
Spectral Realm is a top-down tower defense Rogue game, where players need to play the role of an astronaut who has just landed on a different planet to block a constant stream of attacking native creatures and continuously strengthen themselves with the gems contained within their bodies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Simplified Chinese**languages with full audio support
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建议,购买相同组件能直接升级,现在都是需要清空一个位置,再进行购买。好评鼓励下
免费 有中文 没成就
不是你一个肉鸽还限制背包栏位?一共就6个空位道具合成动不动5就3个5个还没有暂存栏我上哪给你合成去? 道具加生命值只是给塔加不给角色加,后面一碰就死然后紧接着塔就没了然后整局爆炸 过关之后显示获得多少货币回去主菜单还是0 设置界面只能调bgm大小不能调音效大小 纯烂,评价为不如4399
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 26 reviews with recorded playtime.
期待后续优化
虚幻引擎制作,优化太差了,最离谱的是没有窗口模式,明明是个很小体量的游戏
屎
更像是一个demo,可能作者第一次开发吧?总的来说免费好评
为啥死了之后回飞船就没有钻石了啊感觉有点像BUG,不过就当一把头的小游戏偶尔玩玩还挺有意思的。
"Spectral Realm" is a badly made wave survival game... not really a traditional TD even though they describe it that way, because there's no enemy routes, it's just an autoshooter with turrets. And TD games can work when the design and balance are tight, just look at Kingdom Rush. This isn't anywhere close to KR, the implementation sucks, and the developer abandoned it. The developers abandoned this 1 year and 4 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. There's no English translation for the game, but that's okay. The language of bad games is universal. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Игра 'Spectral Realm' – это захватывающее погружение в мрачный, но красивый загробный мир. Визуальный стиль просто великолепен, каждый уголок продуман до мелочей, а дизайн монстров одновременно и пугает, и завораживает. Боевая система, хоть и не новаторская, но отточена до блеска – быстрые, динамичные сражения требуют тактического мышления и умения использовать окружение. Сюжет подается атмосферно, через диалоги с призрачными персонажами и найденные записи, позволяя самому игроку собирать воедино картину происходящего. Несмотря на линейную структуру, мир ощущается живым и интересным для исследования, а секреты и спрятанные предметы добавляют мотивации к изучению каждого закоулка. Единственный минус – иногда несколько однообразный саундтрек, хотя он и создает нужное настроение, но не хватает разнообразия. В целом, 'Spectral Realm' – это отличная игра для тех, кто любит мрачные фэнтези и захватывающие приключения. Рекомендую!
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22K | 149 | 90% | $4.99 | |
| $7.9K | 77 | 83% | $3.99 | |
| $1.7K | 50 | 60% | $1.99 | |
| $48 | 2 | 50% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |