
Enter a living post-apocalyptic sandbox where the world doesn't wait for you. Build, craft, trade, earn the trust of factions, and forge your own path through a brutal procedural wasteland.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 5.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The sun is your deadliest enemy.
In Plains of Pain, you fight extreme heat, thirst, toxic air, and ruthless enemies in a vast post-apocalyptic wasteland.
Build bases and settlements, trade with NPCs, craft gear and anti-gravity hover vehicles, and use them to move faster across the desert.
Outposts are constantly fought over by factions. Survive solo or with friends and decide where you stand.
Humanity stood at the peak of technological achievement when it all went wrong. For reasons no one could explain, the sun began unleashing colossal solar flares—so powerful they vaporized Mercury and Venus within days. Earth was next. The heat rose, fast and merciless. Panic spread like wildfire.
The world’s leaders didn’t save anyone. They saved themselves. In a secret evacuation project, the powerful and the wealthy abandoned Earth, leaving the rest behind to face the inferno. Civilization cracked, then crumbled. What was once a thriving world fragmented into chaos and dust.
The land is now a scorched wasteland. Blistering heat and relentless drought have drained the planet dry. Most of the remaining survivors lost their minds long ago—wandering the deadlands in search of scraps of food or drops of water.
Two factions now fight to bring some semblance of order to the madness. Each claims to be humanity's last hope—but they have very different visions of what the future should look like. If you don't have reputation with them, you're nothing. Just another ghost in the heat.
And this is where your story begins.
You're no one. No past, no protection—just the will to live. Survive however you can. Earn trust from the factions... or walk your own path. Stay neutral, or pick a side. There are no easy choices. Trade, build, explore. Dig into the ruins of the world and decide for yourself who’s right, who’s wrong—and who’s already lost.

Survive your way—solo or with others. Plains of Pain offers full singleplayer, co-op with friends, and online play on official or community servers. Prefer local play? Host or join a game over LAN. Whether you're a lone survivor or part of a crew, the wasteland is waiting.
Build your home, your base—or an entire settlement. Use modular pieces for total creative freedom. Set up stations to purify water, craft materials, and survive. Grow into an outpost with barracks, sniper towers, and a Grand Shack that supports wastelanders—if you can supply food and water. Find blueprints in the wasteland, trade for them, or loot them off the dead.
Traverse the wasteland in advanced hovering vehicles built with future tech. Craft them from blueprints found or bought, fuel them up, and hit the dust. Each vehicle comes with storage, a fuel tank, and unique fuel types. Upgrade speed, acceleration, armor, durability, and more. If you want to explore the far reaches of the world—you're gonna need a ride.
The wasteland doesn’t forgive. Learn to manage thirst, hunger, heat stress, radiation, biohazards, and fatigue—or die trying. Face off against deadly enemies, loot their bodies, and decide what’s worth carrying. Deal with Overheat events, meteor showers, and brutal bandits. Choose your allies, find traders, upgrade your gear. There’s no single way to survive—only what works. For now.
The wasteland’s outposts hold rare and vital resources—and the factions want them all. Their forces fight to claim and defend each one. As a lone survivor, you can tip the scales. With enough reputation, you can capture outposts for a faction of your choice, shifting power across the land. No outpost stays safe for long.
Begin with intro quests that teach you the basics—but the real journey starts when you explore. The wasteland is filled with NPCs offering hidden tasks, challenges, and rewards. Some quests are key to increasing your skill caps, letting you grow stronger. Bigger, story-driven missions are coming later—but even now, there’s no shortage of quests. You just have to find them.
Customize your survivor with a bunch of unique skills that shape how you play. Earn experience points (XPs) by eliminating enemies, building, trading, looting, or completing quests. Each level grants a Skill Point to spend—boost your health, regeneration, melee damage, or fine-tune your stealth, critical hits, trader prices, firearm accuracy, and more. Every choice makes a difference in the wasteland.
Craft to survive. Build melee weapons, firearms, ammo, armor, and gear like backpacks or shoulder plates. Cook food, assemble vehicle parts, or make containers for precious liquids. In the wasteland, crafting isn’t a choice—it’s your lifeline.
