
Take control of PizzaBoy as he delivers pizza to monsters in this precision platformer. Use all of PizzaBoy's smooth and snappy moves to navigate through dangerous levels or break away from the path to discover who PizzaBoy really is...
Modeled estimate, not a reported figure. How we estimate →
About
GAMEPLAY:
Take control of PizzaBoy, a nimble pizza delivery guy equipped with an air-dash that allows him to bounce off walls. This can be used to reach greater heights and distances than the standard run and jump. PizzaBoy must navigate dangerous environments to deliver pizzas to hungry monsters.
Pizzaboy must make it to the end of the level to deliver the pizza, but don't expect it to be too simple, as each area is full of pizza-hungry monsters. Don't get too close, or they might just steal a slice! The customer won't be happy with a half-eaten pizza.
The path to the customer won't always be straightforward either. Every level is a metroidvania style map with many secrets, collectables, and areas to explore. Alongside delivering pizzas, PizzaBoy may find opportunities to recover his lost memories and discover the dark secrets of the company he works for. The player's choice in how they tackle the level will determine the ending of each chapter and ultimately the end of the game.
If the customer is satisfied with your performance, you might just get a 5-star review.
CHARACTERS:

PizzaBoy is a loyal employee of 'Pizza Dawg's Pizza' who has recently been promoted to a more dangerous job (that pays an extra 60 cents an hour).
Not much is known about his identity, as he seems to have lost all memories of his past.
While delivering pizza, he falls in love with a vampire.

VampireGirl is one of the last surviving vampires on earth.
For unknown reasons, she has a burning hatred for pizza delivery guys. In her free time, she orders pizzas just to kill them.
However, she makes an exception for one...

Pepperoni Dog.
STORY:
In a world where humans and monsters have been in conflict for centuries, PizzaDawg's Pizza is trying to spread the word of peace through the most beautiful delicacy ever created (pizza). Over the past 20 years, PizzaDawg's has been successfully delivering pizzas to monsters.

Our protagonist, PizzaBoy, is one of the many staff members unfortunate enough to be promoted to monster deliveries. After he gets promoted, life gets a whole lot whackier. While delivering pizzas, he finds himself learning more about the company he works for and even about himself. There are many whacky characters to be found in the world of PizzaBoy.

The game's ending is determined by the player's choice to search for the truth or remain ignorant of the companies' dark secrets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a good story and is worth the money. I would recommend getting the good ending, if you can figure out how.
"Pizza Boy" is a nice little 2D-retro-platformer by a single dev/small team told in a episodic manner. The story feels like a serialised 80s horror-opera B-movie written by content creators on Newgrounds (which it is, because it was presented on Newgrounds at first?) The spritework is a little blocky, but it still manages to carry the overall feel of a lost underdog NES-title. Gameplaywise you walk/dash/jump through the levels, get some keys, solve a switch puzzle. The controls are tight and some passages can get a little tricky, but overrall the checkpoints are forgiving, so the "precision platformer"-tag can be a little misleading, depending on what you expect from the genre (also the "metroidvania"-tag, it isn't really one...) Overall good stuff! A good call and delivery for retro platforming fans!
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty nice! Short, simple but sweet and good! I didn't really understand the gimmick with those little clown things and it kinda ended up feelin' a bit buggy at times with them but overall, this game is a good experience and I find the dynamic between the silent pizzaboy and vampire girl to be quite cute! Totally recommend.
pretty good game the gameplay is fun and the story while simple is executed in a nice and meaningful way Would deffo recommend this to anyone who likes platformers (Just played for a few more Minutes the Lore is lowkey peak)
the game is good just a little short
Inesperada y Excepcionalmente genial! Vine un buscando una aventura silly, y me termine topando con una trama con un lore denso y interesante. Aunque sea corto, fue una experiencia satisfactoria y divertida, 10/10.
вполне себе бодренькая игра на 1 вечерок, управление топорное, я игру покупал чисто из за платформинга, но по итогу был приятно удивлен сюжету, в пользу которого и оставляю положительный отзыв, пройти игру на сто процентов это вопрос лишь двух моментов в самом конце игры, в остальном нужно уметь тыкаться в стены, 8 империум x из 10
这游戏暂停菜单有的时候会卡死,按z,x键没有反应(不清楚是不是游戏的bug,还是我自己的问题,但我确实碰到了两次) 更坏的是这游戏没有存档机制,虽然关卡里有存档点,但是一整章你退出了就得全部重新玩 而我恰好在打最后一章,也就是披萨总部打败CEO接下来的追逐关时遇到了以上两个问题;(
Jogo curto mas gostosinho (não se engane pelo meu tempo de jogo, eu devo ter umas 4h mas como estava sem conexão a internet quando joguei acabou não contando)
It's a really cute and fun game! It's got a lot of nice details and good art, also pretty short and easy to get all the achievements for (and an INSANE install size of like 50MB which is really cool). Overall, I'd say I enjoyed the majority of my playtime although there were a bunch of pretty frustrating sections, be it platforming challenges or bosses lmao For example, I got frustrated during [spoiler]the ending X boss battle with Tin, whose movements felt clunky, and it felt unfair to die if you touch her during the cooldown phase, or if you strike her very close to the wall, which makes it tougher to avoid her as she dashes right afterwards, just inches in front of you. I also beat the battle by standing around in specific spots and letting all the projectiles hit the floor in front of me, which I don't think was the intended way for me to do it lmao. I ended up figuring out that I could beat all three sections just by standing there, which made the normal bullets hit the ground in front me, the vertical projectiles not registering any damage upon touching me and also by rendering the flames that came out of the floor when you walk useless since I didn't walk at all. [/spoiler] It's small design decisions here and there that made it a bit frustrating at times. I didn't like that several platforming challenges were a good amount of screens with no possibility to have a checkpoint somewhere, especially when they were under time pressure, so you had no time to figure out how to beat each new screen, which resulted in a lot of repetitions that felt more grating than exciting. Also, I felt that [spoiler]ending Y[/spoiler] had a bit of an issue with its pacing, as you [spoiler]had to traverse through floors of PizzaDawg's headquarters, not knowing how many it'd be beforehand[/spoiler]. That said, that's not really an issue, I just found myself feeling like this before I beat it. The movement felt good to control, save for a few minor gripes with the speed you gain after bashing a wall, which made me fall into bottomless gaps a bunch of times because I went too forward in really tight spaces. However, unlike other reviews, I don't mind that there's a limit with the dash, having to charge it again after three uses and generally I think there were more cool level mechanics and challenges that were designed with this limitation in mind than I'd expect. The art was very cool, the story was a lot of fun to follow, even though there are some conveniences and disappointing conclusions [spoiler](for example, the bad ending felt like it was lackluster) [/spoiler] and I'd say the characters are pretty cool. I'm not really a gamer and I don't play games frequently, but I'd checked the demo out on Newgrounds and found it very cool (it might say I was gifted the game, but that's only because I was away from home and asked a friend to gift it to me in the meantime lmao. It was my decision to get the game). I also don't really leave reviews on games, but this is a small one so I felt compelled to, especially since it's apparent this game was made with a LOT of love and IS a lot of fun. I'll absolutely check out anything new the developer makes in the future! PS: It'd be cool if the OST was available somewhere to stream!
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Players by region
Where this game's players are, estimated from review languages.
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