
Open the door and step into someone's memories. Platonica Space is a sci-fi exploration adventure where you search countless rooms to recover lost memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Open the door and step into someone's memories.
Platonica Space is a sci-fi exploration adventure where you search countless rooms to recover lost memories.
With Earth made uninhabitable to humans, mankind has spread through the universe. A century has passed since that fateful day...
You suddenly wake up in an unfamiliar room. You step through a door only to find yourself in yet another strange room. This mysterious space is a collection of interconnected rooms, coming one after the other with no exit in sight.
Inside the rooms, you run into other five people who, just like you, also have no idea who they are or how they got here. But as you keep exploring, you realize something: these rooms are built from your memories. Yours and the others'.
Through the memories you find, you will remember who you are. But some of these memories are quite unpleasant. One among you has apparently shot a girl dead. And another boarded a spaceship illegally with a fake ID.
Who are you?
Why are you here?
And carrying all these questions, how can you escape this seemingly endless collection of rooms?
Restore Memories by Placing Items
As you explore, you'll find various "memory spots" that allow you to see lost memories. But in order to activate them, you need specific items that you can find throughout the rooms.
These memories are like chapters from a novel with missing pages. Read through them and try to piece together your and the other people's stories.
Whose Memory Is This?
Not all the memories you'll find will be your own. Some will belong to the four other people trapped in this strange space.
Who is the murdered who shot the girl? Who is the stowaway?
Sort through the memories, find out whom they belong to, and the truth will finally come into focus.
A Shifting Space, Changing Every Time You Wake up
Every time you fall asleep and wake up, you'll find that the layout of the rooms and how they connect will change, as will the items and characters you find in them.
You can explore, find items, and uncover memories how many times you like, but remember: no two attempts will be the same.
The More You Do, the Sleepier You Get
Each action you take consumes your Vigor. Once this drops to zero, you'll fall asleep... and who knows where you'll wake up.
You'll also lose the items you were carrying, so you'll need to carefully plan your every step, from the rooms you explore to the items you place in them.
The Others Trapped Within
Just like you, the others inside this space have lost their memories.
As you help them find out more about themselves, they'll surely repay the favor by giving you hints.
The real question is... should you trust them?
Everyone here has their own forgotten past and their own secrets. Uncovering those may be the key to learning the truth.
Published by: KAMITSUBAKI STUDIO
Scenario & Programming: Kazuhide Oka
3DCG & Art: Moe Katakura
Music: agehasprings Party
Logo Design: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 70% | — | $12.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кто-нибудь скажите разрабу что не все люди сейчас ходят с ламповыми мониторами, было неудобно играть в оконом режиме и вытянутой картинкой. А так игра душноватая, тупо 10 часов бродишь по одинаковым локациям и читаешь сюжет, пусть даже и интересный. Это новый жанр игр? Так называемая ходилка-тыкалка? за такие деньги норм, но я ожидал что-нибудь уровня girls made pudding.
開発の他作品が好みだったのであれば間違いなくおすすめできるかと。 たんたんと進みながら感情とテーマがあるストーリーラインと、終盤の話の持って行き方がとてもよかったです。
[h1]なぜあの機能を...[h1] 失われた記憶は物に潜む...のがこのゲームです。 ストーリーも体験版にはなかったものが多く、 [b]スゲ~ッ![b]っとなっておりました。 ただ一つだけなんでこれなくなったん...?と思う機能が体験版の頃から削除されてまして... [spoiler] 記憶の主を推測できる機能 [/spoiler]が無くなってて、キャラクターからしか聞けなかったのは少々ストレスでした...バグなのか今後のアプデで追加してほしい所です!