Traders are scattered across the wasteland—in camps, settlements, and hidden corners. Each one belongs to a faction, and trading with them boosts your reputation. Most deal in Rusty Nuts, the common currency, offering everything from random goods to specialized gear. Some even offer cargo delivery jobs for a solid profit—turning you into a wasteland courier. Buy what you need, sell what you don’t. In a world this harsh, trading can keep you alive.
Build and supply settlements to shape life in the wasteland. Bring food and water to attract wastelanders and grow the population. As your settlement expands, it activates production buildings that generate useful items—and defending units to fight off waves of mad lowlifes and ruthless bandits. The bigger the population, the tougher the attacks. But with strong defenses and smart support, your settlement becomes a lifeline—and even draws in traders to keep it thriving.
The wasteland is never quiet. It breathes, it moves—and it hunts. Massive hordes of Lowlifes roam the scorched lands, drawn to movement, noise, and any sign of life. Camps, outposts, and settlements are like beacons to them. These heat-crazed madmen don’t think—they swarm. If you're caught unprepared, they’ll overwhelm you in seconds. Survive long enough, and you’ll learn: it’s not a question of if the horde comes. Only when.
Every choice counts in the wasteland. Barter, complete quests, or eliminate faction targets to earn reputation with the factions. Higher reputation unlocks access to special outposts, better trading options, and unique production opportunities. You can fight in faction wars anytime—but only with enough reputation will a faction trust you to claim outposts in their name.
Wherever The Network’s signal reaches, you can call in cargo—vehicles, fuel barrels, even faction battle drones. Your order is delivered by flying transport straight to your location. But be smart about where you call it in—enemy factions can spot the drop and shoot it down before it reaches you. In the wasteland, every delivery is a risk.
No two journeys are the same. Each world is shaped by a unique seed, creating endless variations in terrain, enemy spawns, trader inventory, and loot. Biomes offer distinct challenges—extreme heat, radiation, oxygen loss, or rare enemies and resources. Some offer better shade, others hide deadly threats. Choose your world size—up to 26x26 km—and dive into a wasteland that’s always changing.
This world doesn’t just kill—you have to outthink it. Global events like Overheat and Meteor Showers can wipe you out in seconds. When the Overheat hits, your only chance is shade. When the sky rains fire, find cover fast and learn where it’s coming from. These events are brutal, unpredictable, and always deadly. Surviving them means paying attention—or paying the price.

We don’t follow a rigid roadmap—our development is flexible, shaped by player feedback, our own ideas, and the evolving vision of Plains of Pain. But make no mistake: we know where we’re heading. More vehicles, weapons, and blueprints. Expanded settlement systems. New enemies, biomes, and extreme events. Storyline quests, deeper NPCs, and more locations to explore. Whether you prefer PvE or PvP, there’s a lot on the way—and we’re just getting started.

Plains of Pain is in Early Access—and your voice matters. We're building this world with the community, listening to your feedback, suggestions, and experiences. At the same time, we have a strong vision of where the game is headed: a brutal, immersive survival experience set in a world that doesn’t hold your hand. Join us on the journey. Help shape the wasteland, one update at a time.

We’re Cobra Byte Digital—just three people with a big vision and a love for brutal survival games. Plains of Pain is our passion project, and no matter what, we’re committed to reaching full release. After that, we’re not stopping. As long as we have ideas—and as long as the community sticks with us—we’ll keep the wasteland alive and evolving.
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addictive
Fantastic Game!! It's difficult and takes thought with every move you make. Looking forward to seeing what they add next.
love the concept of this game. just waiting on more content before i get back to playing it again. but it is a must have.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Spanish - Spain, Portuguese - Brazil, German, French, Ukrainian, Korean, Polish, Japanese, Russian, Simplified Chinese
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me parece una pasada de juego, todo funciona bastante bien, jugarlo da gusto, necesita que lo conozca la gente pero para mi de momento con lo visto un 10/10
A fun post-apocalyptic sandbox experience. You'll definitely get your money's worth in terms of playtime. It has all the features you would expect in a survival experience: base building, crafting, combat, exploration/biomes, vehicles. None of the features really shine, but they are all at least adequately implemented. I found exploration and learning the game to be the most fun. Combat is very basic; I would invest more in polishing that system. The pacing can feel a bit too grindy and you will probably get bored before you experience all the game offers.
