
Pixel Ripped 1989 is a wacky multi-dimensional homage to the early days of gaming. The player embarks on a journey into the screen of a classic videogame and beyond.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 203reviews | 85% | — | $64.3K |
| $14.99 | 463ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game puts you in the shoes of a student who plays video games in class and has to hide it from her teacher. It's funny, clever and relatable. It's not only challenging to progress in the game we're playing in the virtual console, but especially to do so while paying attention to what's going around in your environment. I loved it, it was an experience like no other, and I can't wait to play the other games from the series. And it feels a bit ironic to play a 2D retro-inspired game with a VR headset, which makes the experience somewhat funny.
Die Grundidee ist genial, daher liebe ich die Pixel Ripped Reihe. Man spielt in Vr jemanden der ein altes Spiel auf alten Konsolen spielt, dabei spielt aber die Umgebung ebenfalls eine Rolle, so darf man sich zb in Level 1 während dem Spielen nicht von der Lehrerin erwischen lassen - das ist so cool. Und dann geht die Spielwelt auf der Konsole manchmal in die Umgebungswelt in der man ist über. Wer Metaebenen mag wird das Konzept lieben. Ich muss aber leider bei diesem Teil sagen, dass man deutlich merkt, dass es schon älter ist. Die Nachfolger sind deutlich ausgereifter. Außerdem macht mich das Konsolenspiel das hier enthalten ist teilweise aggressiv. Es ist durchaus knackig vom Schwierigkeitsgrad. Generell mag ich das sehr, aber in Vr kommt da bei mir schnell Frust auf. Das Schießen und Laufen auf der gleichen Taste liegt und nicht geändert werden kann, ist leider auch ziemlich mühsam.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would give this a neutral rating if I could. I found it funny enough to play through once, but I would recommend playing 1995 instead. It does nearly everything this game does but it feels much better. It lets you spend more time playing games than trying to distract the teacher. I could also see myself replaying parts of that game to find collectibles unlike in this one where you just wanted to finish the level.
Я понимаю что игра времён ещё очень старых VR шлемов, но если она продолжает продаваться можно хоть какой-то патч сделать чтоб на относительно свежих девайсах, а конкретно пико 4, управление работало верно, в игре вместо кнопок А и В надо жать стик и курок, других раскладок нет, впервые с таким сталкиваюсь, также геймпад заявлено что работает а он не работает игра его не видит
Pixel Ripped 1989 is a remarkably inventive virtual reality adventure that combines retro gaming nostalgia with modern VR immersion in a way few titles have managed to achieve. Developed by ARVORE and published by ARVORE Immersive Games Inc., the game takes players back to an era when handheld gaming devices, pixel graphics, and school-day distractions defined the childhood experiences of many players. Rather than simply recreating an old-school game, Pixel Ripped 1989 builds an entire adventure around the culture and excitement that surrounded gaming during the late 1980s, creating a heartfelt tribute to a generation of players while delivering a genuinely unique VR experience. The story centers on Nicola, a young student who becomes connected to Dot, a heroic character from a video game world threatened by an evil force known as the Cyblin Lord. What makes the narrative stand out is its dual-layered structure. Players are simultaneously controlling Dot within a retro-style handheld game while existing as Nicola in the real world. This creates a fascinating dynamic where success depends on paying attention to both realities at the same time. The storyline may appear simple on the surface, but it effectively captures the imagination of childhood, blending fantasy, adventure, and humor into a memorable journey that feels both nostalgic and surprisingly creative. One of the game's most compelling features is the way it transforms everyday situations into engaging gameplay mechanics. During school sequences, players must secretly play their handheld game while avoiding detection from teachers and classmates. This creates a constant sense of tension and excitement that mirrors the experience of sneaking in gaming sessions during class. The game repeatedly asks players to divide their attention between the virtual adventure and their real-world surroundings, resulting in gameplay that feels fresh and distinctive throughout the campaign. This concept could easily have become repetitive, but the developers continuously introduce new scenarios and challenges that keep the experience engaging. The retro game sections themselves are enjoyable and cleverly designed. Dot's adventure features platforming, action, obstacle avoidance, and arcade-inspired mechanics that deliberately evoke the style of classic 8-bit games. While the pixelated world may appear simple visually, it is carefully crafted to celebrate the design philosophies of the era. These sequences successfully capture the charm of old-school gaming without feeling like a shallow imitation. Instead, they