
Return to the gardens of light and sound in this hypnotic platforming adventure from the award-winning PixelJunk series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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I don't like having to say this but I really don't like this game. They streamlined Eden's gameplay to such an extent where it barely feels the same. The swinging is just this automatic thing you start doing at full speed, in the first game swinging is all physics based to where you actually have to start yourself going to get speed to jump up via letting go. This game feels wrong and scratches against my brain in an odd way because of the unnecessary change to the raw gameplay. I'll keep playing this to see if it grows on me but if you're like me who played the original game in 2009 and it's such a soft spot for you with it's unique gameplay, it's a completely different thing here and you might like it more but I definitely like it less.
Great looking, great sounding, mechanically simpler than the original, with one-button mobile controls and much less emphasis on physics, overall a downgrade on the first.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 25 reviews with recorded playtime.
I loved the first game. I love this one too. The procedural environments are great but they kind of made the rope weird. It had a cool feel in the first game, more physics. Here the rope is just a hard perfect circle. That's my only gripe.
thanks for not forgetting about pc players. i have been patiently waiting for this. <3
Feels great, music's good. Brings me back to the PS3. LOVE that I don't have to run DS4Windows to be get PS icons, just had to turn off Steam Input and everything worked perfectly. Great game to just chill to after work or before bed. Only things I don't like is how short a "tap" really has to be to register as such. And jumping off of rocks often keeps you stuck until you spam jump a few times.
Sooooo as someone who also played the first game back on PS3 just wanted to give a quick imprssion. In the first 20 Mins both me and my Coop friend wanted to Alt+F4 because it feels so different from the first game but after an hour and some getting used to its fun enough in Coop. Maybe unlocks will Spice it up. Qoute from my friend: This game is so controller optimized Mouse and Keyboard shouldnt be an option,
To most people, they may not even be able to tell that this used to be a mobile game that [i]required[/i] the cameras and used them [i]heavily[/i] to make the backgrounds actually dance. For such an origin story, the work done to convert it back to a 'classical' game is quite impressive. [hr][/hr] I think the ideal circumstances for playing this game is having played the first, but not anytime recent. It builds on the original with new mechanics, while some others (mainly level selection) are outright different; movement being chief among them. I do enjoy the game quite a lot, the music is something I already listen to somewhat regularly. I suppose it can feel a little... condensed, not having a lobby to (literally) unwind in and explore casually. It had more of that paradise vibe in the first game.
作为一款看上去就不怎么“简单”的平台跳跃游戏,同时也是《PixelJunk》的续作,单单从本作的画面来看本作就和寻常游戏有着一定的区别,本作的画面采用了各种简单但是绚丽的美术画面,搭配上各种特效,带来了一场不同寻常的视觉盛宴,而游戏的玩法也和常规的平台跳跃游戏略有区别,本作全程使用鼠标操控,整体可玩性还是蛮不错的。 [h1]太长不看版购买指南[/h1] 非常独特且优秀的美术风格和配乐 全程鼠标操作的独特平台跳跃 支持双人本地合作 [h1]绚丽画面下的视听盛宴[/h1] 在本作中玩家需要操控“Grimp”的小家伙(简单可以理解为收集花粉的小精灵),在各种植物之间发射丝线进行摆荡收集空中飘荡的各种花粉,建造一条通向生命的源泉“Spectra”的道路,途中玩家会遇见各种各样的场景和一些并不算简单的跳跃关卡,玩家不仅需要借助自己的丝线在各种植物之间进行摆荡,还需要在恰当的角度进行跳跃,或是在空中使用停滞旋转,再次进行冲刺到达目的地,游戏整体的玩法上手难度并不算高,但是如果没有游玩过前作的玩家可能需要对游戏重复度颇高的按键进行熟悉和习惯。 当然游戏作为一款平台跳跃游戏,而非一款休闲游戏,最大的不同就是制作组加入了通关时间限制,而在游戏中玩家需要在有限的时间内到达最终目的地旁边收集画风,制作组也给出了一些其他的“支线”,比如前往各种三角形的检查点,只要碰到就可以重置时间,这一设计很大程度的降低了游戏的难度。 游戏中玩家一开始并不能选择固定的关卡进行游玩,但是给出了玩家三选一的选项,并且随着等级的提升会解锁新的“Grimp”以及全新的地图供玩家体验,伴随着新地图的出现游戏的内容也会一定程度的增加,并且会解锁新的元素和各种新的障碍,这让游戏的体验在后期算不上太过重复枯燥。 [h1]结语[/h1] 值得喜欢玩家一试的独特平台跳跃游戏。 评分8/10 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Developed and published by Q-Games Ltd., PixelJunk Eden 2 is an artistic platforming adventure that builds upon the ideas of its predecessor while refining nearly every aspect of the experience. Instead of relying on combat, elaborate storytelling, or traditional platforming conventions, the game emphasizes movement, rhythm, and exploration inside surreal gardens that gradually flourish as players interact with them. It confidently embraces its abstract identity, creating a relaxing journey where every action contributes to a constantly evolving landscape. The result is a game that feels less like a conventional platformer and more like an interactive audiovisual performance designed to reward curiosity and patience. Gameplay centers around controlling small creatures called Grimps, whose unique ability to latch onto floating silk threads creates an engaging momentum-based movement system. Swinging through the gardens requires careful timing and an understanding of physics, but once mastered, traversal becomes fluid and deeply satisfying. Players gather pollen, nurture