me encanta este juego a pesar de algunas carencias ,como un botón para pasar los objetos iguales de una vez, alguna maquina para triturar y que me devuelva parte de los materiales de objetos que no necesito ,me falta un generador para electricidad en mi base y no depender de las antorchas que son horribles , mas pois de interés , etc, creo que leí por ahí que los desarrolladores van a poner construcción 2.0 así que no diré nada al respecto ,porque le hace falta ,la verdad tiene muchas cosas el juego y las vas descubriendo de apoco a medidas que avanzas ,aunque le falta ,va por buen camino ,agradezco el idioma español ,es duro el paramo pero satisfactorio, claro que lo Recomiendo.
ijen bugos szart............
I am really enjoying this game. Survival craft is not my typical game, but this one has a certain charm. I think the inventory system is messy and has a learning curve, but it is possible to learn. I think people have too high expectations for this game. If you enjoy open world survival craft games and you are capable of managing your expectations, then I recommend this game to you.
Es un juego bastante currado para estar en alfa, parecido a Kenshi en cuanto a la dificultad y a que el mundo se siente vivo. Ahora esta en oferta, sin duda lo recomiendo. Y espero que sigan actualizando y no la fastidien.
Hola soy ShakTroy - CALIFICACIÓN: 8.5 - Si quieres una reseña breve o talvez detallada y honesta mis reseñas son 100% para ti porque te doy ambas cosas, de inicio no te hare perder el tiempo y te diré que si solo quieres saber si vale la pena o no comprar Plains of Pain, eso depende, si te gustan las propuestas independientes, el género de sobrevivencia ya sea Single o Multijugador, postapocalíptico, sandbox, construcción de asentamientos, shooter, no te importa que este en Early Access y te gustaron títulos como Kenshi, Mad Max, Green Project te diré que sí, adquiérelo, es una propuesta sólida, interesante y entretenida con futuro, si quieres conocer por qué y más detalles sigue leyendo: Como es costumbre comencemos por saber quienes son sus creadores, Cobra Byte Digital es un pequeño estudio independiente apenas conformado por 3 creativos fundado en el año 2022 en Praga, Republica Checa, en el equipo tenemos a Frost (Director de Arte), Fosco Alma (Desarrollador) y Nell (Diseñadora), el equipo constantemente esta actualizando y al pendiente de la comunidad en cada mejora que llega. El titulo propone algo simple y básico, eres un sobreviviente que por razones desconocidas despierta en un yermo postapocalíptico, no sabes que pasó, no sabes que haces ahí, solo sabes que debes sobrevivir y el calor intenso es tu enemigo numero uno seguido por tu segundo enemigo en este mundo calcinado, el hambre y la sed, mientras el tercer enemigo te observa al fondo que son los locos y mercenarios, como veras la vida en Plains of Pain no será un viaje por el parque, a fecha de esta reseña (04/07/2026) tiene una curva de aprendizaje media, mucho más suave que lo visto en Kenshi pero ahí está y al inicio se deja sentir, te pongo el siguiente ejemplo: En una de mis partidas ya tenía mi base, con dificultad construí un aerodeslizador del que me sentí profundamente orgulloso, era el capo de capos en el Yermo, iba veloz de aquí a allá cumpliendo misiones, consiguiendo recursos etc, este me llevaba a todos lados hasta que todo salió mal en un giro inesperado jaja, en uno de mis viajes traía el maletero lleno de cosas, recursos, armas para vender y para quedarme, tenía grandes tesoros ahí dentro pero para mi sorpresa me quede sin combustible a mitad de camino (descuido mío), varado a la mitad del inmenso Yermo, la tarde caía y la noche me daba tregua para aguantar, recordé que en el maletero traía una garrafa y a unos kilómetros atrás había encontrado unos tanques de recursos entre ellos el tan necesitado combustible, así que con garrafa en mano deje mi deslizador y camine entre la noche, entre matorrales, hice frente a algunos locos y justo cuando llegue me quede perplejo porque salió un Yeti de 2 metros que comenzó a correr tras de mi a lo que también corrí mientras me giraba para dispararle y cuidaba mi resistencia, la batalla fue encarnizada, llegaban otros locos del Yermo aumentando levemente la dificultad del evento y