
Become a plumber locked in the bathroom! Fix and upgrade the pipes, unclog the toilet and try not to drown in poo! Paint your own poo pictures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the video's made this game look absolutely awesome however it is far more complicated than i anticipated and just cant seem to get into this therefor i only have a few minutes of play time.
Pipejob is a deliberately absurd and unapologetically messy VR plumbing game that leans entirely into slapstick comedy and physical chaos. Developed and published by Cybreath, the game casts you as an unfortunate plumber trapped in a bathroom where every pipe is ready to burst, toilets threaten to overflow at any moment, and every mistake sends filthy water—and worse—spraying in every direction. Rather than presenting plumbing as a careful, methodical craft, Pipejob transforms it into a frantic, high-pressure arcade experience where you scramble to repair leaks, swap out broken pipe sections, and stay one step ahead of an unstoppable tide of sewage. The tone is intentionally ridiculous, and everything from the cartoonish textures to the bodily-fluid physics serves the game’s mission: to make players laugh at just how messy and chaotic virtual plumbing can become. What makes Pipejob distinct is its heavy reliance on VR’s physical interaction. The tools, levers, valves, and pipe segments behave as objects you must grab, twist, tighten, or yank into place with your hands, and this tactile involvement is where much of the game’s charm comes from. You find yourself bending down to inspect leaks, stretching to reach overhead joints, and frantically waving your arms when something bursts unexpectedly. This physicality turns simple repair tasks into hectic mini-challenges that escalate as pressure builds and multiple leaks appear simultaneously. The game encourages improvisation; you may be repairing one pipe when a fresh burst sends sewage pooling around your feet, forcing fast prioritization. This frantic VR motion—while exhausting in the best way—helps the game feel lively and unpredictable, making even short sessions feel packed with incident. Visually, Pipejob embraces a bright, exaggerated art style that enhances its comedic tone. The bathroom setting, while basic, is deliberately stylized with glossy textures, oversized fixtures, and cartoonish splashes. The effects used for water and waste are similarly over-the-top, designed more for humor than realism. Despite being a small indie VR title, the environmental clarity helps players quickly identify broken sections, splashing hazards, and upcoming disasters. The sound design contributes significantly to the experience: dripping, gurgling, sloshing, and explosive bursts punctuate the gameplay and amplify the feeling of trying to avert a plumbing apocalypse. All of this comes together to sell the premise and keep players engaged through sensory feedback, even when the core mechanics are simple. Gameplay variety is built around escalating chaos rather than complex objectives. The main loop revolves around repairing pipes before the room floods, unclogging toilets, and controlling water flow. As runs progress, leaks worsen, pressure builds faster, and players must move with increased speed and precision. Between repair sessions, the game includes a humorous painting mode where players can “paint” using the mess produced during gameplay and display their creations in a small gallery. While this mode is more novelty than depth, it matches the game’s deliberately juvenile humor. Still, the primary attraction remains the frantic repair gameplay, which is effective for short bursts but may not capture players seeking deeper systems or evolving mechanics over longer sessions. As enjoyable as the novelty can be, the game’s VR-only nature and light mechanical complexity do impose limitations. Without VR hardware—and a decent amount of physical play space—Pipejob is inaccessible. Additionally, while the chaos is entertaining, it can also feel repetitive after extended play since most tasks revolve around the same few motions: pick up pipe, replace pipe, clear toilet, avoid overflow. The rapid-fire gameplay demands energy, and longer sessions may feel physically tiring or overstimulating. Some players also report occasional performance dips, especially when the room floods heavily or numerous particle effects occur at once, though this varies by system. Despite these boundaries, Pipejob succeeds at what it sets out to do: it is a messy, goofy, fast-paced VR toybox packed with physical comedy. It is best enjoyed in short sessions where its humor and tactile interactions can shine without overstaying their welcome. The game has a distinct charm derived from how thoroughly it commits to its over-the-top premise, and for players seeking a lighthearted VR experience full of slapstick chaos, it delivers a memorable and entertaining diversion. It may not offer deep progression or complex puzzles, but it provides something just as valuable for VR enthusiasts: the simple joy of immersive, madcap mayhem. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo tem uma ideia interessante, porem muitos bugs, por exemplo as vezes não consigo pegar um cano ou quando vou jogar não vai
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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