
One holiday, the father Haruma came to the park with his daughter Naori. But in that park, strange things began to happen—. Carry out the holiday mission “Playing House” for your beloved daughter!
Modeled estimate, not a reported figure. How we estimate →
About
One holiday, the father Haruma came to the park with his daughter Naori.
But in that park, strange things began to happen—.
Carry out the holiday mission “Playing House” for your beloved daughter!
What is Playing House
Generally, it is a kind of pretend play where children imitate the adults around them.
Game System
The player experiences the story from the first-person perspective of the father, Haruma.
Wedding Chapter, Pet Chapter, and other missions according to the “Playing House Guidebook.”
Various errands and mini-games.
Confrontations with sudden intruders.
Overcome them all and see Naori’s “special Playing House” through to the end.
There are two endings “in the game.”
You can change the language from the gear icon at the bottom left after starting the game.
Play Time
Collecting all endings is estimated to take about 4–6 hours of playtime.
About Video Recording and Live Streaming
Please get Naori-chan’s permission in the game!
Naori-chan is kind, so she’ll probably say OK.
//Hint
To unlock Ending 2, you must complete the special conditions in each mission and reach Mission 6.
After collecting the flags, just clear the mission as usual.
The collection status is shown next to the Mission button on the title screen.
Please complete the special conditions in order, starting from Mission 1.
Voice Cast
Naori — Touru Mito
Maino — Touru Mito
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
처음엔 이게 뭐야 싶었는데 2회차에서 눈물 질질 흘림.... 명작입니다
心臓バクバクでやってました。マジでやった方がいいです。ただのホラーじゃないです涙枯れます
想打成就的会很痛苦 最后那个啥比隐藏boss恶心的打不了 游戏本身也有一大堆重复的东西 其实有点混乱而且有点贵纯恶心人 游戏本身还好玩我说不看隐藏boss给8分我喜欢这画风也还不差的游戏 互动也多 隐藏boss一坨 作者还有多地方欠加打磨
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
知道大家都是[spoiler]好人 [/spoiler]后就一点都不恐怖了 一定要多陪陪孩子啊![strike] 别让等待成为遗憾 [/strike] [spoiler]削弱双龙 [/spoiler]
ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
[h1]《过家家》评测:以童真之名,写尽遗憾与救赎的人生 [/h1] [h3]黑色文本可能涉及剧透,请游玩后观看 [/h3] 作为一款小众叙事向独立游戏,《过家家》用最童真的名字,讲了一个最戳中普通人软肋的故事。它没有华丽的画面、复杂的玩法,全程靠细腻的过家家日常与反差极强的[spoiler] 三重[/spoiler]结局,把“陪伴”与“遗憾”这个永恒命题,砸进了玩家心里。 一、烟火气里的暗涌 游戏的剧情,平铺直叙得像每个人的生活。忙于工作的父亲、被缺位感裹挟的母亲、懂事得让人心疼的女儿尚莉,构成了这个普通家庭的全貌。晚归一小时的隐瞒不是恶意,却成了压垮情绪的最后一根稻草——母亲的猜疑不是无理取闹,是长期被忽略的不安总爆发;父亲的沉默不是理亏,是成年人疲于解释的无奈。而夹在中间的尚莉,用孩子的方式拦住了争吵,也用自己的温柔,给了父亲停下来的勇气。这段叙事最难得的是“真实”:没有狗血的戏剧冲突,只有当代家庭最常见的“沟通失语”。父亲以为努力工作就是对家庭负责,却忘了女儿要的从来不是优渥的生活,而是一场说好的“过家家”。[spoiler]当父亲终于争取到休假,答应陪女儿完成约定时,所有的温情铺垫 ,都在“车祸”的转折里,瞬间碎成了利刃。[/spoiler] [spoiler] 二、三重结局:沉沦、和解与荒诞的三重救赎 三个结局完全走向了三个极端,却各自戳中了玩家不同的情绪出口,也是这款游戏最核心的设计亮点。 结局一:囚笼里的过家家——被愧疚吞噬的余生 这是最致郁、也最贴近现实悲剧逻辑的结局。 女儿离世后,父亲彻底困在了“没能陪伴”的自责里。他抱着女儿的尸体玩起了过家家,把自己永远封在了那个没能兑现的假期里。疯癫的表象下,是无法原谅自己的执念:他用最幼稚的游戏,惩罚自己的迟到,也用自我毁灭的方式,完成了对女儿的“陪伴”。 这个结局没有任何美化,直白地展现了“子欲养而亲不待”的极致痛苦——有些遗憾一旦发生,就是一辈子的囚牢。 