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Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム性はかなり薄く、ビジュアル面もほとんど見るところは無いため純粋に文章を読むゲームだと考えた方がいいと思います 各エピソードの内容はそれなりに面白かったため、ギリギリ値段分の価値はあるかなと思いました
[h1]簡介:後末世的宇宙科幻,蒐集記憶,發現真相[/h1] 五個章節劇情通關的遊戲時長約5小時左右,是款敘事導向帶有微解謎的科幻作品。 世界觀設定在一個地球不再宜居,人類四散各星系的宇宙。五位喪失記憶的主角們清醒在一個房間無序排列的空間中,在找回記憶的同時,莫名的槍擊案以及神秘的「第六人」,讓大家開始彼此猜疑...... 解謎部分不難,為了找回記憶,會先要到特定房間找到「記憶點」,並擺放缺失的回憶中那些特定的「錨點物品」以解讀記憶的全貌。累積的記憶越多,便能推敲出哪些記憶屬於哪些角色。 值得一提的是,「記憶」與「角色」的關係,在劇情上會給出明顯的提示,不用怕會大卡關。且也只要收集到八成的記憶,就能通往結局,剩下的可在通關後進入「回溯記憶」慢慢蒐集,成就黨玩家不用太擔心! (*下面節錄遊戲中兩句對話作為標題,是我認為直接點明故事核心的兩句話。) [h1]「無論人類如何繁榮, 被宇宙稀釋後也會無限趨近於零。」[/h1] 遊戲玩法旨在尋找[b]「錨點」[/b],但遊戲前期,碎片化的記憶、人名間卻沒有這樣的[b]「錨點」[/b]連結,可能會讓部分玩家感到混亂迷茫。慶幸的是,這種狀況很快就會在角色無意間的對話中透漏出端倪而獲得改善。 這樣的破碎又難以連結,其實也呼應了這世界觀。當人類往太空發展,是成長也是迴避,彼此的連結被時間所侷限,遇上困難不尋求幫助,只會退縮回自己的星球,人類文明逐漸被宇宙稀釋。直到有人意將地球設為人類的[b]「精神錨點」[/b]發起恐攻,但隨之而來的代價,也必須由體制內的大家一同承擔。 [u][b]「錨點」[/b]的意象在遊戲性與世界觀有了連結。[/u] [h1]「人們擁有各自的生活理念, 其中並不一定存在容納他人的空間。」[/h1] [b]「人類失去連結」[/b]的母題,在神椿工作室的前部作品《少女布丁旅情》中也有加以闡述,兩者用了不同的科幻背景與遊戲性包裝,但都在故事的結局給出了正向的答案。如同我對《少女布丁旅情》的感受,[u]這隱約像是回應了現實中新冠疫情時封閉的社會現象,又或是給予某些個體面對過去、戰勝孤獨的勇氣。[/u] 最後回到遊戲名稱,柏拉圖曾在《理想國》提出的政治、哲學理論影響後世上千年。然而,過去的城邦到現在的國家,未來可能會像本作世界觀這樣發展到各星球、各星系。[u]當初設想的框架或許再也無法約束群體,甚至無法概括"人類"這物種。[/u] 《柏拉圖深空》用五名素昧平生的個體展示了這樣世界觀下的後果,同時也是向現實中的玩家提出反思。
記憶を失って不思議な空間に閉じ込められた5人の記憶を探す話。 最初はどれが誰の記憶なのかわからないけれど、だんだんと誰の記憶かわかってきて、それがストーリーと繋がってくるのがとても面白い。 ルート分岐や難しい謎解きみたいなものは無いので、ゲーム慣れしていない人でも気軽に遊べる。 プレイ時間も短いので、普段からバリバリゲームやってる人の気分転換にも良い。
[h2] チルいだけに留まらない広大なSF作品 [/h2] エンディングまでのプレイ時間:5~6時間 全実績解除:+数時間 『プラトニカ・スペース』読了しました。 体験版で明かされていた範囲からは予想できないくらい広大な設定のあるSFで、膨大なテキストと会話から、マップには出てこない外の世界を想像させてくれる没入感のある作品でした。 物語の根底にあるテーマも人間の文明が行き着く先を憂う深い内容で、ただチルいだけに留まらないところも素敵でした。 これまでのOkaさん作品には無い体験が味わえます。
不不不不,这个老牧师的神椿做得一般,卖的还比少女布丁旅情贵,我无疑是绷不住的。 克拉拉的建模侧面都还好,正面神秘滴很呐。
いつも通り「どうやったらこんな世界観思いつくの」っていう感じの世界観で好き 世界観とか価値観がこれだけ違う世界の話を浴びれるのが単純に楽しい! 進めるたびに明らかになっていく話の内容も予想できないものが多くて楽しかった、満足!
白期待了。
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