
Run your dream pizzeria solo or with up to 6 players in chaotic online co-op multiplayer. Cook authentic pizzas, automate your kitchen, customize your restaurant, survive disasters, invest in stocks, gamble and build the ultimate Italian restaurant empire.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #86, worst CN #94 · 2 markets collected
About
Build and manage your own pizzeria on the beautiful streets of the Amalfi Coast.
Prepare authentic pizzas, manage your kitchen, customize your restaurant, survive chaotic rush hours, and turn a struggling family business into a thriving Italian restaurant empire.
From peaceful seaside mornings to absolute dinner-time chaos every shift tells a different story.
Prepare ingredients, stretch dough by hand, manage your oven, repair broken stations and keep impatient customers satisfied before the restaurant falls into chaos.
Upgrade your kitchen equipment, automate stations with major improvements, hire assistants, and build the ultimate pizza making machine.
Enjoy dynamic day & night cycles, seasonal weather, rainy evenings, foggy mornings, snowy winters, and the warm atmosphere of a living Mediterranean town.
The world around your restaurant changes over time with random events, shifting customer behavior, economic crises, and unexpected disasters affecting your business.
Take loans from the bank, invest in the stock market, follow economic news, and react to changing ingredient prices.
Listen to radio broadcasts and read local newspapers to predict future events before the market reacts.
A tomato farmer strike today might become tomorrow’s financial opportunity.
Design your restaurant exactly the way you want.
Unlock decorations, kitchen upgrades, equipment, buffs, and customization options through progression, quests, and gameplay achievements.
Create anything from a small cozy family pizzeria to a luxurious Italian restaurant.
Choose mottos and management styles that affect gameplay.
Prioritize customer satisfaction, maximize profits, automate your workflow, or embrace total chaos.
Ignore broken equipment, push your staff too hard and deal with the consequences including fires, thieves, mafia incidents and unexpected disasters.
Play alone with systems balanced for singleplayer or team up with friends in online co-op multiplayer for up to 6 players.
Compete against other restaurants, climb leaderboards, and prove your restaurant is the best in town.
With Twitch integration, invite viewers directly into your restaurant, interact with them in real time, and create chaotic live gameplay moments together.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mega spiel, muss zwar noch hier und da was angepasst werde aber es ist neu und lässt sich super spielen die zeit vergeht wie im flug
good
Super jeux a 2 pas trop difficile et super fun je conseille se jeux
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Russian +7 more
Hours played at review time, across 447 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играем с друзьями на троих, залипательно)
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spiel ist witzig und macht spass mann kann den kunden liebe zeigen mit dem finger
I'm having too much fun :D.
这游戏,如果你想好好玩,别雇佣AI厨师,AI自动做披萨,会导致一个结果玩家没事做了,然后就开始无聊了,想好好玩就别雇人,游戏还是不错的.
比上一代多了很多東西,我覺得很讚
This game is genuinely fun and one of those games you can just sit down and chill with, but there are some things that seriously need to be fixed. First, playing co-op and claiming quests on the computer absolutely destroys the performance for BOTH players. Ordering a bunch of items does the same thing and makes the game lag like crazy. And honestly, if this is supposed to be a Pizza House Simulator, why the hell are we selling fries, chicken tenders, onion rings, and putting ♥♥♥♥♥♥♥ corn on pizza? I can understand soda, and honestly even wine makes sense, but fries, tenders, onion rings, and corn just feel completely out of place. Who the hell thought corn on pizza was a good idea? Then there's the fact that I can save almost everything for the next day, but apparently dough and sauce are where the game draws the line. Why? If I made it, let me save it. I also really want to see more things to actually do in the game. Since it's set in Italy, there are so many possibilities. Have mobsters come in demanding money, customers trying to rob the place, having to count the cash in the register at the end of the day, dealing with different problems around the restaurant, etc. Little details like that could make the game feel way more alive and give you more reasons to keep playing. Those are just ideas off the top of my head, but overall, the game is really good and I enjoy it. It's just frustrating seeing a game with this much potential held back by things that honestly feel unnecessary.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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