结局二:宝藏里的告别——带着爱意继续前行 这是最贴合游戏内核、也最具治愈感的“正结局”。 女儿离世前留下的一封封信,成了拉父亲走出深渊的绳索。她用孩子的通透,教父亲直面死亡,也教他放下愧疚。当父亲顺着宝藏图纸,挖出女儿提前埋好的心意时,那场迟到的过家家,终于以另一种方式完成了。 女儿的宝藏从来不是什么珍贵物件,是她给父亲的勇气,也是她留在世上的爱意。父亲最终走出了阴霾,不是忘记了女儿,而是带着她的爱,认真地继续生活。这个结局告诉我们:最好的纪念,从来不是困在过去,而是带着对方的期许好好走下去。 结局三:荒诞的起爆器——改写遗憾的温柔幻想 这个结局跳脱了现实逻辑,带着黑色幽默的荒诞感,却成了无数玩家的“意难平解药”。 父亲拿到起爆器,亲手炸毁了所有撞向女儿的车辆,直接改写了悲剧,达成成就“你所创造的真正的未来”。看似无厘头、甚至有些诙谐的设定,本质上是创作者给玩家的一份温柔补偿——现实里没有重来的机会,那就在游戏里,给所有的遗憾一个翻盘的可能。 它用最戏谑的方式,圆了所有人“如果悲剧没发生该多好”的朴素愿望。看似最脱离主题,实则藏着最深的共情。[/spoiler] 三、写在最后 《过家家》的内核,从来不是一场孩子的游戏。[spoiler]“过家家”是女儿对陪伴的全部期待,是父亲悲剧后自我囚禁的牢笼,是父女跨越生死的约定,也是玩家改写遗憾的钥匙。 [/spoiler]它用一个小体量的故事,敲打着每个忙于奔波的人:别让忙碌偷走陪伴,别等错过才懂珍惜。作为一款小众作品,它或许不够完美,游戏难度大、叙事节奏偏慢,但它用最真诚的情感,讲了一个能让人回味很久的故事。如果你偏爱叙事向游戏,这款小众作品,值得你花上一两个小时体验。
这个游戏,只有一张几乎一分钟就能探索完的小地图,除了女儿,人物和怪物的模型也很粗糙,玩法大多只是一些简单的小游戏,演出效果更谈不上精致。可是,通关后,我的眼泪却停不下来。 我觉得这是一款真正优秀的恐怖游戏作品。很多地方看似廉价,看似简陋,挖土、捡东西、玩小游戏,就这样一点一点的接近着故事的情感核心。作者非常会讲故事,故事的节奏感非常好,很多东西都在简单的互动中慢慢抒发。我觉得一个好的恐怖游戏的叙事,不是加很多怪物,也不是有一堆跳杀,而是: 你原先以为安全的东西,后来不再安全;你原先以为恐怖的东西,后来又发现其中藏着悲伤。 画面的简陋没有妨碍我被故事所打动,不如说,正因为朴素的画面,我更加觉得这个故事的直接和真诚。 最后希望作者以后不要做那种奇奇怪怪的隐藏关了)
Playing House is a cute game where you play house with your sweet little Naruto runnin daughter in a totally normal park. The dev really went crazy with the sound effects and yet it didnt take away from the game getting slammed with them. In fact during the horror portions of the game the sound effects gave me constant dream every single time I heard them even when I knew exactly what was coming. Getting the true ending was definitely worth the headache, because it was just a sweet way to wrap up the game. While the whole game is cute and all I definitely felt that indie dev special going on. There were tons of points where the game just bugged out and I would fall through the world or get stuck inside obstacles. The models defintely have that sweet delicious indie touch too, with all the clipping and polygons, which while jank added a lot of charm. However all that jank really started grinding my gears especially for the secret boss fight which was just far too over tuned. That fight will take more years off my life than any Sekiro or Souls boss ever could especially due to the game taking away my jump and me getting constantly stuck on every tiny bit of terrain. Overall its a fantastic game with a ton of charm and well worth the money. Seriously that true ending/secret ending soundtrack is one of my all time favorites and I just adore it like no other.
大闺女太可爱了
Juegazo, pocos requisitos, buena historia en poco tiempo, un gameplay algo lento, pero se entiende por que necesitas prestar atención para no perderte la trama y encontrar el final. No esperaba nada de un juego que se veía poco pulido, pero OMG, estoy llorando.
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Players by region
Where this game's players are, estimated from review languages.
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