satisfy everyone, the game effectively demonstrates how strong presentation, careful pacing, and immersive sound design can create memorable horror without requiring a massive budget or extensive gameplay systems. Fans of narrative-driven horror and walking simulators will likely find it to be an engaging experience that leaves a lasting impression despite its modest length. Rating: 6/10
+
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6K | 166 | 67% | $6.99 | |
| $40.4K | 214 | 69% | $5.99 | |
| $15.5K | 219 | 80% | $4.99 | |
| $31.3K | 208 | 76% | $4.99 | |
| $44.4K | 222 | 86% | $5.99 | |
| $22.6K | 37 | 35% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2K | 154 | 75% | $7.49 | |
| $26.2K | 148 | 72% | $7.99 | |
| $26.2K | 364 | 96% | $3.99 | |
| $26.2K | 72 | 94% | $9.99 | |
| $26.2K | 449 | 86% | $1.99 | |
| $26.3K | 77 | 92% | $15.00 |