dormant plants, and awaken seeds that transform the environment into vibrant ecosystems filled with new routes and opportunities for exploration. Rather than forcing players through rigid objectives, PixelJunk Eden 2 encourages experimentation, allowing each garden to unfold naturally as players discover hidden paths and collect valuable resources. The absence of combat allows the movement mechanics to take center stage, creating an experience that remains consistently relaxing without sacrificing meaningful progression. Visually, the game is stunning from beginning to end. Every garden is filled with vivid colors, organic shapes, and animated flora that react dynamically to player actions. The environments constantly evolve as flowers bloom and vegetation spreads, giving players a genuine sense of bringing each world to life. Complementing the presentation is an outstanding soundtrack by Baiyon, whose atmospheric electronic compositions synchronize beautifully with gameplay. Music, sound effects, and visual effects blend seamlessly, making every successful swing and every newly blossomed plant feel rewarding. The audiovisual design is not simply decorative but an essential part of the experience, creating an immersive atmosphere that distinguishes PixelJunk Eden 2 from nearly every other platformer available. The game also introduces a rewarding progression system that adds considerable replay value. More than twenty unlockable Grimps each possess different characteristics that subtly influence traversal, encouraging players to revisit earlier gardens with fresh approaches. In addition, collectible Spices allow further customization by modifying gameplay conditions and offering new ways to tackle each stage. These mechanics prevent repeated playthroughs from becoming repetitive while still preserving the game's relaxing pace. Infinite Mode further extends longevity by allowing players to continue enjoying the gardens without focusing solely on campaign objectives, making it an excellent option for those who simply want to immerse themselves in the game's peaceful atmosphere. While PixelJunk Eden 2 offers local cooperative play that allows two players to explore together, the experience remains equally compelling when played alone. The cooperative mode complements the game's tranquil design by encouraging teamwork rather than competition, making shared exploration enjoyable for friends and family. Although some players who prefer fast-paced action or narrative-driven adventures may find the deliberate pacing too slow, the game remains remarkably successful at achieving exactly what it sets out to accomplish. Its refined mechanics, elegant presentation, meaningful progression systems, and exceptional audiovisual design combine to create a memorable experience that celebrates creativity and relaxation over traditional gameplay intensity. PixelJunk Eden 2 is a confident and beautifully crafted sequel that demonstrates how minimalist design can still provide remarkable depth. It succeeds by offering graceful movement, breathtaking artistic direction, soothing music, and rewarding exploration within imaginative environments that constantly evolve through player interaction. Rather than chasing mainstream trends, it delivers a distinctive experience that stands comfortably on its own merits. Players looking for a thoughtful, visually captivating platforming adventure that emphasizes flow, discovery, and atmosphere will find plenty to appreciate throughout its colorful gardens. Rating: 7/10
Edit #1: I'm about two hours in and I'm getting used to the controls, but overall, it's clunkier than the first game. Edit #2: I played with a friend who had never played before and his fresh view helped me not care as much about the things I didn't like. Great game to play with friends! I'm beginning to rediscover my love for this series in a new form with PixelJunk Eden 2! TL;DR: First game is better in just about every way. I am only about an hour in and I will change this review if my opinion changes, but for now these are my first impressions as a veteran of the series. Being a longtime PixelJunk player, this purchase was a no-brainer for me. Unfortunately it doesn't live up to the name. I loved every second of the original Eden to the point where I hit 100% on it. This game feels like a cheap spinoff, or a mobile adaptation rather than a sequel. I think anyone who hasn't played the first game will genuinely enjoy the cozy gameplay that this game has to offer, but I would still caution people about the game feeling rather linear compared to the exploratory "open world" feel of the first game. Pro's: Multiplayer You get to swing around as a silky boi Beautiful art and a wonderful soundtrack Cons: Oversimplified controls for any veteran players, and no option for legacy control Physics was changed dramatically from the first game Linear and repetitive gameplay versus the exploration/growth feeling of the first game Can't escape the feeling that the first game was better.
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