por si no fuera suficiente le bajaba lento la vida aunque tenía buen equipo, después de un tiempo de batalla el sol del amanecer se asomó en el horizonte remarcando mi victoria ante el Yeti y los locos, del primero me quede con su melena como trofeo aunque era un recurso de fabricación yo lo quería enmarcar XD, seguí con mi odisea ahora con mas prisa por el sol que se asomaba, llegue al barril de combustible y rellene la garrafa, a toda prisa me regrese al deslizador, el sol estaba puesto en plenitud pero conseguí llegar a mi vehículo y rellene el tanque, seguro y alegre de mi victoria me monte, di marcha a mi asentamiento, apenas unos minutos después comenzó a dejar de acelerar y a salir humo negro por todos lados, la vida de mi vehículo comenzó a bajar, preocupado y sin entender lo que pasaba me detuve, inspeccioné si había algún enemigo cerca o algo y ahí fue cuando lo vi al entrar a la configuración del vehículo….T.T….este era de DIESEL y yo le había puesto GASOLINA…..FFF, fastidiado le saque la gasolina y me propuse a buscar diesel pero de un momento a otro se comenzó a incendiar todo, alarmado comencé a sacar los objetos más valiosos del maletero porque aquello se estaba descontrolando y en mitad de la desesperada faena este explotó, fulminándome al instante X.X. Sin duda detalles como este le aportan una buena sensación y experiencia, Plains of Pain crea su partida en torno a un mapa parcialmente procedural con eventos igual de procedurales y algunos fijos en el que podrás jugar solo o con otros, tiene un sistema de construcción de base/colonia bastante agradable y ya conocido dentro del género, básicamente seleccionas el plano que quieres construir, en pantalla aparece la forma transparente y vas rellenando con los recursos necesarios hasta completarlo, como cabria esperar el Yermo es grande y difícil de explorar a pie aunque no imposible, para este propósito el uso de vehículos flotantes será la solución, estos vehículos pueden ser mejorados parte a parte, desde su almacenamiento, velocidad y durabilidad solo por mencionar algunos aspectos. A nivel gameplay maneja el sistema ya conocido en la mayoría de estos títulos, tiene un buen gunplay, buena construcción, increíblemente buena conducción, buena gestión de recursos, un sistema de reputación entre facciones y cuenta con misiones simples que te enseñan lo básico, con cada subida de nivel ganas puntos que puedes distribuir en el sistema de habilidades, con el paso de cada hora el juego se torna cada vez mas interesante gracias al comercio, la exploración, las hordas, eventos extremos y la construcción de tu propio asentamiento, en el que lógicamente si proporcionas lo básico comenzaras a llamar la atención de gente que necesita refugio así como de comerciantes pero también de bandidos que no dudaran en atacarte a ti y a tu población. A nivel sonoro quizás es su punto mas flojo, en este apartado cumple sin alarde con lo básico y acompaña en todo momento, poco más puedo aportar a esta reseña, Plains of Pain va por muy buen camino en su desarrollo, el equipo permanece activo junto a la comunidad y pese a que no tienen una hoja de ruta definida al 100% si tienen claros sus objetivos, los cuales giran en torno a llevar el titulo con un desarrollo abierto tomando en cuenta los gustos y necesidades de la comunidad aparte de la romántica idea de que la meta de fondo clara es agregar más autos, más armas y más de todo, esto para ser franco le sienta bastante bien en principio ya en un futuro veremos si se decantan también por líneas más complejas de misiones así como el desarrollo de lugares de interés más complejos, por todo lo anteriormente dicho tiene el APROBADO. PROS: - Gráficos que cumplen. - Historia agradable. - Gameplay ya conocido y bien implementado. - Contenido abundante. - Se mantiene estable. - Buen sistema de progresión y nivelación. - Detalles interesantes de realismo. CONTRAS: - El sonido es básico, faltan más pistas de audio y sonidos en el Yermo. - No tiene compatibilidad con mando. - Faltan opciones de personalización de la dificultad. - Los vehículos pueden llegar a presentar rara vez un bug de durabilidad. - CALIFICACIÓN: 8.5 -
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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