No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Conveyor’s ready, pigs are on standby. Tap to send a pig onto the conveyor so it rains balls onto pixel cubes of its own color. The number above its head is its ammo: that’s how many hits it makes. Run out and it leaves the stage; if not, it slips into one of the 5 waiting slots and, when you tap again, it jumps back on the conveyor to fire another round. The conveyor has a capacity—push past the limit and you’ll need to wait. Send them in the right order, manage the flow, and hit the cubes to clear the board piece by piece. Simple mechanic, sticky loop: tap → flow → repeat. Highlights One-tap control: Quick sessions, easy one-handed play. Color matching: Pigs only hit their own color—no target-picking hassle. Conveyor capacity: Timing and queue management add a bite-size strategy layer. 5 waiting slots: Stack, sort, and launch at the perfect moment. Short but “one more round” feel: Perfect for micro-breaks. Satisfying pixel cleanup: Every hit leaves the board feeling crisp. For anyone who loves fast action-puzzles, timing, and flow management. The pigs are ready. The cubes… not so much.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best US #18, worst BR #59 · 10 markets collected
US · last 30 days
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Conveyor’s ready, pigs are on standby. Tap to send a pig onto the conveyor so it rains balls onto pixel cubes of its own color. The number above its head is its ammo: that’s how many hits it makes. Run out and it leaves the stage; if not, it slips into one of the 5 waiting slots and, when you tap again, it jumps back on the conveyor to fire another round. The conveyor has a capacity—push past the limit and you’ll need to wait. Send them in the right order, manage the flow, and hit the cubes to clear the board piece by piece. Simple mechanic, sticky loop: tap → flow → repeat. Highlights One-tap control: Quick sessions, easy one-handed play. Color matching: Pigs only hit their own color—no target-picking hassle. Conveyor capacity: Timing and queue management add a bite-size strategy layer. 5 waiting slots: Stack, sort, and launch at the perfect moment. Short but “one more round” feel: Perfect for micro-breaks. Satisfying pixel cleanup: Every hit leaves the board feeling crisp. For anyone who loves fast action-puzzles, timing, and flow management. The pigs are ready. The cubes… not so much.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best UK #31, worst KR #100 · 8 markets collected
US · last 30 days
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3B | 5.5M | 97% | Free | |
| $630.9M | 2.4M | 92% | Free | |
| $564.9M | 6.7M | 92% | Free | |
| $477.3M | 1.8M | 90% | Free | |
| $444.5M | 10.8M | 93% | Free | |
| $442.5M | 975.6K | 94% | Free |