serve as an important component of the overall experience, constantly interacting with the surrounding VR environment in meaningful ways. Visually, Pixel Ripped 1989 excels by blending two completely different artistic styles. The game seamlessly transitions between colorful pixel-art gameplay and fully realized 3D environments, creating a unique aesthetic identity. The contrast between these worlds strengthens the illusion that players are participating in two realities simultaneously. The classroom, bedroom, and other real-world locations are filled with nostalgic details that reinforce the game's setting, while the retro game world remains vibrant and charming. The visual presentation demonstrates a strong understanding of how nostalgia can be used effectively without relying solely on sentimentality. Sound design plays a major role in establishing the game's atmosphere. The soundtrack embraces classic chiptune influences while maintaining enough variety to feel modern and engaging. Sound effects accurately mimic vintage gaming hardware, enhancing immersion whenever players interact with the handheld console. Combined with environmental audio cues from the real-world sections, the soundscape helps strengthen the connection between both layers of gameplay. The result is an audio experience that feels authentic to the period while still appealing to contemporary audiences. Despite its many strengths, the game is not entirely without flaws. The campaign is relatively short compared to some larger VR adventures, and certain sequences may occasionally feel more demanding than enjoyable due to the need to constantly monitor multiple objectives. Some players may also wish for additional levels or expanded gameplay systems. However, these shortcomings are relatively minor when compared to the originality and creativity on display. The concise length also prevents the concept from overstaying its welcome, allowing the adventure to maintain a strong pace from beginning to end. What truly elevates Pixel Ripped 1989 above many other VR titles is its commitment to using virtual reality as an essential part of the gameplay experience rather than simply a visual enhancement. The game's mechanics, storytelling, and world design all depend on the immersive capabilities of VR. Every interaction, from hiding a handheld console to physically looking around a classroom, reinforces the fantasy that the game is trying to create. This design philosophy makes the experience feel purposeful and memorable. Pixel Ripped 1989 is ultimately a celebration of gaming history, childhood imagination, and the possibilities of virtual reality. It successfully combines nostalgia with innovation, delivering an experience that feels both familiar and refreshingly original. Through its inventive dual-world gameplay, charming presentation, and heartfelt appreciation for classic gaming culture, it stands as one of the more distinctive VR adventures available. While its short runtime prevents it from reaching the highest tier of VR epics, its creativity and execution make it an easy recommendation for fans of retro games and virtual reality alike. Rating: 8/10
Short but good nostalgia game. Do NOT play with any sort of motion control. Just find yourself an old school controller if you can.
Played this after 1995 and it absolutely holds up. The 8-bit handheld vibe is perfect, and the 'Game within a Game' concept is just as cool here as it is in the sequel It is a little bit older than the sequel in the controls outside the console, and if you use a Quest you need to change the mapping via Steam Input It's amazing to see how this series evolved. You deserve all the success, I suggest you to buy the series in bulk, not just the 1989. Even if i grew up with more titles that are similar in what is featured in this game, the 1995 (the sequel to 1989) was absolutely lovely, is a bit more refined and i think that it is more valutable, gg for the developers for the improvements! I still need to play 1979, but having played both 1989 and 1995 i've no doubts that il will be 🔥
I liked this one! Lots of nostalgia and a good story idea. The problem, for me anyway, is one play through is enough to get that nostalgia feeling and be done with it for a long while. I don't think I could pick up any of the other pixel ripped games for a bit, for example. It's so heavily fueled by that feeling that one playthrough topped off my nostalgia tank.
Very cool and Very Awesome Anyone who grew up with a gameboy of any kind will love this game.
Cute game. If you grew up playing with the NES or Gameboy, you will most likely have a lot of fun with this game. It took me 3 hours to finish it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $323.9K | 521 | 91% | $9.74 | |
| $183.3K | 209 | 93% | $16.24 | |
| $78.7K | 191 | 95% | $19.99 | |
| $1K | 18 | 89% | $4.99 | |
| $1M | 1.2K | 63% | $29.99 | |
| $162.9K | 433 | 85% | $20.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.3K | 111 | 87% | $13.99 | |
| $64.3K | 361 | 78% | $9.99 | |
| $64.3K | 542 | 61% | $5.99 | |
| $64.2K | 214 | 79% | $14.99 | |
| $64.3K | 91 | 91% | $39.99 | |
| $64.3K | 99 | 90% | $29.99 |